Dora
- Dora has been used in PvP with her sturdiness and becoming immune to crowd control effects when her Artifact level is high, but she has weaknesses in that she is too hard to manage her health in PvE (especially Guild Raid) to use her with full potential.
- Especially, a penalty that she has to be lower health made formation too restricted so we decided to revamp her mechanism to give more flexibility to the formations.
- We aimed to adjust her especially fit with Jiho and Catherine, which are generally used previously and we adjusted some figures as the mechanism changed the healing decreasing penalty was deleted, and thus she became super-sustainable.
[Main Skill: Bear Paw-ah Punch]
Lv. | AS IS | TO BE |
1 | Puts all her might into a punch that deals damage equal to 220% of ATK to the nearest enemy. The punch deals additional damage equal to 160% of ATK and stuns the enemy for 2 sec when Dora’s HP is 50% or less. | Puts all her might into a punch that deals damage equal to 220% of ATK to the nearest enemy. The punch deals additional damage equal to 160% of ATK and stuns the enemy for 2 sec when Dora has a shield effect. |
2 | Damage changes to 240%, additional damage changes to 170%. | Damage changes to 240%, additional damage changes to 170%. |
3 | Damage changes to 260%, additional damage changes to 180%. Additional 180% damage is dealt if her HP is 20% or less. | Damage changes to 260%, additional damage changes to 180%. Additional 180% damage is dealt if she has Bear With Me effect. |
[Sub: Bear Knuckles]
Lv. | AS IS | TO BE |
1 | A punch full of torque deals damage equal to 180% of ATK to the nearest enemy. The punch deals additional damage equal to 100% of ATK when Dora’s HP is 50% or less. | A punch full of torque deals damage equal to 180% of ATK to the nearest enemy. The punch deals additional damage equal to 100% of ATK when Dora has a shield effect. |
2 | Damage changes to 190%, additional damage changes to 105%. | Damage changes to 190%, additional damage changes to 105%. |
3 | Damage changes to 200%, additional damage changes to 110%. Additional 110% damage is dealt if her HP is 20% or less. | Damage changes to 200%, additional damage changes to 110%. Additional 110% damage is dealt if she has Bear With Me effect. |
[Sub: Bear With Me]
Lv. | AS IS | TO BE |
1 | Become the Bear! Receive true damage equal to 60% of current HP. Crit DMG increases by 70% for 24 seconds. (Does not consume HP when it’s below 50%.) | Become the Bear! Receive true damage equal to 30% of current HP, and grants shield the same as her 30% of max HP for 24 sec. (Can’t be used when Dora’s HP is below 30%.) Crit DMG increases by 70% for 24 seconds. |
2 | Crit DMG increase changes to 80%. | Crit DMG increase changes to 80%. |
3 | Crit DMG increase changes to 90%. ATK increases to 20%. | Crit DMG increase changes to 90%. ATK increases to 20%. |
[Sub: Bearly Alive]
Lv. | AS IS | TO BE |
1 | No armor stands in the way of a furious bear. All of Dora’s attacks ignore 25% of enemy DEF. When her HP is 50% or less, DEF increases by 80%, Crit Rate increases by 30%, and received healing decreases by 50%. | No armor stands in the way of a furious bear. All of Dora’s attacks ignore 25% of enemy DEF. When she has a shield effect, DEF increases by 30%, Crit Rate increases by 30%. |
2 | DEF increase changes to 90%. | DEF increase changes to40%. |
3 | DEF increase changes to 90%, Crit Rate increase changes to 40%. | DEF increase changes to 50%, Crit Rate increase changes to 40%. |
[Ultimate: Barefoot Stomp]
Lv. | AS IS | TO BE |
1 | Enlarged Dora tramples the nearest enemy and enemies within 2.5m around it, dealing damage equal to 260% of ATK and stunning them for 2 seconds. If Dora’s HP is 30% or less, deals additional damage equal to 160% of ATK. | Enlarged Dora tramples the nearest enemy and enemies within 2.5m around it, dealing damage equal to 260% of ATK and stunning them for 2 seconds. When she has a shield effect, deals additional damage equal to 160% of ATK. |
2 | Damage changes to 280%, additional damage changes to 170%. | Damage changes to 280%, additional damage changes to 170%. |
3 | Damage changes to 300%, additional damage changes to 180%. Additional damage condition changes to 50% or less HP. | Damage changes to 300%, additional damage changes to 180%. If she has Bear With Me effect, deals 180% additional damage. |
[Artifact: Bearminator]
Tier | AS IS | TO BE |
Epic (Basic) | Adds an effect to “Bearly Alive” which increases Physical/Magic Resistance by 10%. When using “Bear With Me”, adds a barrier effect equal to 20% of max HP for 24 seconds. The effect reduces received healing by 50% and cannot be canceled. | Adds an effect to “Bearly Alive” which increases Physical/Magic Resistance by 10%. When using “Bear With Me”, adds a barrier effect equal to 20% of max HP for 24 seconds. The effect cannot be canceled. |
Mica / Seeha
We have confirmed that Mica and Seeha have been mainly used together for Type Gate though this is not because they are useful in the battle but because Saviors have few choices for selection.
Both Souls are not very sustainable and when one of them becomes incapacitated during battle, the left Soul would show its halved performance in the battle. Due to the fact that they can expedite battle temps only when their Artifact tiers reach Origin, we have confirmed that the biggest issue for them is that they show their full performance potentials only when their Artifact tiers reach Origin and they need to survive till using Main Skills during battle.
Taking the facts into account, we decided to improve their Artifact Specs so that Saviors can proceed battles forward with Mica and Seeha easier than before, removing a disadvantage that they cannot bring out their full potentials when either of them becomes incapacitated.
[Common]
The additional effect won’t be canceled when one of Mica or Seeha is incapacitated.
Mica
[Artifact Skill: Guitarist]
Tier | AS IS | TO BE |
Epic (Basic) | Using “Cute♡Live♡Performance” increases ATK of all allies within range by 25% for 15 seconds, and become immune to knockback and crowd control effects while the skill is being used. | Using “Cute♡Live♡Performance” increases ATK of all allies within range by 25% for 15 seconds, and become immune to knockback and crowd control effects while the skill is being used. Increases her ATK by 5%, Crit DMG by 10%. If Seeha is allied, provides the same effect for Seeha. |
Epic+ | Restores 400 additional Mana while “Cute♡Live♡Performance” is in use. | ATK increase changes to 7.5%, Crit DMG increase changes to 15%. |
Legendary | Mana recovery changes to 600. | ATK increase changes to 10%, Crit DMG increase changes to 20%. |
Legendary+ | Mana recovery changes to 1000. | ATK increase changes to 12.5%, Crit DMG increase changes to 25%. Restores 1500 additional Mana while “Cute♡Live♡Performance” is in use. |
Eternal | Mana recovery changes to 1200. | ATK increase changes to 15%, Crit DMG increase changes to 30%. |
Eternal+ | Mana recovery changes to 1400. | ATK increase changes to 17.5%, Crit DMG increase changes to 35%. |
Origin | Mana recovery changes to 1800. | ATK increase changes to 20%, Crit DMG increase changes to 40%. Additionally increases her Physical/Magic Resistance by 10%. Seeha also benefit from the effect. |
Seeha
[Artifact Skill: Lead Vocalist]
Tier | AS IS | TO BE |
Epic (Basic) | Using “Happy☆Live☆Performance” generates a barrier effect which absorbs damage equal to 200% of ATK for allies within range for 15 seconds, and becomes immune to knockback and crowd control effects while the skill is being used. | Using “Happy☆Live☆Performance” generates a barrier effect which absorbs damage equal to 200% of ATK for allies within range for 15 seconds, and becomes immune to knockback and crowd control effects while the skill is being used. Increases her Speed and Crit Rate by 5%. If Mica is allied, provides the same effect for Seeha. |
Epic+ | Restores 400 additional Mana while “Happy☆Live☆Performance” is in use. | Speed and Crit Rate increase changes to 7.5%. |
Legendary | Mana recovery changes to 600. | Speed and Crit Rate increase changes to 10%. |
Legendary+ | Mana recovery changes to 1000. | Speed and Crit Rate increase changes to 12.5%. Restores 1500 additional mana while “Happy☆Live☆Performance” is in use. |
Eternal | Mana recovery changes to 1200. | Speed and Crit Rate increase changes to 15%. |
Eternal+ | Mana recovery changes to 1400. | Speed and Crit Rate increase changes to 17.5%. |
Origin | Mana recovery changes to 1800. | Speed and Crit Rate increase changes to 20%. Additionally increases her Physical/Magic Resistance by 10%. Mica also benefit from the effect. |
Naiah
Naiah has been usually used in Type Gates or PvP as a joker card, for she has greater crowd control capacity, but it is dependent on chances. Also since her firepower has been low, she had no decisive finish to reverse the game when she was alive until the end thanks to her Artifact Effect, she is used to solidify the victory when the power balance is the same or advantageous state, and we consider that she became less competitive as the Souls who can replace her role.
Thus, we adjusted Naiah’s mechanism and increased her power to make her a more threatening caster by enemy damage dealers.
[Main Skill: Time to Say Good Night]
Lv. | AS IS | TO BE |
1 | Sings a lullaby that induces unbearable sleep, dealing damage equal to 220% of ATK to the enemy with the highest ATK and 3m around the enemy. Inflicted targets are put to sleep for 4 seconds at a 50% chance. | Sings a lullaby that induces unbearable sleep, dealing damage equal to 260% of ATK to the enemy with the highest ATK and 3m around the enemy. Inflicted targets are put to sleep for 4 seconds at a 50% chance. |
2 | Damage changes to 240%. Damage changes to 260%, sleep duration changes to 6 sec. | Damage changes to 280%. |
3 | Damage changes to 240%. Damage changes to 260%, sleep duration changes to 6 sec. | Damage changes to 300%, sleep duration changes to 6 sec. |
[Sub: Dream-Eating Fairy]
Lv. | AS IS | TO BE |
1 | Naiah’s dream fairy, Mag, eats up other’s dreams. Deals damage equal to 140% of ATK to the enemy with the highest ATK. If the enemy is sleeping, absorbs HP equal to 12% of the target’s max HP (the DMG proportion to HP cannot exceed 300% of Naiah’s ATK). | Naiah’s dream fairy, Mag, eats up other’s dreams. Deals damage equal to 180% of ATK to the enemy with the highest ATK. If the enemy is sleeping, absorbs HP equal to 12% of the target’s max HP (the DMG proportion to HP cannot exceed 300% of Naiah’s ATK). |
2 | Damage changes to 150%, HP absorption changes to 13%. | Damage changes to200%, HP absorption changes to 13%. |
3 | Damage changes to 160%, HP absorption changes to 14%. | Damage changes to 220%, HP absorption changes to 14%. |
[Sub: Deep Sleep]
Lv. | AS IS | TO BE |
1 | Dive into your dream. Attacks the enemy with the highest ATK, dealing damage equal to 130% of ATK, and puts it to sleep for 4 seconds at a 50% chance. | Dive into your dream. Attacks the enemy with the highest ATK, dealing damage equal to 160% of ATK, and puts it to sleep for 4 seconds at a 50% chance. |
2 | Damage changes to 140% of ATK. | Damage changes to 180% of ATK. |
3 | Damage changes to 150% of ATK. Sleep duration changes to 6 seconds. | Damage changes to 200% of ATK. Sleep duration changes to 6 seconds. |
[Passive: Dream Powder]
Lv. | AS IS | TO BE |
1 | Naiah’s attacks make the enemy drowsy. Enemies attacked by Naiah’s normal attack 7 times are put to sleep for 3.5 seconds. | Naiah’s attacks make the enemy drowsy. Each Naiah’s basic attack grants her a stack of “Dream Powder”, and when the stack is 6, the next attack uses all stacks and makes the enemy put to sleep for 3.5 seconds. |
2 | The number of attack changes to 6. | The number of attack changes to 5. |
3 | The number of attack changes to 5. Sleep duration changes to 5 seconds. | The number of attack changes to 4. Sleep duration changes to 5 seconds. |
[Ultimate: To the Endless Dream]
Lv. | AS IS | TO BE |
1 | Lock your enemies in an eternal dream. Deals damage equal to 260% of ATK to all enemies and puts them to sleep for 4 seconds. | Lock your enemies in an eternal dream. Deals damage equal to 300% of ATK to all enemies and puts them to sleep for 4 seconds. If the target is sleeping, deals additional 100% damage. |
2 | Damage changes to 285%. | Damage changes to 325%, additional damage changes to 115%. |
3 | Damage changes to 310%, sleep duration changes to 6. | Damage changes to 325%, additional damage changes to 115%, sleep duration changes to 6. |
Prim
We consider that Prim’s slow mana recovering speed and restricted support capacity is her biggest weakness. Also, she couldn’t receive the benefits of “Trick” passive skill when in Guild Raid and Evil Soul Subjugation, which had no critical damage, and her sub-skills were also too restricted. It made her be used only at Violette based parties, which can make her near with them, and even the parties occasionally didn’t deploy Prim for better firepower. Other parties prefer Clara and Talia for their higher firepower and durability, so we adjusted Prim to be more durable and more variable to be used.
[Sub: Will There Be Pigeons?]
Lv. | AS IS | TO BE |
1 | Sends off a flock of white pigeons. Targets the ally with lowest HP and recovers HP by 130% ATK in a 1.8m wide 8m line, and deals damage equal to 130% ATK to enemies in the target area. | Sends off a flock of white pigeons. Targets the ally with lowest HP and recovers targets and her HP by 130% ATK in a 1.8m wide 8m line, and deals damage equal to 130% ATK to enemies in the target area. |
[Sub: Abracadabra]
Lv. | AS IS | TO BE |
1 | Tada! Boosts the morale by showing a surprise magic using a hat. Increases the ATK of allies in a 3m circular area around her by 20% for 9 seconds. | Tada! Boosts the morale by showing a surprise magic using a hat. Increases the ATK of all allies by 20% for 10 seconds. |
[Passive: Trick]
Lv. | AS IS | TO BE |
1 | Mesmerizes enemies with flashy magic to hinder their attacks. While Prim is on the battlefield, the chance of allies getting hit by critical hits decreases by 20%. | Mesmerizes enemies with flashy magic to hinder their attacks. While Prim is on the battlefield, the chance of allies getting hit by critical hits decreases by 20%, and increases Magic Crit DMG by 20% for all allies. |
2 | Chance of allies getting hit by critical hits decrease changes to 22.5% | Chance of allies getting hit by critical hits decrease changes to 22.5%, and increase of all allies’ Magic Crit DMG changes to 22.5%. |
3 | Chance of allies getting hit by critical hits decrease changes to 25% | Chance of allies getting hit by critical hits decrease changes to 25%, and increase of all allies’ Magic Crit DMG changes to 25%. |
[Artifact Skill: Where’s the Ace?]
Lv. | AS IS | TO BE |
Epic (Basic) | Adds an effect to “Wanna See a Magic Trick?” which grants a 30% chance to increase the Speed, DEF, and Crit Rate of all allies by 4% for 9 seconds. | Adds an effect to “Wanna See a Magic Trick?” which grants a 30% chance to increase the Speed, DEF, and Crit Rate of all allies by 4% for 9 seconds. Adds 1000 of Mana recovery effect to “Will There Be Pigeons?” skill. |
[Changing Behaviour Pattern]
AS IS : Common attack – Abracadabra – Common attack – Common attack – Common attack – Will There Be Pigeons? – Common attack
TO BE : Common attack – Abracadabra – Will There Be Pigeons? – Common attack – Common attack – Will There Be Pigeons?
Melfice
Melfice’s concept was made as sniping enemies with “Solo Guillotine” mode in 5v5, and protecting physical attack-based parties by boosting Bryce’s offensive capability by “Twin Executioners” mode in Guild Raid or Evil Soul Subjugation. We also intended that each style doesn’t usurp the other, but we consider that both two styles were not pleasant, for we considered too much for the intention.
We consider the main reason for “Solo Guillotine” as becoming incapacitated while sniping an enemy with a lower durability, or not using the guaranteed criticals when the target of “Scaffold” is gone until use it to the next target, and by “Twin Executioners”, Speed decreasing for fit with Bryce and not-much-effective supporting capacity as the main reason.
We noticed it and we adjusted her uncomfortable points while maintaining her concept to make her “Twin Executioner” mode to be also useful in 5v5 mode.
[Main: Horizontal Execution]
Lv. | AS IS | TO BE |
1 | Melfice calls Bryce out and deals a combo attack that slashes the nearest enemy horizontally, dealing 390% ATK damage. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Guarantees critical hits when attacking enemies with the “Execution Announcement” debuff. “Twin Executioners” – Deals additional 300% ATK damage and reduces the enemy’s Mana by 2000. | Melfice calls Bryce out and deals a combo attack that slashes the nearest enemy horizontally, dealing 390% ATK damage. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Guarantees critical hits when she has “Relentless Executioner” buff. “Twin Executioners” – Deals additional 300% ATK damage and reduces the enemy’s Mana by 2000. |
[Sub: Scaffold]
Lv. | AS IS | TO BE |
1 | Melfice announces the execution of an enemy. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Decreases incoming damage by 25% for 18 seconds, and applies the “Execution Announcement” debuff on the enemy with the highest ATK for 18 seconds. She prioritizes her attacks on targets with the “Execution Announcement” debuff. “Twin Executioners” – Decreases Physical Resistance of all enemies by 10% for 18 seconds. | Melfice announces the execution of an enemy. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Grants “Relentless Executioner” buff, which increases Life Leech by 10% and decreases incoming damage by 25% for 24 seconds, and applies the “Execution Announcement” debuff on the enemy with the highest ATK for 24 seconds. She prioritizes her attacks on targets with the “Execution Announcement” debuff. “Twin Executioners” – Decreases Physical Resistance of all enemies by 10% for 24 seconds. |
2 | Decreases incoming damage effect changes to 30%, Physical Resistance decrease effect changes to 15%. | Increases Life Leech to 15%, decreases incoming damage effect changes to 40%, Physical Resistance decrease effect changes to 20%. |
3 | Decreases incoming damage effect changes to 35%, Physical Resistance decrease effect changes to 20%. | Increases Life Leech to 20%, decreases incoming damage effect changes to 50%, Physical Resistance decrease effect changes to 25%. |
[Sub: Dance of Death]
Lv. | AS IS | TO BE |
1 | Melfice spins her axe to pulverize the nearest enemy, dealing 200% ATK damage. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Guarantees critical hits when attacking enemies with the “Execution Announcement” debuff. “Twin Executioners” – Deals additional 150% ATK damage and launches up the enemy. | Melfice spins her axe to pulverize the nearest enemy, dealing 200% ATK damage. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Guarantees critical hits when she has “Relentless Executioner” buff. “Twin Executioners” – Deals additional 200% ATK damage and launches up the enemy. |
[Passive: Ready for Execution]
Lv. | AS IS | TO BE |
1 | When Melfice does not have Bryce as her ally, she starts combat in the “Solo Guillotine” mode. When she has Bryce as her ally, she starts a combat in the “Twin Executioners” mode. Gains the following effects depending on Melfice’s mode: “Solo Guillotine” – Grants the “Execution Preparations”” buff to her every time she uses a normal attack, increasing her Speed by 3%. (up to 20 stacks) “Twin Executioners” – Increases her DEF by 30%, but decreases her Speed by 10%, and her normal attacks deal 75% additional ATK damage. She changes into the “Solo Guillotine” mode if Bryce becomes incapacitated. | When Melfice does not have Bryce as her ally, she starts combat in the “Solo Guillotine” mode. When she has Bryce as her ally, she starts a combat in the “Twin Executioners” mode. Gains the following effects depending on Melfice’s mode: “Solo Guillotine” – Grants the “Execution Preparations” buff to her every time she uses a normal attack, increasing her Speed by 3%. (up to 20 stacks) “Twin Executioners” – Increases her DEF by 50%, also increases her Speed by 15%, and her normal attacks deal 75% additional ATK damage. She changes into the “Solo Guillotine” mode if Bryce becomes incapacitated. |
[Ultimate Skill: Hannibal the Carnival]
Lv. | AS IS | TO BE |
1 | Melfice calls Bryce out and deals a combo attack that sends the nearest enemy flying, deals 450% ATK damage. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Increases her ATK by 50% for 12 seconds, and guarantees critical hits when her skill hits enemies with the “”Execution Announcement”” debuff. “Twin Executioners”” – Applies the “Combo Execution”” buff on Bryce, and if she received the “”Combo Execution” buff from Bryce, the target receives 30% more damage 12 seconds and becomes stunned for 4 seconds. | Melfice calls Bryce out and deals a combo attack that sends the nearest enemy flying, deals 450% ATK damage. The skill effect changes depending on Melfice’s mode. “Solo Guillotine” – Increases her ATK by 50% for 12 seconds, and guarantees critical hits when she has “Relentless Executioner” buff. “Twin Executioners” – Applies the “Combo Execution” buff on Bryce, and if she received the “Combo Execution” buff from Bryce, the target receives 30% more damage 18 seconds and becomes stunned for 4 seconds. |
Bryce
Bryce was originally intended to protect allies with her high durability, taunt, and enemy-pulling capacity in 5v5, and smash enemies with her high firepower in Guild Raid and Evil Soul Subjugation. Also, we intended the two play styles not to usurp each other, but the same as Melfice, but we consider that each play style wasn’t satisfied at all. Even “Solo Fortress” mode carries out in 5v5 mode, but the low durability issue from the given penalty in with Melfice as “Twin Executioners” mode, and restrictions for first ultimate skill use, and less useful than Violette in Guild Raid and Evil Soul Subjugation, who is on the same line as her, we adjusted Bryce’s capacity.
[Sub: Heat and Hit]
Lv. | AS IS | TO BE |
1 | Bryce deals 220% ATK damage to the nearest target with a powerful uppercut attack. The skill effect changes depending on Bryce’s mode. “Solo Fortress” – Launches the enemy 3m away. “Twin Executioners” – Deals additional 150% ATK damage, lands critical hits, and stuns targets for 2 seconds. | Bryce deals 220% ATK damage to the nearest target with a powerful uppercut attack. The skill effect changes depending on Bryce’s mode. “Solo Fortress” – Launches the enemy 3m away. “Twin Executioners” – Deals additional 200% ATK damage, lands critical hits, and stuns targets for 2 seconds. |
[Passive: Preparing for Execution]
Lv. | AS IS | TO BE |
1 | When Bryce does not have Melfice as her ally, Bryce starts combat in “Solo Fortress” mode, and if she has Melfice as her ally, Bryce starts combat in “Twin Executioners” mode. Gains the following effects depending on Bryce’s mode: “Solo Fortress” – Total damage received decreases by 10% for all allies. “Twin Executioners” – Her Speed increases by 10%, but her DEF decreases by 30%, and the damage of her normal attacks increases by 40%. She switches to the “Solo Fortress” mode if Melfice becomes incapacitated. | When Bryce does not have Melfice as her ally, Bryce starts combat in “Solo Fortress” mode, and if she has Melfice as her ally, Bryce starts combat in “Twin Executioners” mode. Gains the following effects depending on Bryce’s mode: “Solo Fortress” – Total damage received decreases by 10% for all allies. “Twin Executioners” – Her Speed increases by 30%, but her DEF decreases by 30%, and the damage of her normal attacks increases by 40%. She switches to the “Solo Fortress” mode if Melfice becomes incapacitated. |
[Ultimate Skill: Near the Gear]
Lv. | AS IS | TO BE |
1 | Bryce calls Melfice out and deals a combo attack that pulverizes the enemies using rotational power, dealing 450% ATK damage. The skill effect changes depending on Bryce’s mode. “Solo Fortress” – Taunts all enemies for 10 seconds and grants her a shield equal to 100% of her HP. “Twin Executioners” – Grants Melfice the “Combo Execution” buff. If she has the “Combo Execution” buff granted by Melfice, her hits become critical hits, and she deals additional 600% damage. | Bryce calls Melfice out and deals a combo attack that pulverizes the enemies using rotational power, dealing 450% ATK damage. The skill effect changes depending on Bryce’s mode. “Solo Fortress” – Taunts all enemies for 10 seconds and grants her a shield equal to 100% of her HP. “Twin Executioners” – Her hits become critical hits, and she deals additional 600% damage. |
Ayame
Ayame was originally intended to deal massive damage with bleeding, binding effect, and Encroaching Night, and also charming enemies to suppress enemies’ firepower in their timing of using the main skill.
But usually, the game was set before she dealt massive damage for her slow speed, and there were too many counters for her, and also her narrow AoE, and short-range were her problems. Also, she was too dependent on DoT skills, which made it difficult to deal massive damage to durable enemies on the front line.
We decided to change her skill mechanism, for adjusting her while maintaining her previous mechanism is not satisfying. We decreased her bleeding damage with higher AoE effects or added direct damage effects to prevent her from being overpowered.
[Attack Range]
– All ranges of Ayames attack changed to 6m → 10m.
[Behaviour Pattern]
AS IS : Common attack – Winding Grip – Encroaching Night – Common attack – Common attack – Alluring Mirror – Common attack
TO BE : Winding Grip – Encroaching Night – Common attack – Common attack – – Common attack – Alluring Mirror
[Ultimate Skill: Near the Gear]
Lv. | AS IS | TO BE |
1 | Summons a hand of shadow to deal damage equal to 180% ATK to enemies in a 4.6m wide and 7m long area in front and make them bleed, dealing damage equal to 65% ATK every 2 seconds for 8 seconds. | Summons a hand of shadow to deal damage equal to 180% ATK to enemies in a 4.6m wide and 7m long area in front and make them bleed, dealing damage equal to 30% ATK every 2 seconds for 8 seconds. |
2 | Damage changes to 190%, bleeding damage changes to 70%. | Damage changes to 190%, bleeding damage changes to 35%. |
3 | Damage changes to 200%, bleeding damage changes to 75%. Deals additional 150% damage if the target is already bleeding. | Damage changes to 200%, bleeding damage changes to 40%. Deals additional 100% damage if the target is already bleeding and guaranteed as a critical hit. |
[Sub: Winding Grip]
Lv. | AS IS | TO BE |
1 | Binds enemies with the shadow. Targets the nearest enemy and the surrounding area, binding enemies within 2m of the targeted enemy for 8 seconds. Also causes bleed, inflicting damage equal to 60% ATK every 2 seconds. | Binds enemies with the shadow. Targets the nearest enemy and the surrounding area, binding enemies within 3m * 12m of the targeted enemy for 8 seconds. Also causes bleed, inflicting damage equal to 40% ATK every 2 seconds. |
2 | Bleeding damage changes to 65%. | Damage changes to 140%, bleeding damage changes to 45%. |
3 | Bleeding damage changes to 70%. Effect area changes to 2.5m. | Damage changes to 150%, bleeding damage changes to 50%. |
[Sub: Encroaching Night]
Lv. | AS IS | TO BE |
1 | Creates a shadow-encroached area, dealing damage equal to 70% of ATK to the nearest enemy and enemies within 2m around it. Also creates an “Encroached Area” that deals damage equal to 70% of ATK every 2 seconds for 8 seconds. | Creates a shadow-encroached area, dealing damage equal to 70% of ATK to the nearest enemy and enemies within 2m around it. Also creates an “Encroached Area” that deals damage equal to 70% of ATK every 2 seconds. Enemies affected by “Encroached Area” are inflicted by “Encroach” debuff which decreases Speed by 5% for 3 seconds for each stack. (Max 4 stacks) If affected by “Encroached Area” with more than 3 stacks of “Encroach”, becomes “Corrosion” state which decreases ATK and DEF by 20% for 15 seconds. |
2 | Damage changes to 75%, DoT changes to 75%. | Damage changes to 75%, DoT changes to 75%. |
3 | Damage changes to 80%, DoT changes to 80%. The Encroached Area deals 120% additional damage to bleeding enemies. | Damage changes to 80%, DoT changes to 80%. |
[Sub: Alluring Mirror]
Lv. | AS IS | TO BE |
1 | Those who look at the mirror are charmed. Charms the enemy with the highest ATK for 6 seconds. | Those who look at the mirror are charmed. Charms the enemy with the highest ATK for 6 seconds. Refreshes the duration of “Corrosion” effect when the target has the effect already. |
[Artifact Skill: Encroaching Mana]
Tier | AS IS | TO BE |
Epic (Basic) | Adds an effect which decreases enemy Mana by 150 every 2 sec if the enemy is within the area of “Encroaching Night”, and restores her own Mana by 150 every 2 sec while “Encroaching Night” is active. | Adds an effect which decreases enemy Mana by 150 every 2 sec if the enemy is within the area of “Encroaching Night”, and restores her own Mana by 200 every 2 sec while “Encroaching Night” is active. If the enemy is in “Corrosion” state, increases their damage received by 10% for 15 sec. |
Epic+ | Mana decrease changes to 225, and Mana recovery changes to 225. | Mana decrease changes to 225, and Mana recovery changes to 300. |
Legendary | Mana decrease changes to 300, and Mana recovery changes to 300. | Mana decrease changes to 300, and Mana recovery changes to 400. |
Legendary+ | Mana decrease changes to 375, and Mana recovery changes to 375. | Mana decrease changes to 375, and Mana recovery changes to 500. If the enemy affected by “Blooming Darkness” has “Corrosion” debuff, deals additional 150% damage. |
Eternal | Mana decrease changes to 450, and Mana recovery changes to 450. | Mana decrease changes to 450, and Mana recovery changes to 600. |
Eternal+ | Mana decrease changes to 525, and Mana recovery changes to 525. | Mana decrease changes to 525, and Mana recovery changes to 700. |
Origin | Mana decrease changes to 600, and Mana recovery changes to 600. | Mana decrease changes to 600, and Mana recovery changes to 800. If the enemy is in “Corrosion” state, increases their damage received by 20% for 15 sec. |