NTE – Launch Preview Special Program Summary

The JP version of the live broadcast aired a bit early so, we’ve also decided to recap it for you here earlier. If you missed the Special Program, check below to see what’s coming to the game! 

A new trailer to celebrate the game’s release showing off many upcoming characters!

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Codes

Here are three codes revealed with the stream:

  • NTENANALLYGO
  • NTENOWTOENJOY
  • NTE0429

Overview Segment

They start off by showing off: The beautiful environments, both new and old, that were updated

  • The seamless integration of first person
  • Cars and driving systems
  • The criminal system, etc.

It’s like an overview or recap for people who haven’t played. It’s also a good introduction to the game for those who haven’t played or seen the CBTs themselves.

Go Karts, Wheelchairs, and Ride-Alongs

They showcase new ways you can get around in the game, such as go-karts and wheelchairs that are pushed along by an invisible anomaly (Peak?). The showcase also reveals a variety of other vehicles, including hot dog and ice cream trucks, construction equipment, and more.

Ride-alongs have been a feature in the CBTs, but the developers seem to be putting more focus on them now. They have added more in-car interactions and first-person interactions, and you can clearly see how characters behave while inside vehicles.

A Functional, Living City and the Interactions Within It

Full features, such as the in-depth prison system and transport system that existed in the beta, are also showcased.

They also highlight the features of houses and how you can invite people over and interact with them. Nanally is shown interacting with many objects around the house, more so than she did in the beta. They continue to demonstrate existing interaction systems like handholding.

However, they also introduce new features, such as watching movies in theaters with companions, riding a Ferris wheel, sitting on an unusually large swing, visiting arcades, and more. There are also more activities with companions through bond events, such as Mint (they turned her into a delectable cake!).

New Camera Features

They showcase the camera feature, which already existed, alongside several improvements, such as the ability to switch summon characters directly for photos. You can also control their poses and expressions individually, and even adjust their positions by moving them directly, allowing for much greater flexibility in photography.

Hethereau Hobbies

They quickly go through some existing activities and start showing off the new multiplayer racing mode, along with a vaporwave-inspired racing track. There is also multiplayer Mahjong that includes bot players as an option. You can do bank heists together and even film you and your friends doing so.

They mention Chiz, who is completely free with all her copies, as well as a specialized Arc that is also free.

Characters, Gacha, and other things

They show off all the existing groups, which pretty much confirms who will be playable, including some we weren’t sure about, like Blackbird.

They also reveal the new A-Rank in Aurelia, a former bandmate of Akane whom you may have met before in CBT3.

Banners

They showcase Nanally and highlight all her features, confirming she will be the first banner of the first patch.

Hotori, who was not playable in CBT3 but appeared in previous ones, also makes her return and is shown off as well. She will be the banner right after Nanally, confirming the first two banners.

They also explain the gacha system, which, of course, features no 50/50, a heavily advertised point at this stage.

New Awakening Screen

The Awakening Screen has been completely updated with new visuals and a completely unique illustration rather than the boring picture setup they had before.

Bosses and End Game Mode

They show off some new bosses and the already existing end game mode.

Performance, Graphical and Animation Improvements

Mah Frames


The devs claimed to have improved performance significantly, showing almost double the performance compared to before. They presented a comparison on a 1080p system with an i7-13700 and an RTX 4060 8GB GDDR6, going from 50 to 60 FPS all the way up to 100 to 110 FPS.

Mah Hair

They show off hair improvements in Mint including better textures, shaders, and modeling.

Mah Interactions

They show off better interactions like being able to bump into people and have reactions to that, more interactable stuff on the street like vending machines have animations too. Buying things in general. They are adding a visual to a lot of interactions.

And many more optimizations, which you can see in this picture. It is currently in Japanese, but I’ll quickly summarize the changes shown in each image without going through all of them, as we will likely replace them with English images later, or the stream itself should already be available.

Across all three update lists, the game has been heavily optimized for performance, stability, and overall smoothness across PC, console, and mobile. Bugs were fixed, visuals were improved, and several systems like UI, tutorials, camera handling, and controls were refined to feel more responsive and consistent. There were also broad upgrades to graphics and presentation, including ray tracing support, improved lighting systems, and better character visuals and animations.

A lot of content systems were expanded or improved to add more variety and depth. City Life activities like racing, taxi work, fishing, coffee shop, puzzle modes, and mini-games such as Mahjong, crane game, and heist-style missions all received new features, better mechanics, or additional modes like PvE and multiplayer. New customization options, interaction types, vehicles, furniture, and quality-of-life features were also added across different systems.

On the gameplay and story side, combat and character systems were refined with better controls, improved animations, and new interactions. Boss fights and special missions were adjusted or expanded, new areas and challenges were added, and additional characters and story content were introduced, including new chapters and encounters. Overall, the updates focus on making the game smoother, richer, and more varied while expanding both combat and life simulation content.

This update is mostly about polishing how the game feels and looks rather than adding anything major. Movement is smoother now, especially when switching from attacking to moving, and direction changes and running starts look more natural. Gliding behavior has been tweaked, and a few character abilities were adjusted to improve balance and reset certain effects. Visual improvements were made across the board, including better rain interactions and cleaner skill visuals. Several bosses also got updates to their attack timing, mechanics, and effects to make fights feel more consistent and refined. All of these changes have been applied.

New Character Reveal

They show off a new character who is fighting with the MC. Fans of eyepatches rejoice.

Persona 5 Collab

Persona 5 music will be in the game!

Milestone

Social media milestones were hit, so we’ll be getting some dice for rolls + a free Haniel.

Gacha

You can get a selector after doing 50 pulls on the standard banner.

Daily Log In Rewards

Includes limited pull currency, Aurelia, and an Arc.

Paid Skins

Paid Skin like the Nanally’s school uniform and a new Chiz chinese outside is announced for purchase.

Currency

You can easily get 120 consecutive free pulls! Plus in-game play rewards added for over 470 pulls total !These rewards are NOT all of the Ver 1.0 rewards. 

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