Chaos Zero Nightmare Developer Note

Hello, this is the Chaos Zero Nightmare development team.

It has already been one month since the official launch of Chaos Zero Nightmare. 

We would like to express our sincere gratitude to all Protos who have played the game and provided valuable feedback over the past month.

As previously mentioned, we are now ready to share the confirmed improvements based on your feedback, which will be applied in the next update. We will continue to share our thoughts, concerns, and future improvements through Developer Notes before updates.

Currency Requirement Improvements

  • First, we will be improving the currency requirements, one of the issues that has caused the greatest inconvenience for Protos.
  • Based on your feedback and our in-game data, we confirmed that the amount of Unit Currency required for Agent growth has been excessively burdensome.
  • By adjusting the most fundamental growth element, Agent Level Up, we plan to improve the overall growth experience and help you build your early decks to enjoy the game without long-term roadblocks.
  • With this update, the required Unit consumption for leveling up Agents will be reduced by 80% from its current amount, greatly improving the overall leveling difficulty for Agents. 
  • For Level 60 Combatants
    • Previous Unit Consumption: 1,080,000 >>> Updated Unit Consumption: 216,000
  • For Level 60 Partners
    • Previous Unit Consumption: 519,000 >>> Updated Unit Consumption: 103,800
  • All Units already consumed for Agent leveling will be fully refunded via in-game mail after the 12/3 (Wed) update. If the schedule changes, we will inform you through a separate notice.

Next, we will be adding the “Blackhorn Trade,” where you can obtain more Agent growth currency.

  • Protos who wish to train more Agents can now clear Chaos to acquire “Crystal of Discord,” which can be exchanged at the “Blackhorn Trade” for additional growth currency.
  • * The amount of Crystal of Discord earned is not heavily affected by difficulty level.
  • We are also reviewing other ways to let you experience and train a wider variety of Combatants, such as a feature that temporarily raises a selected Combatant’s growth level to match the Captain Level.
  • We are reviewing various ways to help you train and experience a wider range of Agents, and we will share the details once they are finalized.

Chaos Gameplay Experience Improvements

  • Improving the roguelike experience is an ongoing, long-term task for the project.
  • We are discussing a variety of potential enhancements, and our goal is to implement improvements as soon as they become feasible.
  • Because of this, the updates may feel gradual at times.
  • However, we will continue to apply necessary adjustments quickly to enhance the Chaos gameplay experience.
  • First, to support smoother Chaos plays, the “Divine Delegate” event will now guarantee at least one option with the [Reaper Feature].
    • Reaper Feature: Fixes monsters’ HP at 1 for three Normal Battles.
  • This will provide an option that allows you to skip the early stages more quickly, reducing the time spent on deck-building gameplay.
  • After we revealed the scoring rules for Save Data, many Protos shared that while challenging various different deck builds, they had to calculate their deck-building scores manually or rely on external tools, which became inconvenient.
  • To resolve this, the Agent Info screen will now display your current Save Data’s“Faint Memory Points” inreal time, allowing you to focus fully on the game without any inconvenience.
  • In addition, we would like to share details on another improvement currently in development, which is reducing skill animation time. 
  • Although overall attack animations in Chaos Zero Nightmare are fast, many players have expressed that skill animations still feel comparatively long.
  • We are preparing improvements such as reducing post-skill delay and allowing animation skips when using other functions during skill activation. 
  • These features require additional development time, so they will not be implemented immediately.
  • However, our goal is to shorten skill animation time to a level that players can clearly feel and appreciate.

QoL Improvements

  • This update will include improved UI to clearly display the “current turn count” in Basin of Hyperspace, Nebula Distortion, and similar content. 
  • Additionally, the one-by-one swap system has caused significant inconvenience when forming two-party teams in content like the Basin of Hyperspace. 
  • To address this, we will be adding a Quick Formation option that allows Agents to be replaced all at once, greatly streamlining the process.
  • We are also reviewing features to make story progression more convenient.
  • We will share more details once they are finalized.

Animation Improvements

  • During Chaos, when entering a Mental Breakdown state, screen effects will now be more intense, and Unidentified Area text will include additional horror effects.
  • Special effects for using Breakdown Cards have also been improved.
  • We will continue strengthening the presentation so you can further immerse yourself in the darker atmosphere of the game.  
  • We also want to explain our internal review regarding Yuki, this update’s Pickup Agent.
    • Many Protos expressed that Yuki’s performance did not meet expectations. Our development team has reviewed this matter very carefully. 
    • Internal data shows that Yuki already performs well in battles against two or more enemies,
    • so simply increasing her numerical values was deemed to carry a high risk of overbalancing the Agent.
    • Therefore, instead of applying immediate buffs, we are analyzing Yuki’s gameplay data and considering improvements that replace her least-adopted Epiphany build-up options with more effective alternatives. 
    • In particular, we are actively reviewing a build option that allows Yuki to transition into a single-target build.
    • This will not be available immediately, but we will do our best to deliver it as quickly as possible.
  • We are also preparing upcoming content for the next update, such as the Great Rift and Codex, where Yuki will be able to demonstrate her strength. 
  • We will continue working to create content environments where pickup characters can fully showcase their abilities. 

Lastly, although not included in this update, we would like to share some features planned for future updates.

  • You can also encounter Dimensional Tunnels during Codex gameplay.
  • In Codex gameplay, you will be able to encounter Dimension Tunnels even after the season ends.
  • If certain conditions are met, Dimension Tunnel events will appear in Codex, allowing you to continue enjoying this content consistently.
  • If you acquire a Forbidden Card, your Save Data will receive a season mark.  
  • Additionally, when you obtain an Agent in Rescue who has already completed Ego Manifestation, you will receive an additional reward, “Spectral Cubes.”
  • Spectral Cubes can be used to purchase Combatant Memory Codes, Partners, Prism Modules, and more.
  • Protos who have already acquired Combatants beyond Ego Manifestation will also receive Spectral Cubes via mail in a future update.

Beyond the improvements discussed today, the update also includes a variety of new content. 
We plan to share those details at a later time, so please look forward to it.

We will continue communicating actively through Developer Notes, live streams, and other channels to listen to your valuable feedback.

We aim to build Chaos Zero Nightmare together with our Protos, offering better gameplay and better service.

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