[New Content]
[Evil Soul Subjugation]
- Corrupted Souls from a timeline where the Souls ‘could not meet the Savior’ have flown into Eden and you must defeat these bosses in the Evil Soul Subjugation.
About Boss
- The first corrupted Soul your must face is
- Subjugation Period: May 25 after maintenance—May 31, 23:59 UTC
- <Doomsday Dol: Jacqueline> is Undead type.
How to participate
- You can participate through [Adventure] > [Subjugation] > [Evil Soul Subjugation]
- You can enter it after clearing Battlefront 5-10
- Evil Soul Subjugation is available once a day and the daily challenge reset every 00:00 UTC.
- An Extra challenge is not purchasable.
- You can select the level of the boss to defeat by pressing the [Challenge] button on the first screen after entering [Evil Soul Subjugation].
- Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
- After the level of boss is selected, you can reset the level of the boss you select by pressing the [포기하기] button and in this, daily challenge count will not be deducted.
- After the boss’s level is selected, the boss will reveal itself and up to 5 Souls registered in the Level Sync with the highest levels will be duplicated.
- Participating Souls are duplicated once a day and they cannot be changed.
- After the Souls are duplicated, any changes to the Savior’s actual Souls’ levels or Keepsakes will not affect the duplicated Souls.
- You can set up a total of 9 parties(decks) on the Battle preparation screen.
- You can use the set parties/Souls to attack the boss, but any used parties/Souls cannot be used again.
- You can’t select a certain party per battle, and battles will take place in order you set, from Team 1 to 9.
- You can set the level of the boss you will fight before starting the battle.
- Depending on the level of the boss you choose, a more powerful boss will appear, and defeating a higher-level boss will earn you a higher rank.
- You can check the appropriate level through a practice mode.
About Battle
- Each Soul can use an Ultimate Skill once per battle.
- If battle time is up or you retreat in the middle of a battle, the party used in that battle will not be available again.
- After one party’s battle ends, the boss’s buffs/debuffs are reset, but the boss’s HP remains after the battle ends.
Rewards
- <Evil Soul Coin> and <Keepsake Transcension Stone> are the rewards for defeating the boss.
- You can defeat the Evil Soul Subjugation Boss once per day, and you can find the boss’s appropriate level through Practice Mode.
- If you have cleared the first or higher level, you can use the Skip feature to claim rewards without battling.
- Using the Skip feature requires at least killing the boss once and it skips the highest level of the boss you cleared last time.
Boss Kill Rewards (earned for each daily kill)
Lv. | Reward |
100—150 | Evil Soul Coin x100 + Keepsake Transcension Stone x5 |
151—200 | Evil Soul Coin x210 + Keepsake Transcension Stone x10 |
201—250 | Evil Soul Coin x320 + Keepsake Transcension Stone x20 |
251—300 | Evil Soul Coin x430 + Keepsake Transcension Stone x30 |
301—350 | Evil Soul Coin x540 + Keepsake TranscensionStone x40 |
351—400 | Evil Soul Coin x650 + Keepsake Transcension Stone x50 |
Rank
- You will be ranked in the order depending on which highest level you defeated.
- The rank for Evil Soul Subjugation is based on the higher level boss defeated. If a boss of the same level is defeated, the player who used fewer parties will be ranked higher. If even the number of parties used is the same, the player whose last party spent less time in battle will be ranked higher.
- There will be a 24-hour-long calculation period after Evil Soul Subjugation ends, and you must claim the rank rewards on the Ranking screen after the calculation period ends.
Rank Rewards
Rank | Reward |
1 | Everstone x3,000 + Evil Soul Coin x33,000 + Keepsake Transcension Stone x300 |
2 | Everstone x2,900 + Evil Soul Coin x32,000 + Keepsake Transcension Stone x290 |
3 | Everstone x2,800 + Evil Soul Coin x31,000 + Keepsake Transcension Stone x280 |
4—5 | Everstone x2,700 + Evil Soul Coin x30,000 + Keepsake Transcension Stone x270 |
6—10 | Everstone x2,500 + Evil Soul Coin x29,000 + Keepsake Transcension Stone x260 |
11—15 | Everstone x2,400 + Evil Soul Coin x28,000 + Keepsake Transcension Stone x250 |
16—20 | Everstone x2,300 + Evil Soul Coin x27,000 + Keepsake Transcension Stone x240 |
21—25 | Everstone x2,200 + Evil Soul Coin x26,000 + Keepsake Transcension Stone x230 |
26—30 | Everstone x2,000 + Evil Soul Coin x25,000 + Keepsake Transcension Stone x220 |
31—40 | Everstone x1,900 + Evil Soul Coin x24,000 + Keepsake Transcension Stone x210 |
41—50 | Everstone x1,800 + Evil Soul Coin x23,000 + Keepsake Transcension Stone x200 |
51—75 | Everstone x1,600 + Evil Soul Coin x22,000 + Keepsake Transcension Stone x190 |
76—100 | Everstone x1,500 + Evil Soul Coin x21,000 + Keepsake Transcension Stone x180 |
101—250 | Everstone x1,400 + Evil Soul Coin x19,500 + Keepsake Transcension Stone x170 |
251—500 | Everstone x1,300 + Evil Soul Coin x18,000 + Keepsake Transcension Stone x160 |
501—750 | Everstone x1,200 + Evil Soul Coin x16,500 + Keepsake Transcension Stone x150 |
751—1000 | Everstone x1,100 + Evil Soul Coin x15,000 + Keepsake Transcension Stone x140 |
1001—2500 | Everstone x1,000 + Evil Soul Coin x13,500 + Keepsake Transcension Stone x130 |
2501—5000 | Everstone x1,000 + Evil Soul Coin x12,000 + Keepsake Transcension Stone x120 |
5001—10000 | Everstone x1,000 + Evil Soul Coin x10,000 + Keepsake Transcension Stone x110 |
10001—50000 | Everstone x1,000 + Evil Soul Coin x8,000 + Keepsake Transcension Stone x100 |
50001 or higher | Everstone x1,000 + Evil Soul Coin x6,000 + Keepsake Transcension Stone x80 |
- In addition to the rewards based on rank, additional honorary rewards are available for rank achievements.
- 1st/2nd/3rd Rank achievement will be processed after the event calculation is done.
Achievement Rewards
Condition | Reward |
<Doomsday Doll> Rank 1 | Player Profile Frame |
<Doomsday Doll> Rank 2 | Player Profile Frame |
<Doomsday Doll> Rank 3 | Player Profile Frame |
<Doomsday Doll> Kills reach Accumulated Lv. 1000 | SHADOW_EX_MACHINA (Jacqueline Costume) |
Defeat higher than Lv. 301 <Doomsday Doll> | DAEMON_EX_MACHINA (Jacqueline Costume) |
Events]
[Upcoming Soul Pick-up]
- Soonie’s Pick-Up Summon event will start. There’s a higher chance of getting Soonie through the event.
- Pick-up Period: Jun. 01 08:00 UTC—Jun. 14, 23:59 UTC
[Upcoming Guild Raid]
- Guild Raid with the new Guild Raid boss Ruthra is coming up.
- Guild Raid (Ruthra) Period: Jun. 01 08:00 UTC—Jun. 7, 23:59 UTC
[Revisions]
[Soul]
- The 3D modelings of Ayame and Vivienne will be renewed.
- Epilogue will be added into Velanna’s Love story. Epilogue is available after playing Velanna’s True Ending.
- The issue where Ayame’s skill <Alluring Mirror> would apply damage increase buff to targets immune to being charmed will be fixed.
- The Main Skills that deal damage over time effect will now stack.
Souls | Skill Name |
Cherrie | Kiss of Fire |
Honglan | Glacial Shower |
Jacqueline | Strategy: Burst Harpoon |
Erusha | Dance of Svarga |
Rebecca | Yellow Anti-Recovery Injection |
Nini | Yin Yang Bagua Zhang |
Ayame | Alluring Mirror |
Rose | Flames of Judgement |
[Dimensional Labyrinth]
- Scheduled on May 25 after maintenance
- The existing automatic monster leveling methods will be discarded, and you will now select the desired stage among several stages.
Stage Implementation
- Dimensional Labyrinth will have an introduction added.
- The “Stages 1/2/3” from before will be renamed as “Areas 1/2/3”.
- From Stages 1—9, you will be able to choose the stage of your choice to try Labyrinth. (You do not need to start from Stage 1 and work your way sequentially.)
- Depending on the stage you choose, the monster levels will be set.
- The higher the stage, the more Labyrinth Coins you will be rewarded. (Stage 1’s reward will be similar to the rewards of the previous version of Labyrinth.)
- First time clear rewards per stage will be given out all-at-once including the previous stages’ rewards.
- If you select a stage once, you cannot change it until the Labyrinth resets.
Hidden Stage – Kamael’s Area
- From Areas 1/2/3, you will receive 1 Labyrinth Key each. If you defeat the Boss Monster and choose the path to the left (easier difficulty), you will not receive a Labyrinth Key.
- After you obtain all 3 Labyrinth Keys and defeat the Boss Monsters of all 3 areas, a hidden gate will open up and you will be able to enter Kamael’s Area.
- Completing Kamael’s Area will open up a “Skip” feature for that stage.
- When you use the Skip feature, you will earn a reward equal to 125% of the average rewards you would earn from that stage.
- You will likely earn more if you clear the Labyrinth without using the Skip feature from that stage.
Rewards Boosted
- Obtainable rewards from treasure chests increase compared to before.
- Amount of rewards increases according to the player’s difficulty level selection.
Previous Rewards
Type | For All Areas |
Normal Monster | Labyrinth Coin x60 |
Elite Monster | Labyrinth Coin x120 |
Boss Monster | Labyrinth Coin x240 |
Mimics | Labyrinth Coin x330 |
Treasure chests | Labyrinth Coin x120 |
New Rewards (Based on Stage 1)
Type | Normal | Elite | Hero |
Normal Monster | Labyrinth Coin x60 | Labyrinth Coin x65 | Labyrinth Coin x70 |
Elite Monster | Labyrinth Coin x120 | Labyrinth Coin x130 | Labyrinth Coin x140 |
Boss Monster | Labyrinth Coin x240 | Labyrinth Coin x260 | Labyrinth Coin x280 |
Hidden Monster | – | – | Labyrinth Coin x300 |
Mimics | – | Labyrinth Coin x330 | Labyrinth Coin x340 |
Treasure chests | Labyrinth Coin x180 Keepsake Enhance Stone x6 | Labyrinth Coin x190 Keepsake Enhance Stone x9 | Labyrinth Coin x200 Keepsake Enhance Stone x9 |
Clear Rewards
Type | Completion Reward | |||
Basic (Normal – Stage 1) | Idle Gold (2H) x1 | Idle Mana Dust (2H) x1 | Soul’s Memory (Epic) x5 | Everstones x30 |
Normal | Idle Gold (2H) x1 | Idle Mana Dust (2H) x1 | Soul’s Memory (Rare) x20 | Everstones x30 |
Elite | Idle Gold (2H) x1 | Idle Mana Dust (2H) x1 | Soul’s Memory (Rare) x30 | Everstones x50 |
Hero | Idle Gold (2H) x2 | Idle Mana Dust (2H) x2 | Soul’s Memory (Epic) x5 | Everstones x100 |
Hidden | Idle Gold (2H) x2 | Idle Mana Dust (2H) x2 | Intermediate Keepsake Enhance Stone x5 | Everstones x120 |
[Artifact Skill Balance Adjustments]
Soonie: Water Roar
- To prevent being knocked down by a barrage of attacks from <Onboard Crossfire>, a barrier will be applied.
Tier | Before | After |
Epic(Basic) | When battle begins, a healing over time effect restores HP by 1% of max HP every 2 sec. | When battle begins, a healing over time effect restores HP by 1% of max HP every 2 seconds. Grants a barrier effect equal to 15% of max HP for 12 seconds when using “Onboard Crossfire.” |
Epic+ | Heal over time changes to 1.5%. | Heal over time changes to 1.5%. |
Legend | Heal over time changes to 2.0%. | Heal over time changes to 2.0%. |
Legend+ | Heal over time changes to 3.0%. | Heal over time changes to 3.0%. Changes barrier effect from “Onboard Crossfire” to 22.5% of max MP. |
Eternal | Heal over time changes to 3.5%. | Heal over time changes to 3.5%. |
Eternal+ | Heal over time changes to 4.0%. | Heal over time changes to 4.0%. |
Origin | Heal over time changes to 5.0%. | Heal over time changes to 5.0%. Changes barrier effect from “Onboard Crossfire” to 30% of max MP. |
Flynn: Frenzy Explosion
- Single damage dealt deemed low due to the slow attack speed will be increased.
Tier | Before | After |
Epic(Basic) | Add an effect to “Better Alone!” that increases Crit Rate by 6%. | Adds an effect which increases Crit Rate by 8% for the “Better Alone!” skill, and deals 60% ATK additional damage to targets hit by normal attacks while the “Mmm, Gun Powder!” skill is active. |
Epic+ | Crit Rate increase changes to 9%. | Crit Rate increase changes to 12%. |
Legend | Crit Rate increase changes to 12%. | Crit Rate increase changes to 16%. |
Legend+ | Crit Rate increase changes to 18%. | Crit Rate increase changes to 20%. Additional damage for enemies hit by normal attacks while the “Mmm, Gun Powder!” skill is active changes to 90% ATK. |
Eternal | Crit Rate increase changes to 21%. | Crit Rate increase changes to 24%. |
Eternal+ | Crit Rate increase changes to 24%. | Crit Rate increase changes to 28%. |
Origin | Crit Rate increase changes to 30%. | Crit Rate increase changes to 32%. Additional damage for enemies hit by normal attacks while the “Mmm, Gun Powder!” skill is active changes to 120% ATK. |
Ayame: Waiting for Nirvana
- Ayame’s Main Skill cycle will be expedited as Mana Recovery will be added to <Encroaching Night>.
Tier | Before | After |
Epic(Basic) | Add an effect which decreases enemy Mana by 100 every 2 sec if the enemy is within the area of “Encroaching Night.” | Adds an effect which decreases enemy Mana by 150 every 2 sec if the enemy is within the area of “Encroaching Night,” and restores her own Mana by 150 every 2 sec while “Encroaching Night” is active. |
Epic+ | Mana decrease changes to 150. | Mana decrease and recovery changes to 225. |
Legend | Mana decrease changes to 200. | Mana decrease and recovery change to 300. |
Legend+ | Mana decrease changes to 300. | Mana decrease and recovery change to 375. |
Eternal | Mana decrease changes to 350. | Mana decrease and recovery change to 450. |
Eternal+ | Mana decrease changes to 400. | Mana decrease and recovery change to 525. |
Origin | Mana decrease changes to 500. | Mana decrease and recovery change to 600. |
[Ultimate Skill Balance Adjustments]
Cherrie: Super Spiritus
- Basic damage dealt will be increased as the basic damage dealt was low when considering the long warm-up required.
Level | Before | After |
1 | Blows up a liquor bottle containing refined alcohol to inflict damage equal to 230% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds. | Blows up a liquor bottle containing refined alcohol to inflict damage equal to 300% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds. |
2 | Damage changes to 250%, Burn damage changes to 70%. | Damage changes to 320%, Burn damage changes to 70%. |
3 | Damage changes to 270%, Burn damage changes to 75%, and Burn duration changes to 10 seconds. | Damage changes to 340%, Burn damage changes to 75%, and Burn duration changes to 10 seconds. |
Flynn: Hit the Machine and It Will Work
- The ultimate still’s range and power will increase as its range was rather narrow and damage dealt was lower compared to other ultimate skills.
Level | Before | After |
1 | Flynn, engulfed in madness, fires a rocket, dealing damage equal to 330% of ATK to the nearest enemy and enemies within 2.5m around it, and stuns the target for 2 sec. | Flynn, engulfed in madness, fires a rocket, dealing damage equal to 390% of ATK to the nearest enemy and enemies within 3.5m around it, and stuns the target for 2 sec. |
2 | Damage changes to 360%. | Damage changes to 420%. |
3 | Damage changes to 390%. Adds an effect which restores Mana by 3000. | Damage changes to 450%. Adds an effect which restores Mana by 3000. |
Prim: Finale: Where Did the Rabbit Go?
- Additional recovery methods will be added as Prim’s skill recovery was lacking compared to other healers typically in contents with higher difficulty.
Level | Before | After |
1 | A giant rabbit doll steps on the enemy, inflicting damage equal to 320% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds. | A giant rabbit doll steps on the enemy, inflicting damage equal to 370% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds. In addition, it restores the HP of all allies by 220% of ATK. |
2 | Damage changes to 345% | Damage changes to 390% , recovery changes to 240%. |
3 | Damage changes to 370%, Stun duration changes to 4.5 seconds. | Damage changes to 410% , recovery changes to 260%, and stun duration changes to 4.5 seconds. |
Ayame: Sharp Scratching Shadow
- Basic damage will be slightly increased and additional damage inflicted on bleeding targets will be increased.
Level | Before | After |
1 | Ayame in the mirror attacks the enemy. Deals damage equal to 270% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds. | Ayame in the mirror attacks the enemy. Deals damage equal to 300% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds. |
2 | Damage changes to 295%, bleeding damage changes to 85%. | Damage changes to 330%, bleeding damage changes to 85%. |
3 | Damage changes to 320%, bleeding damage changes to 90%. Deals additional 100% damage if the target is already bleeding. | Damage changes to 360%, bleeding damage changes to 90%. Deals additional 180% damage if the target is already bleeding. |
[Arena / Champs Arena]
- Defense formations in Arena will also follow the way of using duplicated decks as in Champs Arena.
- It will be revised so that you will be able to claim your Login Time Rewards (rewards given for keeping your rank) at Champs Arena panel via [Adventure] > [Arena] tap.
[Gate Breakthrough]
- On the first day of a Soul Pick-up event, the type-specific gate for that Soul’s type will be open temporarily.
[Town]
- It will be changed so that you can zoom in only after using the <Switch View> function while interacting with an object.
- While you are sitting in a chair in Town, you can use the <Call Soul> function which will call upon the Soul to come and sit next to you.
- Soul’s rest areas will be added to the Commercial District of your Town. Souls in the Rest Slots under Soul’s Rest list will be seen in the rest area.
- A new interaction feature with part-time job buildings will be added. Press the <Use> button next to an empty part-time job building and your controlling character will go inside and perform part-time jobs (Note it’s just pretending… you won’t be doing the
- You can view information about and interact with objects placed in other Saviors’ Towns.
- The issue of angle of rotation being reset when putting down objects continuously will be fixed.
[Soul Links]
- New Soul Links are added.
Soul | Soul Link Title |
Talia + Naiah + Erika | Sweet Sleep, Sweet Dreams |
Velanna + Ayame | Bloomed From Kindness |
[Misc.]
- New products that can be purchased with Gold in the General Shop will be added.
- In the battle formation selection screen, <Teams> will be renamed to <Soul Presets>. You can reorder each Team or overwrite the current Team using this function.
- <Keepsake Presets> feature will be added to the battle formation selection screen. You can use the Keepsake Presets feature to pre-equip your Souls in advance and call them when needed accordingly.You cannot give excessive gifts at once to try to exceed the required Bond Points to reach the maximum Bond level.
- Bond Point gauge will be revised to increase faster when giving multiple gifts at once.
- 10% additional Labyrinth Coin earning effect is added to Manon Pack.
- The Issue where Soul’s stat. Increase rates were being incorrectly applied after Lv. 251 will be fixed.
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