Ash Echoes CN – Echomancer Preview: Cog

Meet Cog, the newest Echomancer from ADA! (same world as Freda, Pris and Xiangling).

She’s part of the 1st Anniversary Celebrations and will have a mini-event of her own, stay tuned!

Cog – Ranger | Water

DPS | AoE | Barrier

Combat Traits – Carrier Wave Refrain

Cog’s skills create [Syncopation] on the field, which creates Water Zones. After creating a certain amount of [Syncopation], she recovers 1 use of [Pure Soundscape]. When there is a certain amount of [Syncopation], Cog depletes [Syncopation] to actively cast [Fixed Track]. [Syncopation] disappears after Cog leaves the field.

Skill 1: Pure Soundscape (Active Skill)

Cog throws javelins at the target area, dealing Water DMG along their paths. The javelins explode when they land, dealing a high amount of Water DMG and creating [Syncopation] in the target area. Each time [Pure Soundscape] is cast, Cog’s Auto Skill CD recovery speed increases.

Skill 2: Fixed Track (Auto Skill)

Auto Skill: Every set amount of time, Cog throws a javelin that deals Water DMG to a target; the javelin then explodes, dealing Water DMG and creating [Syncopation] in the area. Active Skill: Cog depletes on-field [Syncopation] to create a [Fixed Track] zone in the target area for a set duration.

  • When creating a [Fixed Track] zone, Cog deals Water DMG to enemies in the area and leaves a javelin on each of the four corners, forming a square Barrier.
  • While the [Fixed Track] zone is active, whenever an Echomancer triggers [Vaporized], [Electroconduct], and [Frozen] reactions, Cog deals an instance of Water DMG to enemies in the zone and reduces the target’s DR.

Multiple [Fixed Track] zones may exist on field at the same time. The zone disappears after Cog leaves the field.

Seed Skill: Dual Synthesizer

Cog summons a large number of javelins that deal Water DMG, destroy all enemy Barriers, and knock down all Airborne enemies in the area. Cog then throws a final javelin at the center, dealing Water DMG. After this skill is cast, Cog’s next number of basic attacks will create Syncopation.

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