Nikke Developer Note – Dec 2025
About the 3rd Anniversary
- NIKKE’s live service operates on a structure where multiple events are developed simultaneously. At the moment, the mini game for the 3.5th anniversary is under development, and the story for the 4th anniversary is being written.
- It took around 8 months to prepare for the 3rd anniversary from the initial development phase. Including the story synopsis, the overall preparation spanned about a year. We had plenty of materials ready for both inside and outside the game, so this felt like the most challenging update we’ve had. Handling so many materials leads to issues, so we’re doing our best to check meticulously.
- We will continue to treat all updates with the same attitude in the future and do our utmost to bring you satisfactory content.
- Even so, we can’t claim that the 3rd anniversary was perfect.
We’re well aware that as a beta, the promotion of the Surface content was not extensive. Because the amount of rewards was generous, we noticed that some Commanders were pushing themselves to play it. I find this regretful, and I sincerely apologize. - This beta revealed far more areas of improvement than we expected, and we also saw the gap between our intended direction and the actual player experience. So, we are modifying the overall structure to present a more relaxing and convenient gameplay in the official version.
- Although there are lots of things to fix, we will draw on this experience and work hard to bring everyone a better Surface.
Planned Improvements for Surface Content
For the Surface content, we aim to reduce the burden from daily gameplay and minimize the pressure on players.
We’re still organizing the list of improvements internally, but for now, let me share a few key improvements.
- Movement speed improvement
- Significantly increase the movement speed when not in combat
- Improve the utilization of Rapid Deployment (remove required currency and attempt limits)
- Ease of use improvement
- Improve responsiveness for mobile controls
- Improve touch input logic to reduce unnecessary touches
- Gameplay pressure reduction
- Limit sector units to hours during the early exploration phase to spread out playtime
- Significantly reduce the occupation requirements for main gameplay, such as gateway battle
- Significantly reduce the HP of Tyrant-class Raptures
- Make changes so that occupied areas are permanently saved when captured (removal of the battery concept)
- Completely revamp the usage of the hospital
- Change the main consumption points for Surface materials from the factory to Hexacode Block production to ease pressure
Other than these, we are currently compiling the list of improvements, and we will inform you of the details and official implementation time. We sincerely thank you for participating in our beta test and sharing precious feedback.
I guarantee that you’ll notice a lot of changes when it goes live.
Plan for 2026
- Aside from the Surface content, there are many things we need to improve and adjust.
- From memory optimizations to different nearby features and gameplay experiences, we will make adjustments one by one. We are also sorting out next year’s update schedule and will share more details in the next developer’s note.
- A quick note in advance: we had three new IP collaborations this year, but we plan to adjust it to two next year. Although there will be fewer collaborations, we want to give more focus to NIKKE‘s own story.
- We’ll also put our full effort into preparing the scheduled collaborations, so please look forward to them.
New Year Update
The story for the New Year update is one I’ve wanted to tell for a long time. We want to present it in the best way possible, so I can’t go into details just yet. Personally, I’m looking forward to it very much. Please stay tuned to find out how the story will unfold.
We will share a guide for the New Year program through our official channels at a later time.
To celebrate the New Year, we will be having a rerun of Rapi: Red Hood beginning January 1, 2026. I hope this information helps with your Gems planning.
We will also extend the BONUS RECRUIT period under Ordinary Recruitment and roll out the following updates:
- Claimable Nikkes: Liter, Naga, Alice → Liter, Naga, Alice, Helm, Tia
- Event period: December 31, 2025 → December 31, 2026
- Maximum redeemable points: 600 points → 1,000 points (For Commanders who have already earned more than 600 points, the retroactive adjustment will apply only to the points exceeding 600.)
More details about the event will be posted through official channels.
As always, the year flew by in the blink of an eye. Time passes so quickly that I don’t even realize how it went by. Whenever I think of the amount of love GODDESS OF VICTORY: NIKKE has received in the past three years, I feel deeply moved.
Once again, thank you for all your love and support.
We will do our best for the upcoming New Year event to ensure you all start the year joyfully. We hope everyone wraps up this year on a high note, and please continue to take care of your health and stay safe from colds.
Lastly
The following content may contain spoilers for the 3rd anniversary event, GODDESS FALL. Please proceed with caution if you haven’t seen the story.
The 3rd anniversary story was a project full of emotional whirlwinds.
The reason I was determined to tell this story is that I wanted to share these feelings with all of you. I played through the story myself while preparing it, and watching your gameplay videos often made me choke up.
Because to me, it is a deeply meaningful story.
Since the launch of the game, we have never had a moment of rest. As long as it’s a character of NIKKE, no matter their weight or role, from a developer’s point of view, we only see them as someone to love. And because of this affection, we naturally wish for their happiness.
But over the course of story updates in the past three years, we seemed to be caught up in a heroic narrative at one point. Perhaps it’s similar to the way writers who work on long-running series think. So, we felt we had to make a difficult but necessary decision that would significantly impact the direction of GODDESS OF VICTORY: NIKKE, before it was too late.
This wasn’t an easy choice, but we hope you understand that it’s for the good of GODDESS OF VICTORY: NIKKE—and we ask for your support for the scenario team as they carry on with the story.
In the coming days, I will also give it my all and focus on making more interesting and meaningful stories for GODDESS OF VICTORY: NIKKE.
I’ll always keep the goddesses of victory in my heart, with my deepest respect and gratitude.