Changes on Boss Monsters
- The final receiving damage decreasing/increasing effect related to the gimmicks of boss monsters will be separated into ‘Damage Reduction’ and ‘Damage Amplification’.
- The change above is applied to prevent the disadvantages from measuring the final receiving damage decreasing/increasing effect. The new ‘Damage Reduction’ and ‘Damage Amplification’ effect reduces or increases all damages to the target.
- Boss monsters will now have a certain resistance and weakness to certain types of debuffs.
- (Ex: Gaia = Burning Damage Amplification, Apostle of War (ES Adrianne) = Sentence Damage Amplification)
- A new guide about the weaknesses of the bosses will be added to the Tip and buff screen.
Guild Raid (Season 2)
Guild Raid: Dark Knight will be available.
- Schedule: Nov 28, 2024 (Thu) after MA ~ Dec 5 (Thu) 08:59 UTC+9
About Guild Raid Season 2
- With the Guild Raid: Dark Knight starting on Nov 28, a new Season will begin.
- The season will last until one rotation of each boss is completed, and the treasures and seasonal environment will be maintained.
Treasures of Guild Raid Season 2
- Removed some Treasures that were not used often or were weak, and increased the effects of new and existing treasures.
Treasure Name | Treasure Icon | Treasure Effect | Group |
Cursed Demon Blade | All allies’ ATK +60%, receiving healing effect -80%. | 1 Group | |
Contract of Daemon | All allies’ ATK +90%, however decreases 1.5% of ATK every 2 seconds. | 1 Group | |
Flag of Command | An ally with the highest DEF provides ATK and DEF equal to 50% of her base ATK and base DEF to all allies except herself. | 1 Group | |
Obsidian Arrowhead | Decreases all enemies’ ATK and DEF by 25%. | 1 Group | |
Boots of Wind | All allies’ Speed +7%. | 1 Group | |
Dragon-Headed Snake-Tailed Statue | Decreases all allies’ receiving damage by 10%. Decreases all allies’ receiving damage and damage output by 5% per ally Souls in the front row, | 2 Group | |
Snake-Headed Dragon-Tailed Statue | Increases all allies’ receiving damage by 10%. Increases all allies’ receiving damage and damage output by 5% per ally Souls in the back row, | 2 Group | |
Glass Cannon | Increases all Striker and Caster Souls’ damage output by 75% and receiving damage by 35% when the battle begins. | 2 Group | |
Lunatic’s Double-Bladed Sword | ATK +50% for ally Souls without any allies within 3m nearby. | 2 Group | |
All-Rounded Idol | Increases all allies’ HP and ATK by 20%. | 2 Group | |
Assassin’s Claw | Increases Crit Rate by 250% and Crit DMG by 60% of an ally Soul with the highest ATK when the battle begins. | 3 Group | |
Falcon Hunter’s Gloves | Increases Speed by 40% of an ally Soul with the highest ATK when the battle begins. | 3 Group | |
Protector’s Shield | Increases DEF by 400% and damage output by 30% of an ally Soul with the highest DEF when the battle begins. | 3 Group | |
Mythril Armor | Decreases all allies’ receiving damage by 40% and becomes immune to crowd control effect, however, decreases Speed by 10%. | 3 Group | |
Azure Mana Crystal | Increases all allies’ Mana recovery by 10%, and the power of main skills by 20%. | 3 Group |
Environment of Guild Raid Season 2
Seasonal Environment | Effect |
Blitzkrieg | Battle time limit decreases to 120 seconds, recovers all allies’ Mana by 1,000 every 2 seconds, additional 5% ultimate guage when using main skills |
- Stat increasing effect depending on the damage output will be changed to ATK, DEF increasing effect, and the stack limit will be removed.
- Base ATK of all Guild Raid bosses will be decreased, and base DEF of all Guild Raid bosses will be decreased further.
- Due to the rebalancing of the Guild Raid bosses and applying Resistance, Evil Soul Subjugation and Guild Raid in the Practice Room will be temporarily inactivated.
Changes on Guild Raid Season 2 Dark Knight
Skills
Skill Name | Before | After |
Deception | Hides into the darkness, gathers up Mana, and summons apostles of darkness to attack the enemies. Damage received by the apostles accumulate towards the Dark Knight. Once Mana is fully charged, the Dark Knight strikes down with a sword, dealing 280% ATK damage to all enemies and stunning them for 6 seconds. Targets with a shield effect are not stunned. | Hides into the darkness, gathers up Mana, and summons apostles of darkness to attack the enemies. Damage received by the apostles accumulate towards the Dark Knight. Once Mana is fully charged, the Dark Knight strikes down with a sword, dealing 280% ATK damage to all enemies and stunning them for 3 seconds. Targets with a shield effect are not stunned. – Now monsters will be gathered together when summoned. – The base ATK and DEF of the summoned monsters will be massively decreased. |
Despair | Thrusts a red sword containing powers of despair, dealing 160% ATK damage to all enemies and removing all buff effects. Enemies 5m or farther away from the Dark Knight receive additional 160% ATK damage. Targets receive the “Brand of Despair” effect, which immediately incapacitates them upon 3 stacks. | Thrusts a red sword containing powers of despair, dealing 160% ATK damage to all enemies. Enemies 5m or farther away from the Dark Knight receive additional 80% ATK damage. Targets receive the “Brand of Despair” effect, which immediately incapacitates them upon 3 stacks. |
Negativity | Swings around a sword with negative energy, dealing 200% ATK damage to targets 3m around the area. If there is 1 enemy near the Dark Knight, triple the damage will be dealt. If there are 2 enemies, then double the damage will be dealt. Reduces the DEF of targets by 30% for 15 seconds. | Swings around a sword with negative energy, dealing 160% ATK damage to targets 3m around the area. If there is 1 enemy near the Dark Knight, triple the damage will be dealt. If there are 2 enemies, then double the damage will be dealt. Reduces the DEF of targets by 30% for 15 seconds. |
Additional Effects
Effect Name | Effect |
How Dare…! (Taunt Effect) | Receiving final damage +30% → Receiving damage is amplified by 30%. |
Additional Debuff Weakness | Massively increases Bleeding damage against the Dark Knight and summoned monsters. |
The First Half of Main Story Ch. 9
The first half of the Main Story Ch. 9 will be implemented.
– Schedule: Nov 28, 2024 (Thu) after MA
Iridescent Scenic Instance
- Rotation of the Unicat boss is changed from Tofu to Cheese.
- – Schedule: Nov 28, 2024 (Thu) after MA ~ Dec 5 (Thu) 08:59 UTC+9
- – Some of the Unicat’s skills and debuffs will be changed.
- The changes will be announced in the update notice (detail).
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