
Etheria Restart – HYPER TALK – Episode 3
Code – ETHERIA30D
Stream Summary
- Milestones Achieved
- 1.5 Million Downloads
- 100k Discord Members
- Amazing Youtube content
- Q: How often does the Blessings Galore event run , and are there attempt limits?
- Events will be announced 5 days in advance throught in-game notifications & official platforms and there is no attempt limit.
- Q: Are there description errors with the Revelation and Halloween Shells and is it normal that Shells in the game can make Freya deal explosive damage?
- We had some incorrect buff descriptions that have been fixed in recent updates, Freya’s design is in line with game – You need to max her Attack and Crit & Pair it with Revelation to pull it off.
- While powerful, there are matrixes in games that counter it.
- How often will balance adjustments happen, and is Diting going to be nerfed?
- Balance changes wont be done lightly, previously only bug fixes that impacted game progression have been done.
- Plan to handle Balance Patches within RTA seasons.
- Diting will not be nerfed and will stay powerful for the whole season. He hasn’t been nerfed since launch and wont be touched this season.
- Can equipment be saved seperately? How is equipment saved during United Front periods?
- Etherena – Equipment updates Real Time (Equipment of Defense Teams will change as you change it).
- United Front – Saves the Equipment from your last deployed formation, any changes after that won’t affect it. If need to update equipment information, re-enter your formation and confirm the layout before phase end.
- Union – What happens when Union President goes inactive?
- After creating a Union – President can’t be changed for a week, can transfer leadership to other members voluntarily after that.
- If President offline for more than 30 days and an active Vice President is available and has been online in last 24 hours – they can start an impeachment and Leadership will pass down to most active Vice President with highest contribution score.
- Banner Schedules – What schedule will Etheria follow for future banner updates?
- Banner schedule will stabilize at one new banner every three weeks.
- Updates will come with new events and gameplay.
- New Animus Fuqiu and Nahor – July 10
- Etheria ESports Event – First EWS Tournament in Late July
- New Gameplay mode (teased at last Hypertalk end)
- Brand new PVE Mode – Dreamscape
- Use Dream Keys to challenge mazes, each maze will have unique gameplay
- New Boss – Dreamweaver that will have 3 different elemental forms, can be switched daily
New Animus – Fuqiu [Elusive Grace] – Hollow
Fuqiu Skills (Turn Meter Manipulation specialist)
- Skill 1 – Silken Petals (Single DMG, Turn Meter+)
- Balance demands both charity and reward. Fuqiu deals 240% damage to a single enemy and increases 2 random allies’ Turn Meter by 10%. Brocade: Each time an enemy ends their turn, if Fuqiu does not have [Moonlit Veil], increases her Turn Meter by 8%; if she already has [Moonlit Veil], reduces her Turn Meter by 8%.
- Level 2:Increases damage multiplier to 220%.
- Level 3:Increases the effect of Turn Meter+ to 10% .
- Level 4: Increases damage multiplier to 240%
- Level 5:[Return Brocade] Turn Meter increase and decrease effects are enhanced to 8%.
- Moonlit Veil – All allies trigger [Moonlit Veil] at the end of their turn and after being attacked, increasing their 12% Turn Meter and healing 8% Max HP, triggered only 1 time(s) per turn. When Fuqiu triggers [Moonlit Veil], her Turn Meter will not be increased.
- Balance demands both charity and reward. Fuqiu deals 240% damage to a single enemy and increases 2 random allies’ Turn Meter by 10%. Brocade: Each time an enemy ends their turn, if Fuqiu does not have [Moonlit Veil], increases her Turn Meter by 8%; if she already has [Moonlit Veil], reduces her Turn Meter by 8%.
- Skill 2 – Prismatic (Single DMG, Turn Meter-)
- The mirror hangs high, reflecting past and present gains and losses. Fuqiu deals 3 hits of damage equal to 10% of her max HP to a single enemy. Each hit triggers [Moonlit Veil] 1 times for the ally with the lowest HP percentage.
- Level 2:Chance to trigger [Moonlit Veil] increases to 70%.
- Level 3:Chance to trigger [Moonlit Veil] increases to 85%
- Level 4:Chance to trigger [Moonlit Veil] increases to 100%
- Level 5:Reduces Skill CD by 1 turn(s)
- The mirror hangs high, reflecting past and present gains and losses. Fuqiu deals 3 hits of damage equal to 10% of her max HP to a single enemy. Each hit triggers [Moonlit Veil] 1 times for the ally with the lowest HP percentage.
- Ultimate – Moonlit Tides (Shield, SPD+, AoE Heal, Turn Meter+)
- As water flows, the moon cycles through its phases. Fuqiu applies a 2-turn [Shield] equal to 24% of her Max HP to all allies, applies 2-turn [Moonlit Veil] to herself, and applies 2-turn [SPD ↑] to other allies.
- Level 2:Shield amount increases to 22% of own maximum HP.
- Level 3:Increases the effect of Turn Meter+ to 12%.
- Level 4:Shield amount increases to 24% of own maximum HP.
- Level 5:Healing effect increases to 8% of target’s maximum HP.
- Moonlit Veil – All allies trigger [Moonlit Veil] at the end of their turn and after being attacked, increasing their 12% Turn Meter and healing 8% Max HP, triggered only 1 time(s) per turn. When Fuqiu triggers [Moonlit Veil], her Turn Meter will not be increased.
- Shield – Absorbs an equal amount of damage.
- SPD+ – Increases SPD by 30%.
- As water flows, the moon cycles through its phases. Fuqiu applies a 2-turn [Shield] equal to 24% of her Max HP to all allies, applies 2-turn [Moonlit Veil] to herself, and applies 2-turn [SPD ↑] to other allies.
New Animus – Nahor [Order Judgement] – Odd
- Skill 1 – Justice (Single DMG, DEF-)
- ‘Judgment’ is but the duty to be fulfilled. Nahor deals 240% damage to a single enemy, with a 40% chance to inflict a 2-turn [DEF↓ ].
- Level 2:Increases damage multiplier to 220%.
- Level 3:Increases the chance of inflicting [DEF- ] to 40%.
- Level 4: Increases damage multiplier to 240% .
- Level 5:Increases the duration of [DEF-] to 2 turn(s).
- DEF- – Decreases DEF by 60%.
- ‘Judgment’ is but the duty to be fulfilled. Nahor deals 240% damage to a single enemy, with a 40% chance to inflict a 2-turn [DEF↓ ].
- Skill 2 – Discipline [Dispel, Block]
- No disorder in the court. Nahor deals 280% damage to a single enemy, with a 70% chance to dispel all buffs from them and to inflict a 2-turn [Block].
- Level 2: Increases damage multiplier to 280%.
- Level 3:Dispelling effect has been changed to remove all buffs.
- Level 4: Increases the chance of dispelling buffs and inflicting [Block] to 70%.
- Level 5:Reduces Skill CD by 1 turn(s).
- Block – Cannot be applied with any buff.
- No disorder in the court. Nahor deals 280% damage to a single enemy, with a 70% chance to dispel all buffs from them and to inflict a 2-turn [Block].
- Ultimate – Verdict [Debuff, DEF-, Freeze]
- When the gavel falls, all shall return to ‘balance’. Nahor deals 300% damage to all enemies, with a 70% chance to inflict a 2-turn [DEF↓], and a 50% chance to inflict a 1-turn [Freeze].
- Level 2: Increases damage multiplier to 300%.
- Level 3:Increases the chance of inflicting [DEF ↓ ] to 70%.
- Level 4: Increases the chance of inflicting [Freeze] to 50%.
- Level 5:Reduces Skill CD by 1 turn(s).
- DEF- – Decreases DEF by 60%.
- Freeze – Target cannot take action or gain Turn Meter.
- When the gavel falls, all shall return to ‘balance’. Nahor deals 300% damage to all enemies, with a 70% chance to inflict a 2-turn [DEF↓], and a 50% chance to inflict a 1-turn [Freeze].
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