Patch Notes and Shop.

Summary

  • New Substream – Fallen Floor
  • New Awakened Employee – The Elemental and the Beast Shepherd & Lurcher
  • Returning Operators – Sysop and Mansion Master
  • Challenge Stage – Forbidden Knowledge
  • Substream Event – The Militia

New Awakened Employee – The Elemental and the Beast Shepherd & Lurcher

The first 8-cost Awakened Unit, Shepherd and Lurcher (Dino/Dino mech in the future) is a well-stated melee Striker with unique reliance on refreshing hitcount immortality for survivability. Similarly to another awakened mech of the same cost (E1 + 2 stacks is an 8 cost after all), it has immunity to many buffs and debuffs. Ultimately Dino is a PvP-oriented unit.

The gameplan is very simple – throw dinosaur forward and distract enemy backline with forward deployable units until it ults. Due to sure fire provided by its special (which usually lines up perfectly with ultimate), 5 valid hits and very high damage multiplier the game is usually over at that point, and a properly geared dinosaur gets there very fast. While manageable by prepared teams, this straightforwardness means that teams that did not tech for the matchup will be destroyed. This is even true while banned – damage done/taken doesn’t matter and ASPD debuff is generally not big enough to sufficiently delay Dino win condition. It is quite possible to run a ban 2+ dino at 10 cost and win games.

In PvE Dino’s hitcount immortality allows it to brawl with most bosses forever. This gives Dino unique frontline niche, even if its damage per cost spent isn’t that impressive. For example, Dino is the best unit in the game for Volcano-2.

Ratings

  • PVP – SSS
  • PVE (Early) – SS
  • PVE (Late) – S
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