[New Content]

[Evil Soul Subjugation]

  • Corrupted Souls from a timeline where the Souls ‘could not meet the Savior’ have flown into Eden and you must defeat these bosses in the Evil Soul Subjugation. 

 About Boss

  • The first corrupted Soul your must face is
    • Subjugation Period: May 25 after maintenance—May 31, 23:59 UTC
    • <Doomsday Dol: Jacqueline> is Undead type. 

How to participate

  • You can participate through [Adventure] > [Subjugation] > [Evil Soul Subjugation]
  • You can enter it after clearing Battlefront 5-10
  • Evil Soul Subjugation is available once a day and the daily challenge reset every 00:00 UTC.
  • An Extra challenge is not purchasable.
  • You can select the level of the boss to defeat by pressing the [Challenge] button on the first screen after entering [Evil Soul Subjugation].
    • Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
    • After the level of boss is selected, you can reset the level of the boss you select by pressing the [포기하기] button and in this, daily challenge count will not be deducted.
  • After the boss’s level is selected, the boss will reveal itself and up to 5 Souls registered in the Level Sync with the highest levels will be duplicated.
    • Participating Souls are duplicated once a day and they cannot be changed.
  • After the Souls are duplicated, any changes to the Savior’s actual Souls’ levels or Keepsakes will not affect the duplicated Souls.
  • You can set up a total of 9 parties(decks) on the Battle preparation screen.
    • You can use the set parties/Souls to attack the boss, but any used parties/Souls cannot be used again.
    • You can’t select a certain party per battle, and battles will take place in order you set, from Team 1 to 9. 
  • You can set the level of the boss you will fight before starting the battle.
    • Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
    • You can check the appropriate level through a practice mode.

 About Battle

  • Each Soul can use an Ultimate Skill once per battle.
  • If battle time is up or you retreat in the middle of a battle, the party used in that battle will not be available again.
  • After one party’s battle ends, the boss’s buffs/debuffs are reset, but the boss’s HP remains after the battle ends.

 Rewards

  • <Evil Soul Coin> and <Keepsake Transcension Stone> are the rewards for defeating the boss.
  • You can defeat the Evil Soul Subjugation Boss once per day, and you can find the boss’s appropriate level through Practice Mode. 
  • If you have cleared the first or higher level, you can use the Skip feature to claim rewards without battling.
  • Using the Skip feature requires at least killing the boss once and it skips the highest level of the boss you cleared last time.

Boss Kill Rewards (earned for each daily kill)

Lv.Reward
100—150Evil Soul Coin x100 + Keepsake Transcension Stone x5
151—200Evil Soul Coin x210 + Keepsake Transcension Stone x10
201—250Evil Soul Coin x320 + Keepsake Transcension Stone x20
251—300Evil Soul Coin x430 + Keepsake Transcension Stone x30
301—350Evil Soul Coin x540 + Keepsake TranscensionStone  x40
351—400Evil Soul Coin x650 + Keepsake Transcension Stone x50

 Rank

  • You will be ranked in the order depending on which highest level you defeated.
  • The rank for Evil Soul Subjugation is based on the higher level boss defeated. If a boss of the same level is defeated, the player who used fewer parties will be ranked higher. If even the number of parties used is the same, the player whose last party spent less time in battle will be ranked higher.
  • There will be a 24-hour-long calculation period after Evil Soul Subjugation ends, and you must claim the rank rewards on the Ranking screen after the calculation period ends.

Rank Rewards

RankReward
1Everstone x3,000 + Evil Soul Coin x33,000 + Keepsake Transcension Stone x300
2Everstone x2,900 + Evil Soul Coin x32,000 + Keepsake Transcension Stone  x290
3Everstone x2,800 + Evil Soul Coin x31,000 + Keepsake Transcension Stone x280
4—5Everstone x2,700 + Evil Soul Coin x30,000 + Keepsake Transcension Stone x270
6—10Everstone x2,500 + Evil Soul Coin x29,000 + Keepsake Transcension Stone x260
11—15Everstone x2,400 + Evil Soul Coin x28,000 + Keepsake Transcension Stone x250
16—20Everstone x2,300 + Evil Soul Coin x27,000 + Keepsake Transcension Stone x240
21—25Everstone x2,200 + Evil Soul Coin x26,000 + Keepsake Transcension Stone x230
26—30Everstone x2,000 + Evil Soul Coin x25,000 + Keepsake Transcension Stone x220
31—40Everstone x1,900 + Evil Soul Coin x24,000 + Keepsake Transcension Stone x210
41—50Everstone x1,800 + Evil Soul Coin x23,000 + Keepsake Transcension Stone x200
51—75Everstone x1,600 + Evil Soul Coin x22,000 + Keepsake Transcension Stone x190
76—100Everstone x1,500 + Evil Soul Coin x21,000 + Keepsake Transcension Stone x180
101—250Everstone x1,400 + Evil Soul Coin x19,500 + Keepsake Transcension Stone x170
251—500Everstone x1,300 + Evil Soul Coin x18,000 + Keepsake Transcension Stone x160
501—750Everstone x1,200 + Evil Soul Coin x16,500 + Keepsake Transcension Stone x150
751—1000Everstone x1,100 + Evil Soul Coin x15,000 + Keepsake Transcension Stone x140
1001—2500Everstone x1,000 + Evil Soul Coin x13,500 + Keepsake Transcension Stone x130
2501—5000Everstone x1,000 + Evil Soul Coin x12,000 + Keepsake Transcension Stone x120
5001—10000Everstone x1,000 + Evil Soul Coin x10,000 + Keepsake Transcension Stone x110
10001—50000Everstone x1,000 + Evil Soul Coin x8,000 + Keepsake Transcension Stone x100
50001 or higherEverstone x1,000 + Evil Soul Coin x6,000 + Keepsake Transcension Stone x80
  • In addition to the rewards based on rank, additional honorary rewards are available for rank achievements.
  • 1st/2nd/3rd Rank achievement will be processed after the event calculation is done.

Achievement Rewards

ConditionReward
<Doomsday Doll> Rank 1Player Profile Frame
<Doomsday Doll> Rank 2Player Profile Frame
<Doomsday Doll> Rank 3Player Profile Frame
<Doomsday Doll>
Kills reach Accumulated Lv. 1000
SHADOW_EX_MACHINA (Jacqueline Costume)
Defeat higher than Lv. 301 <Doomsday Doll>DAEMON_EX_MACHINA (Jacqueline Costume)

Events]

[Upcoming Soul Pick-up]

  • Soonie’s Pick-Up Summon event will start. There’s a higher chance of getting Soonie through the event.
    • Pick-up Period: Jun. 01 08:00 UTC—Jun. 14, 23:59 UTC

[Upcoming Guild Raid]

  • Guild Raid with the new Guild Raid boss Ruthra is coming up.
    • Guild Raid (Ruthra) Period: Jun. 01 08:00 UTC—Jun. 7, 23:59 UTC

[Revisions]

[Soul]

  • The 3D modelings of Ayame and Vivienne will be renewed.
  • Epilogue will be added into Velanna’s Love story. Epilogue is available after playing Velanna’s True Ending.
  • The issue where Ayame’s skill <Alluring Mirror> would apply damage increase buff to targets immune to being charmed will be fixed.
  • The Main Skills that deal damage over time effect will now stack.
SoulsSkill Name
CherrieKiss of Fire
HonglanGlacial Shower
JacquelineStrategy: Burst Harpoon
ErushaDance of Svarga
RebeccaYellow Anti-Recovery Injection
NiniYin Yang Bagua Zhang
AyameAlluring Mirror
RoseFlames of Judgement

[Dimensional Labyrinth]

  • Scheduled on May 25 after maintenance
  • The existing automatic monster leveling methods will be discarded, and you will now select the desired stage among several stages.

Stage Implementation

  • Dimensional Labyrinth will have an introduction added.
  • The “Stages 1/2/3” from before will be renamed as “Areas 1/2/3”.
  • From Stages 1—9, you will be able to choose the stage of your choice to try Labyrinth. (You do not need to start from Stage 1 and work your way sequentially.)
  • Depending on the stage you choose, the monster levels will be set.
  • The higher the stage, the more Labyrinth Coins you will be rewarded. (Stage 1’s reward will be similar to the rewards of the previous version of Labyrinth.)
  • First time clear rewards per stage will be given out all-at-once including the previous stages’ rewards.
  • If you select a stage once, you cannot change it until the Labyrinth resets. 

Hidden Stage – Kamael’s Area

  • From Areas 1/2/3, you will receive 1 Labyrinth Key each. If you defeat the Boss Monster and choose the path to the left (easier difficulty), you will not receive a Labyrinth Key.
  • After you obtain all 3 Labyrinth Keys and defeat the Boss Monsters of all 3 areas, a hidden gate will open up and you will be able to enter Kamael’s Area.
  • Completing Kamael’s Area will open up a “Skip” feature for that stage. 
  • When you use the Skip feature, you will earn a reward equal to 125% of the average rewards you would earn from that stage.
    • You will likely earn more if you clear the Labyrinth without using the Skip feature from that stage.

Rewards Boosted

  • Obtainable rewards from treasure chests increase compared to before.
  •  Amount of rewards increases according to the player’s difficulty level selection.

Previous Rewards

TypeFor All Areas
Normal MonsterLabyrinth Coin x60
Elite MonsterLabyrinth Coin x120
Boss MonsterLabyrinth Coin x240
MimicsLabyrinth Coin x330
Treasure chestsLabyrinth Coin x120

New Rewards (Based on Stage 1)

TypeNormalEliteHero
Normal MonsterLabyrinth Coin x60Labyrinth Coin x65Labyrinth Coin x70
Elite MonsterLabyrinth Coin x120Labyrinth Coin x130Labyrinth Coin x140
Boss MonsterLabyrinth Coin x240Labyrinth Coin x260Labyrinth Coin x280
Hidden MonsterLabyrinth Coin x300
MimicsLabyrinth Coin x330Labyrinth Coin x340
Treasure chestsLabyrinth Coin x180 Keepsake Enhance Stone x6Labyrinth Coin x190 Keepsake Enhance Stone x9Labyrinth Coin x200 Keepsake Enhance Stone x9

Clear Rewards

TypeCompletion Reward
Basic (Normal – Stage 1)Idle Gold (2H) x1Idle Mana Dust (2H) x1Soul’s Memory (Epic) x5Everstones x30
NormalIdle Gold (2H) x1Idle Mana Dust (2H) x1Soul’s Memory (Rare) x20Everstones x30
EliteIdle Gold (2H) x1Idle Mana Dust (2H) x1Soul’s Memory (Rare) x30Everstones x50
HeroIdle Gold (2H) x2Idle Mana Dust (2H) x2Soul’s Memory (Epic) x5Everstones x100
HiddenIdle Gold (2H) x2Idle Mana Dust (2H) x2Intermediate Keepsake Enhance Stone x5Everstones x120

[Artifact Skill Balance Adjustments]

Soonie: Water Roar

  • To prevent being knocked down by a barrage of attacks from <Onboard Crossfire>, a barrier will be applied.
TierBeforeAfter
Epic(Basic)When battle begins, a healing over time effect restores HP by 1% of max HP every 2 sec.When battle begins, a healing over time effect restores HP by 1% of max HP every 2 seconds. Grants a barrier effect equal to 15% of max HP for 12 seconds when using “Onboard Crossfire.”
Epic+Heal over time changes to 1.5%.Heal over time changes to 1.5%.
LegendHeal over time changes to 2.0%.Heal over time changes to 2.0%.
Legend+Heal over time changes to 3.0%.Heal over time changes to 3.0%. Changes barrier effect from “Onboard Crossfire” to 22.5% of max MP.
EternalHeal over time changes to 3.5%.Heal over time changes to 3.5%.
Eternal+Heal over time changes to 4.0%.Heal over time changes to 4.0%.
OriginHeal over time changes to 5.0%.Heal over time changes to 5.0%. Changes barrier effect from “Onboard Crossfire” to 30% of max MP.

Flynn: Frenzy Explosion

  • Single damage dealt deemed low due to the slow attack speed will be increased.
TierBeforeAfter
Epic(Basic)Add an effect to “Better Alone!” that increases Crit Rate by 6%.Adds an effect which increases Crit Rate by 8% for the “Better Alone!” skill, and deals 60% ATK additional damage to targets hit by normal attacks while the “Mmm, Gun Powder!” skill is active.
Epic+Crit Rate increase changes to 9%.Crit Rate increase changes to 12%.
LegendCrit Rate increase changes to 12%.Crit Rate increase changes to 16%.
Legend+Crit Rate increase changes to 18%.Crit Rate increase changes to 20%. Additional damage for enemies hit by normal attacks while the “Mmm, Gun Powder!” skill is active changes to 90% ATK.
EternalCrit Rate increase changes to 21%.Crit Rate increase changes to 24%.
Eternal+Crit Rate increase changes to 24%.Crit Rate increase changes to 28%.
OriginCrit Rate increase changes to 30%.Crit Rate increase changes to 32%. Additional damage for enemies hit by normal attacks while the “Mmm, Gun Powder!” skill is active changes to 120% ATK.

Ayame: Waiting for Nirvana

  • Ayame’s Main Skill cycle will be expedited as Mana Recovery will be added to <Encroaching Night>. 
TierBeforeAfter
Epic(Basic)Add an effect which decreases enemy Mana by 100 every 2 sec if the enemy is within the area of “Encroaching Night.”Adds an effect which decreases enemy Mana by 150 every 2 sec if the enemy is within the area of “Encroaching Night,” and restores her own Mana by 150 every 2 sec while “Encroaching Night” is active.
Epic+Mana decrease changes to 150.Mana decrease and recovery changes to 225.
LegendMana decrease changes to 200.Mana decrease and recovery change to 300.
Legend+Mana decrease changes to 300.Mana decrease and recovery change to 375. 
EternalMana decrease changes to 350.Mana decrease and recovery change to 450.
Eternal+Mana decrease changes to 400.Mana decrease and recovery change to 525.
OriginMana decrease changes to 500.Mana decrease and recovery change to 600.

[Ultimate Skill Balance Adjustments]

Cherrie: Super Spiritus

  • Basic damage dealt will be increased as the basic damage dealt was low when considering the long warm-up required.
LevelBeforeAfter
1Blows up a liquor bottle containing refined alcohol to inflict damage equal to 230% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds.Blows up a liquor bottle containing refined alcohol to inflict damage equal to 300% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds.
2Damage changes to 250%, Burn damage changes to 70%.Damage changes to 320%, Burn damage changes to 70%.
3Damage changes to 270%, Burn damage changes to 75%, and Burn duration changes to 10 seconds.Damage changes to 340%, Burn damage changes to 75%, and Burn duration changes to 10 seconds.

Flynn: Hit the Machine and It Will Work

  • The ultimate still’s range and power will increase as its range was rather narrow and damage dealt was lower compared to other ultimate skills.
LevelBeforeAfter
1Flynn, engulfed in madness, fires a rocket, dealing damage equal to 330% of ATK to the nearest enemy and enemies within 2.5m around it, and stuns the target for 2 sec.Flynn, engulfed in madness, fires a rocket, dealing damage equal to 390% of ATK to the nearest enemy and enemies within 3.5m around it, and stuns the target for 2 sec.
2Damage changes to 360%.Damage changes to 420%.
3Damage changes to 390%. Adds an effect which restores Mana by 3000.Damage changes to 450%. Adds an effect which restores Mana by 3000.

Prim: Finale: Where Did the Rabbit Go?

  • Additional recovery methods will be added as Prim’s skill recovery was lacking compared to other healers typically in contents with higher difficulty.
LevelBeforeAfter
1A giant rabbit doll steps on the enemy, inflicting damage equal to 320% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds.A giant rabbit doll steps on the enemy, inflicting damage equal to 370% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds. In addition, it restores the HP of all allies by 220% of ATK.
2Damage changes to 345%Damage changes to 390% , recovery changes to 240%.
3Damage changes to 370%, Stun duration changes to 4.5 seconds.Damage changes to 410% , recovery changes to 260%, and stun duration changes to 4.5 seconds.

Ayame: Sharp Scratching Shadow

  • Basic damage will be slightly increased and additional damage inflicted on bleeding targets will be increased.
LevelBeforeAfter
1Ayame in the mirror attacks the enemy. Deals damage equal to 270% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds.Ayame in the mirror attacks the enemy. Deals damage equal to 300% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds.
2Damage changes to 295%, bleeding damage changes to 85%.Damage changes to 330%, bleeding damage changes to 85%.
3Damage changes to 320%, bleeding damage changes to 90%. Deals additional 100% damage if the target is already bleeding.Damage changes to 360%, bleeding damage changes to 90%. Deals additional 180% damage if the target is already bleeding.

[Arena / Champs Arena]

  • Defense formations in Arena will also follow the way of using duplicated decks as in Champs Arena.
  • It will be revised so that you will be able to claim your Login Time Rewards (rewards given for keeping your rank) at Champs Arena panel via [Adventure] > [Arena] tap.

[Gate Breakthrough]

  • On the first day of a Soul Pick-up event, the type-specific gate for that Soul’s type will be open temporarily.

[Town]

  • It will be changed so that you can zoom in only after using the <Switch View> function while interacting with an object. 
  • While you are sitting in a chair in Town, you can use the <Call Soul> function which will call upon the Soul to come and sit next to you.
  • Soul’s rest areas will be added to the Commercial District of your Town. Souls in the Rest Slots under Soul’s Rest list will be seen in the rest area.
  • A new interaction feature with part-time job buildings will be added. Press the <Use> button next to an empty part-time job building and your controlling character will go inside and perform part-time jobs (Note it’s just pretending… you won’t be doing the 
  • You can view information about and interact with objects placed in other Saviors’ Towns.
  • The issue of angle of rotation being reset when putting down objects continuously will be fixed.

 

[Soul Links]

  • New Soul Links are added.
SoulSoul Link Title
Talia + Naiah + ErikaSweet Sleep, Sweet Dreams
Velanna + AyameBloomed From Kindness

[Misc.]

  • New products that can be purchased with Gold in the General Shop will be added.
  • In the battle formation selection screen, <Teams> will be renamed to <Soul Presets>. You can reorder each Team or overwrite the current Team using this function.
  • <Keepsake Presets> feature will be added to the battle formation selection screen. You can use the Keepsake Presets feature to pre-equip your Souls in advance and call them when needed accordingly.You cannot give excessive gifts at once to try to exceed the required Bond Points to reach the maximum Bond level.
  • Bond Point gauge will be revised to increase faster when giving multiple gifts at once.
  • 10% additional Labyrinth Coin earning effect is added to Manon Pack.
  • The Issue where Soul’s stat. Increase rates were being incorrectly applied after Lv. 251 will be fixed.
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