Eversoul Dev Note- July 10 Balance Patch

Good Day Dear Saviors,    

This is Kim Cheol Hui, the Director of Eversoul.    

As previously mentioned, I would like to introduce the upcoming balance patch that will be carried out on July 10. The characters included in this patch are: Aira, Tasha, Lute, Nini, Rebecca, Garnet, Jade, Aileen, Naiah, and Erika.

Some Souls have been completely reworked, and others have had their visual effects changed due to skill updates. As you can see… the content is quite extensive, but we’d appreciate your attention and interest. 

Please note that the information below is subject to change or removal without notice when officially applied.    

Aira    

Skill usage order will be changed    

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BeforeRune of DeclineNormal AttackRune of DeathNormal AttackNormal AttackRune of LifeNormal Attack
AfterNormal AttackRune of DeathNormal AttackNormal AttackRune of Life

<Main Skill: Cycle of Life and Death>

ㅇ Skill name will be changed from 「Between Life and Death」 to 「Cycle of Life and Death」.

ㅇ The former passive skill <Rune of Decline> is now integrated into the main skill, allowing its effects to be used at will.

LevelBeforeAfter
1Resonates the Rune of Life and Rune of Death, dealing damage equal to 180% of Aira’s ATK to the nearest enemy, stunning it for 2 seconds. 
When Aira’s HP is 50% or more deals addtional damage equal to 25% of Aira’s max HP to the target, and if it is 50% or less, recovers HP by 25%
Resonates the Rune of Life and Rune of Death, dealing damage equal to 180% of Aira’s ATK to the nearest enemy and stunning it for 2 seconds.
If Aira has the <Power of the Wild> effect, she deals additional damage equal to 25% of her max HP, recovers HP equal to 25% of her max HP, and applies the <Rune of Decline> to the target for 15 seconds, reducing their DEF, Physical Resistance, and Magic Resistance by 20%.
2Damage changes to 200% of ATK, additional damage changes to 27.5% of max HP, and recover changes to 27.5% of max HPDamage changes to 200% of ATK, additional damage and HP recovery change to 27.5% of max HP, and the <Rune of Decline> effect reduces DEF, Physical Resistance, and Magic Resistance by 23%.
3Damage changes to 220% of ATK, additional damage changes to 30% of max HP, and recovery changes to 30% of Max HP. 
Conditions for dealing additional damage changes to when HP is 35% or more, and conditions for HP recovery changes to when it is 65% or less.
Damage changes to 220% of ATK, additional damage and HP recovery change to 30% of max HP, and the <Rune of Decline> effect reduces DEF, Physical Resistance, and Magic Resistance by 26%.

<Sub Skill : Rune of Death>

ㅇ The existing physical strength requirement has been changed to possession of the new passive skill, <Power of the Wild>.

LevelBeforeAfter
1Activates the Rune of Death to strike the enemy, dealing damage equla to 130% of ATK. When Aira’s HP is 50% or more, deals additional damage equal to 20% of Aira’s max HP.Activates the Rune of Death to strike the enemy, dealing damage equal to 130% of Aira’s ATK.
If Aira has the <Power of the Wild> effect, she deals additional damage equal to 20% of her max HP.
2Damage changes to 140% of ATK, additional damage changes to 22.5% of max HPDamage changes to 140% of ATK, and additional damage changes to 22.5% of max HP.
3Damage changes to 150% of ATK, additional damage changes to 25% of max HP. Conditions for dealing additional damage changes to when HP is 35% or more.Damage changes to 150% of ATK, and additional damage changes to 25% of max HP.

<Sub Skill: Rune of Life>

ㅇ The existing physical strength requirement has been changed to possession of the new passive skill, <Power of the Wild>.

LevelBeforeAfter
1Activates the Rune of Life to attack the nearest enemy, dealing damage equal to 130% of ATK. When Aira’s HP is 50% or less, recovers HP by 20%Activates the Rune of Life to attack the nearest enemy, dealing damage equal to 130% of ATK.
If Aira has the <Power of the Wild> effect, she recovers HP equal to 20% of her max HP.
2Damage changes to 130% of ATK, recovery changes to 22.5%.Damage changes to 140% of ATK, and recovery changes to 22.5%.
3Damage changes to 150% of ATK, recovery changes to 25%. Conditions for HP recovery changes to when HP is 65% or less.Damage changes to 150% of ATK, and recovery changes to 25%.

<Passive Skill : Rune of Decline → Power of the Wild>

ㅇ Skill name will be changed from 「Rune of Decline」to 「Power of the Wild」.

ㅇ As the existing Rune of Decline effect is merged into the main skill, a new passive effect has been added that increases Aira’s survivability.

ㅇ Changes will be made to further improve Aira’s survivability by adding a final damage reduction effect.

LevelSkill Effect
1Aira gains the <Power of the Wild> effect, which reduces damage taken by 20% when her HP is 44% or higher.
2Damage reduction is changed to 25%, and the condition to gain the <Power of the Wild> effect is changed to when HP is 22% or higher.
3Damage reduction is changed to 30%, and the <Power of the Wild> effect can now be obtained unconditionally.

<Ultimate Skill : Great Death Sentence>

ㅇ Damage and Recovery proportional to stamina have increased.

LevelBeforeAfter
1Strikes a full blow that deals damage equal to 240% of Aira’s ATK to the nearest enemy and enemies within 3m of the target. Deals additional damage equal to 25% of max HP and recovers her HP by 25%Delivers a full-powered strike to the nearest enemy and all enemies within 3m, dealing 240% of Aira’s ATK as damage, additional damage equal to 50% of her max HP, and restoring 50% of her HP.
2Damage changes to 260% of ATK, additional damage changes to 27.5% of max HP, recovery changes to 27.5%.Damage changes to 260% of ATK, additional damage changes to 60% of max HP, and recovery changes to 60%.
3Damage changes to 280% of ATK, additional damage changes to 30% of max HP, and recover changes to 30%. Adds an effect which stins the target for 3 seconds.Damage changes to 280% of ATK, additional damage changes to 70% of max HP, and recovery changes to 70%.

<Artifact Skill : Life Blooming in Death>

ㅇ We improved <Rune of Decline> to allow its use as a debuffer by adding a duration-increasing effect.

LevelBeforeAfter
1<Rune of Decline> also decreases the target’s Mana recovery amount by 50%, and the duration changes to 15. When Aira attachs a target under the effect of <Rune of Decline>, she also recovers2% of max HPThe <Rune of Decline> now also reduces the target’s Mana recovery by 50% for 15 seconds.
When Aira attacks an enemy affected by <Rune of Decline>, she recovers HP equal to 2% of her max HP.
2HP recovery changes to 3%HP recovery changes to 3%.
3HP recovery changes to 4%HP recovery changes to 4%
4Mana recovery reduction effect changes to 75%, HP recovery changes to 5%The duration of <Rune of Decline> changes to 20 seconds, Mana recovery reduction increases to 75%, and HP recovery changes to 5%.
5HP recovery changes to 6%HP recovery changes to 6%
6HP recovery changes to 7%HP recovery changes to 7%
7Mana recovery reduction effect changes to 100%, HP recovery changes to 8%The duration of <Rune of Decline> changes to 25 seconds, Mana recovery reduction increases to 100%, and HP recovery changes to 8%.

Tasha

<Main Skill : Dance Together?>

ㅇ The conditions for the passive skill <Like Dancing!> have been relaxed and changed to provide an effect that strengthens your own skills.

ㅇ We’ve adjusted the buff removal conditions and increased the damage.

LevelBeforeAfter
1Tasha dashes in a blink to the nearest enemy and delivers a flurry of strikes at blinding speed, removing 2 buff from the target and dealing damage equal to 220% of ATK.Tasha instantly dashes to the nearest enemy and unleashes a flurry of strikes at blinding speed, removing 3 buffs from the target and dealing 350% ATK as damage.
Afterward, Tasha gains the <Shadow Dance> effect, which lasts for 10 seconds and cannot be removed.
2Damage changes to 240%Damage changes to 400%, and the duration of <Shadow Dance> changes to 15 seconds.
3Damage changes to 260%. Buff removal increases to 3 and is influenced by the <Like Dancing!> effect.Damage changes to 450%, the number of buffs removed increases to 4, and the duration of <Shadow Dance> changes to 20 seconds.

<Sub Skill : Cobra’s Grace>

ㅇ The ally count condition has been removed. An extra effect activates when <Shadow Dance> is in effect.

ㅇ Damage has been increased.

LevelBeforeAfter
1Tasha takes to the air and flings a chakram at the nearest enemy, dealing damage equal to 150% of ATK and increasing their incoming crit rate by 30% for 14 seconds. If 3 or more affected thank to the <Like Dancing!> effect, the incoming crit rate increase changes to 50%.Tasha leaps into the air and throws a chakram at the nearest enemy, dealing 200% ATK as damage and increasing their Crit Rate received by 30% for 14 seconds.
If Tasha has the <Shadow Dance> effect, the damage increases to 300% and the Crit Rate received increases to 50%.
2Damage changes to 165%Damage changes to 220%, and if Tasha has the <Shadow Dance> effect, the damage increases to 330%.
3Damage changes to 180%. If 3 or more affected thanks to the <Like Dancing> effect, decreases the targets’ Physical resistance by 20% for 14 seconds.Damage changes to 240%, and adds an effect that reduces the target’s Physical Resistance by 20% for 14 seconds.
Additionally, if Tasha has the <Shadow Dance> effect, the damage increases to 360%.

<Sub Skill : Eagle’s Swiftness!>

ㅇ Modified it to trigger additional effects when in <Shadow Dance> state.

ㅇ The target shifts from the ‘closest enemy’ to the ‘enemy with the highest attack power’ starting at level 1.

ㅇ Damage has been increased.

LevelBeforeAfter
1Tasha dashes in a blink to the nearest enemy, delivering a swift strike before returning to her spot. She becomes temporarily invulnerable during the dash, dealing damage equal to 180% of ATK and stunning the target for 2 seconds.Tasha dashes to the strongest enemy, strikes, and quickly returns to her position. She becomes temporarily invincible during the dash, dealing 240% of her ATK as damage and stunning the enemy for 2 seconds.
If she has the <Shadow Dance> effect, the damage increases to 360%.
2Damange changes to 195%Damage increases to 260%, or 390% if Tasha has the <Shadow Dance> effect.
3Damage changes to 210%, stun duration changes to 3 seconds, and the target of the skill for the first use changes to the enemy with the highest ATK.Damage increases to 280%, and the stun duration changes to 3 seconds. Additionally, if Tasha has the <Shadow Dance> effect, the damage increases to 420%.

<Passive Skill : Like Dancing!>

ㅇ The ally count condition has been removed

ㅇ The basic attack damage increase effect will be changed to always activate.

ㅇ The conditions for the acceleration effect to be triggered upon a critical hit will be changed.

LevelBeforeAfter
1Tasha performs actions without cooldowns in between. The damage if Tasha’s attacks changes based on the number of alloes within 3.5m of her target:
1 ally – 15%, 2 allies – 35%, 3 allies – 70%, 4 allies – 100%
Tasha transitions to her next action without any delay after performing one. When her normal attack lands as a critical hit, her speed increases by 10% for 10 seconds.
Her normal attacks deal 150% of ATK as damage.
2Normal attacks increase her speed by 15% for 8 seconds if there are any allies within a 3.5m of the targetSpeed increase changes to 15%, and normal attack damage changes to 175% of ATK.
3Speed increase changes to 20%Speed increase changes to 20%, and normal attack damage changes to 200% of ATK.

<Ultimate Skill : Eyes Glued on Me>

ㅇ Damage has been increased.

ㅇ There will be further increase in damage when the <Shadow Dance> effect is active.

LevelBeforeAfter
1Tasha combines her chakrams to unleash a powerful blow on the nearest enemy, dealing damage equal to 220% of ATK and stunning them for 4 secondsTasha combines her chakrams and delivers a powerful strike to the nearest enemy, dealing 500% of her ATK as damage and stunning them for 4 seconds.
2Damage changes to 360%Damage changes to 550%.
3Damage changes to 390%, The damage increase from  <Like Dancing!> is multiplied by 2Damage changes to 600%. If Tasha has the <Shadow Dance> effect, the damage increases to 900%.

<Artifact Skill : Shadow of Subterfuge>

ㅇ Increase in damage inflicted during <Shadow Dance> state.

ㅇ The conditions will be changed from “ally count” to “critical hit”

LevelBeforeAfter
1Normal attacks increase her ATK by 10% and Physical/Magic Resistance by 20% for 8 seconds if there are any allies within 3.5m of the target.When Tasha lands a critical hit, her ATK increases by 10% and her Physical/Magic Resistance increases by 20% for 10 seconds.
2ATK increase changes to 15%ATK increase changes to 15%
3ATK increase changes to 20%ATK increase changes to 20%
4ATK increase changes to 25%. Physical/Magic Resistance increase changes to 30%ATK increase changes to 25%, and Physical/Magic Resistance increase changes to 30%.
Additionally, damage dealt while in the <Shadow Dance> state increases by 10%.
5ATK increase changes to 30%ATK increase changes to 30%
6ATK increase changes to 35%ATK increase changes to 35%
7ATK increase changes to 40%. Physical/Magic Resistance increase changes to 40%ATK increase changes to 40%, and Physical/Magic Resistance increase changes to 40%.
Additionally, damage dealt while in the <Shadow Dance> state increases by 20%.

Lute

ㅇ A new enhancement effect <High Spirit> has been added to improve Lute’s defensive stance.

<Main Skill : Iron Slice… Huh?>

LevelBeforeAfter
1Lute is determined to deliver a fatal blow… but she fails as she trips and rams into the enemy, dealing 400% DEF damage and stunning then for 3 seconds by pushing them.Lute braces herself to deliver a finishing blow… but trips and crashes into the enemy instead, dealing 400% of her DEF as damage and pushing the enemy back, stunning them for 3 seconds.
If she has 20 or more stacks of <High Spirit>, the attack is guaranteed to crit.
After the attack, Lute gains 20 stacks of <High Spirit>.
2Damage changes to 450%Damage changes to 450%, and the number of <High Spirit> stacks gained increases to 25.
3Damage changes to 500% and damage becomes x1.5 if there are more allies than enemiesDamage changes to 500%, and the number of <High Spirit> stacks gained increases to 30.
If there are more allies than enemies, the damage increases to 750%.

<Passive Skill : High Spirit>

LevelBeforeAfter
1All attacks by Lute deal damage in proportion to her DEF and her attacks become critical hits at an additional effect activation rate of 5% if critical hits are not caused by her crit rate. DEF of all allies increases by 20% of Lute’s DEF if the number of allies is equal to or greater than that of enemies, and Lute’s additional effect activation rate increases by 50% if there are more allies than enemiesAll of Lute’s attacks deal damage based on her DEF. At the start of battle, all allies’ DEF increases by 20% of Lute’s DEF, and Lute gains 20 stacks of <High Spirit>, which increases her DEF by 2% per stack (up to 100 stacks).
Each time Lute is attacked, she loses 1 stack of <High Spirit>.
If she has 10 or more stacks of <High Spirit>, all allies gain an additional 10% DEF.
2DEF increases changes to 25%The number of <High Spirit> stacks gained at the start of battle changes to 25.
3DEF increases changes to 30% and Mana recovery increases by 35% if there is only 1 enemy.The number of <High Spirit> stacks gained at the start of battle changes to 30.
If Lute has the <High Spirit> effect, her Mana recovery increases by 35%.

<Ultimate Skill : One Strick Two Cuts! Baa!>

LevelBeforeAfter
1Lute uses rotation to deal 650% DEF damage to the enemy and pushes them far away, stunning them for 4.5 seconds.Lute uses rotational force to deal 650% of her DEF as damage to the enemy, pushing them far away and stunning them for 4.5 seconds.
If she has 20 or more stacks of <High Spirit>, the attack is guaranteed to crit.
2Damage changes to 700%.Damage changes to 700%.
3Damage changes to 750% and damage becomes x1.5 if there are more allies than enemies.Damage changes to 750%, and if there are more allies than enemies, the damage increases to 1125%. (Note: This is the same value as before—only the description format has been updated.)

<Artifact Skill : I’m not afraid if we are together!>

LevelBeforeAfter
1Crit DMG increases by 8% for all allies if the number of allies is equal to or greather than that of enemiesWhile Lute is on the battlefield, all allies’ Crit DMG increases by 10%.
2Crit DMG increase changes to 12%Crit DMG increase changes to 15%
3Crit DMG increase changes to 16%Crit DMG increase changes to 20%
4Crit DMG increase changes to 20%, and her additional effect activtaion rate increases by 15% if there are more allies than enemiesCrit DMG increase changes to 25%.
Additionally, Lute gains 10 stacks of <High Spirit> every 15 seconds after the start of battle.
5Crit DMG increase changes to 24%Crit DMG increase changes to 30%
6Crit DMG increase changes to 28%Crit DMG increase changes to 35%
7Crit DMG increase changes to 32%, and her additional effect activtaion rate increases by 25% if there are more allies than enemies        Crit DMG increase changes to 40%.
Additionally, Lute gains 15 stacks of <High Spirit> every 12 seconds after the start of battle.

Nini

ㅇ Changed to maximize performance when attacking enemies under a curse.

ㅇ Sub skill has changed from single attack to range attack.

<Main Skill: Yin Yang Bagua Zhang>

LevelBeforeAfter
1Sends out a huge Star Discus, Deals damage equal to 160% of ATK in a 2.5m wide and 11m long area in front of the nearest enemy and deals burning or freezing damage equal to 55% ATK every 2 sec for 10 seconds.Sends out a massive Star Discus. Targets the nearest enemy and deals 280% of ATK as damage in a 2.5m wide, 11m long area in front, inflicting both Burn and Freeze states that deal 60% ATK as damage every 2 seconds for 10 seconds.

If the target is under the <Curse> state, the damage increases to 380%.
2Damage changes to 170%, burning and freezing damage changes to 60%.Damage changes to 300%, and Burn/Freeze damage changes to 70%.
If the target is under the <Curse> state, the damage increases to 450%.
3Damage changes to 180%, burning and freezing damage changes to 65%, duration changes to 12.Damage changes to 320%, Burn and Freeze durations increase to 12 seconds, and their damage increases to 80%.
If the target is under the <Curse> state, the damage increases to 520%.

<Sub Skill : Star Discus>

LevelBeforeAfter
1Gently throws a small Star Discus. Deals damage equal to 160% ATK to the nearest enemy and decreases its Magic Resistance by 25% for 10 seconds.Gently throws a small Star Discus. Deals 180% of ATK as damage to the nearest enemy and all enemies within 2.5m around it, reducing their Magic Resistance by 25% for 18 seconds.

If the target is under the <Curse> state, the Magic Resistance reduction changes to 35%.
2Damage changes to 175%Damage changes to 200%.
3Damage changes to 190%. Magic resistance decrease changes to 35%Damage changes to 220%, and Magic Resistance reduction changes to 30%.
If the target is under the <Curse> state, the Magic Resistance reduction changes to 40%.

<Sub Skill : Amulet of Seal>

LevelBeforeAfter
1Throws a sealing amulet. Deals damage equal to 170% of ATK to the nearest enemy and silences it for 8 seconds.Throws a sealing talisman toward the enemy with the highest ATK, dealing 170% of ATK as damage in a 4m wide, 11m long area. Enemies hit are silenced for 4 seconds.

If the target is under the <Curse> state, the silence duration changes to 6 seconds.
2Damage changes to 185%Damage changes to 185%.
3Damage changes to 200%, Silence duration changes to 10 seconds.Damage changes to 200%, and silence duration changes to 6 seconds.
If the target is under the <Curse> state, the silence duration changes to 8 seconds.

<Passive Skill : Amulet of Protection>

LevelBeforeAfter
1Nini’s amulet gathers Mana. Gains a special buff that restores Mana by 220 every 2 seconds until the end of the battleNini’s amulet gathers magical energy. At the start of battle, she gains the <Peace Amulet> effect, which restores 1500 Mana every 10 seconds.
2Mana recovery changes to 260Mana recovery changes to 2000.
3Mana recovery changes to 300. Adds an effect which restores 3% HP.Mana recovery changes to 2500, and an additional effect is added: every 10 seconds, damage taken is reduced by 5% (up to 4 stacks, dispellable).

<Ultimate Skill : Clash of the Universe>

LevelBeforeAfter
1Throws countless amount of sealing amulets. Deals damage equal to 390% ATK to the nearest enemy and 2.5m area around it, and silences the target for 10 seconds.Throws countless sealing talismans, dealing 400% of ATK as damage to the nearest enemy and all enemies within a 2.5m radius, silencing them for 10 seconds.

If the target is under the <Curse> state, the silence duration changes to 13 seconds and their Magic Resistance is reduced by 20%.
2Damage changes to 420%Damage changes to 450%.
3Damage changes to 450%, Silence duration changes to 12 seconds.Damage changes to 500%, and silence duration changes to 12 seconds.
If the target is under the <Curse> state, the silence duration changes to 15 seconds and their Magic Resistance is reduced by 25%.

<Artifact Skill : Addition>

LevelBeforeAfter
1Nini’s normal attacks inflict the “Addition” debuff on the target. Her normal attacks against targets with 4 stacks of “Addition” deal additional damage equal to 30% of ATK.Nini’s normal attacks deal an additional 30% of ATK as damage and apply the <Addition> effect.
When <Addition> stacks 4 times, all stacks are removed, and the target is afflicted with <Curse>, taking 60% of ATK as damage every 2 seconds for 10 seconds.
2Additional damage changes to 45%Additional damage changes to 45%, and <Curse> damage changes to 70%.
3Additional damage changes to 60%Additional damage changes to 60%, and <Curse> damage changes to 80%.
4Additional damage changes to 75%        
The duration of “Star Discus” changes to 14 sec.
Additional damage changes to 80%, and <Curse> damage changes to 90%.
5Additional damage changes to 90%Additional damage changes to 95%, and <Curse> damage changes to 100%.
6Additional damage changes to 105%Additional damage changes to 105%, and <Curse> damage changes to 110%.
7Additional damage changes to 120%                
The duration of “Star Discus” changes to 18 sec.
Additional damage changes to 125%, and <Curse> damage changes to 120%.

Rebecca

ㅇ Enhanced the effectiveness of buffs given to allies and increased the strength of debuffs applied to enemies.

ㅇ Attack pattern has been changed

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BeforeNormal AttackSynthetic AdrenalineNormal AttackNormal AttackToxic SapNormal AttackNormal Attack
AfterNormal AttackSynthetic AdrenalineNormal AttackNormal AttackToxic SapNormal Attack

< Main Skill : Yellow Anti-Recovery Injection>

LevelBeforeAfter
1Shoots pressurized sap, deals damage equal to 180% ATK to enemies in a 1.8m wide and 8m long area to the nearest enemy, and poisons them, dealing 60% damage every 2 seconds for 12 seconds. Target’s healing received decreases 50% while poisoned. If the enemy is already poisoned, deals additional 110% damage.Fires high-pressure sap at the nearest enemy, dealing 300% of ATK as damage in a 1.8m wide, 8m long area.
Applies <Poison>, dealing 60% of ATK as damage every 2 seconds for 12 seconds, reduces healing received by 50% during the duration, and removes 2 buffs.
2Damage changes to 200%, additional damage changes to 120%, poison damage changes to 65%.Damage changes to 330%, and <Poison> damage changes to 65%.
3Damage changes to 220%, additional damage changes to 130%, poison damage changes to 70%, poisoned duration changes to 14 seconds.Damage changes to 360%, <Poison> damage changes to 70%, and <Poison> duration changes to 14 seconds.

<Sub Skill: Synthetic Adrenaline>

LevelBeforeAfter
1Activates allies’ nerves. Increases the Speed of the farthest ally and herself by 20% and the ATK by 20% for 10 seconds.Activates the nerves of allies. Increases the Speed and ATK of the ally with the highest ATK and herself by 20%, and Crit DMG by 10% for 10 seconds.
2Speed increase changes to 22.5%, ATK increase changes to 22.5%Duration changes to 12 seconds, Speed and ATK increase to 25%, and Crit DMG increase to 15%.
3Speed increase changes to 25%, ATK increase changes to 25%. Adds an effect which restores Mana by 250 every 2 seconds.Duration changes to 14 seconds, Speed and ATK increase to 30%, and Crit DMG increase to 20%.
Additionally, restores 250 Mana every 2 seconds for herself and the target during the effect.

<Passive : Aggravating Wounds>

LevelBeforeAfter
1Deepens the wounds of wounded enemies. Increases the DoT on enemies by 35% while Rebecca is on the battlefield.Emits an aura that worsens the wounds of all enemies. While Rebecca is on the battlefield, the DoT  enemies receive is increased by 40%.
Additionally, when Rebecca performs a normal attack, she gains a shield that absorbs damage equal to 30% of her ATK for 4 seconds.
2DoT increase effect changes to 42.5%.The DoT increase effect changes to 45%, and the shield absorbs damage equal to 40% of ATK.
3DoT increase effect changes to 50%.The DoT increase effect changes to 50%, and the shield absorbs damage equal to 50% of ATK.

<Artifact Skill : Mana-Destroying Yellow Injection>

LevelBeforeAfter
1Using “Yellow Anti-Recovery Injection” also reduces the target’s Mana by 800. Rebecca recovers 2000 Mana when the battle begins.The skill <Yellow Anti-Recovery Injection> now also decreases the target’s Mana by 1000, and Rebecca recovers 3000 Mana at the start of the battle.
2Mana decrease changes to 1200.Mana reduction changes to 1500.
3Mana decrease changes to 1600.Mana reduction changes to 2000.
4Mana reduction changes to 2000. Mana restored at the beginning of the battle changes to 3000.Mana reduction changes to 2500, and Mana recovered at the start of the battle changes to 4000.
Additionally, <Yellow Anti-Recovery Injection> now decreases the target’s DEF by 10% for 8 seconds.
5Mana decrease changes to 2400.Mana reduction changes to 3000.
6Mana decrease changes to 2800.Mana reduction changes to 3500.
7Mana reduction changes to 3200. Mana restored at the beginning of the battle changes to 4000.Mana reduction changes to 4000, and Mana recovered at the start of the battle changes to 5000.
The DEF reduction effect of <Yellow Anti-Recovery Injection> increases to 20%.

Garnet

ㅇ The duration will be improved to make the Artifact effect more efficient.

ㅇ There will be an increase of damage for some skill effects.

<Main Skill : Curse of Carrot>

LevelBeforeAfter
1A cursed needle pokes and deals 160% ATK damage to the nearest target and 2.5m around it. The cursed needle also weakens the targets in different ways for 10 seconds depending on the number of Carrot Stare stacks:
1 stack – Reduces ATK by 25%
2 stacks – Reduces DEF by 25%.
3 stacks – Receives damage equal to 160% ATK through an explosion that occurs after 6 seconds.
A cursed needle pierces the nearest enemy and all enemies within a 2.5m radius, dealing 180% ATK damage and manifesting a weakening curse.
The following effects are applied based on the number of <Carrot Stare> stacks the target has:
1 stack: Reduces ATK by 25% for 12 seconds.
2 stacks: Reduces DEF by 25% for 12 seconds.
3 stacks: Deals additional damage equal to 180% of ATK.
2Damage changes to 180%.Damage changes to 200%, and additional damage changes to 190%.
3Damage changes to 200%. Duration of reduced ATK and DEF changes to 12 seconds, and delayed explosion damage changes to 200% ATK.Damage changes to 220%, and additional damage changes to 200%.

<Sub Skill : Rabbit Hole>

LevelBeforeAfter
1Shoots a needle to the nearest target, dealing 180% ATK damage and exposing the target’s weakness for 12 seconds. Crit Rate and Crit DMG received by the target is increased by 20% while its weakness is exposed.Shoots a needle at the nearest enemy, dealing 200% ATK damage and exposing their weakness, increasing the target’s incoming Crit Rate and Crit DMG by 20% for 12 seconds.
2Damage changes to 200%, incoming Crit Rate and Crit DMG change to 25.Damage changes to 220%, and incoming Crit Rate and Crit DMG increase to 25%. Duration changes to 14 seconds.
3Damage changes to 220%, incoming Crit Rate and Crit DMG change to 30%. Effect’s duration changes to 4 seconds.Damage changes to 240%, and incoming Crit Rate and Crit DMG increase to 30%. Duration changes to 16 seconds.

<Sub Skill : Bloody Bunny>

LevelBeforeAfter
1Kicks a bomb in the shape of Carrot that is filled with needles to the nearest enemy, dealing 70% ATK damage to all enemies within 3.5m of the target. Affected targets will bleed, receiving 45% ATK damage every 2 seconds for 14 seconds.Kicks a carrot-shaped bomb filled with needles over the nearest enemy’s head, dealing 100% ATK damage to all enemies within 3.5m and inflicting Bleed for 14 seconds, which deals 50% ATK damage every 2 seconds.
2Damage changes to 80%, bleeding damage changes to 50%.Damage changes to 110%, and Bleed damage changes to 55%.
3Damage changes to 90%, bleeding damage changes to 50%. Bleeding duration changes to 16 seconds.Damage changes to 120%, and Bleed damage changes to 60%. Bleed duration changes to 16 seconds.

<Ultimate Skill : Calamity Carrot>

LevelBeforeAfter
1Summons Carrot’s friends, ignites a needle, and rushes towards the nearest target, dealing 260% ATK damage to the target and all enemies within 2.5m of it. Hit targets will receive additional damage that is increased by 60% per 1 Carrot Stare stack, and will receive 2 times the additional damage per stack if it has 4 stacks.Summons Carrot’s friends, ignites a needle, and charges toward the nearest target, dealing 300% ATK damage to the target and all enemies within 2.5m.
Enemies hit take additional damage increased by 60% per stack of Carrot Stare, or 120% per stack if they have 4 stacks. (No change in values, only the wording was updated.)
2Deals 280% ATK damage. Additional damage per 1 Carrot Stare stack changes to 70%.Damage changes to 330%. Additional damage per 1 Carrot Stare stack changes to 70%, or 140% per stack at 4 stacks.
3Deals 300% ATK damage. Additional damage per 1 Carrot Stare stack changes to 80%. Adds 1 Carrot Stare stack after dealing damage.Damage changes to 360%. Additional damage per 1 Carrot Stare stack changes to 80%, or 160% per stack at 4 stacks.
Additionally, 1 stack of Carrot Stare is applied after dealing damage.

<Artifact Skill : Carrot’s Strange Curse>

LevelBeforeAfter
1If a target hit by the “Curse of Carrot” has 4 stacks of Carrot Stare on it, the total damage received by the target is increased by 6% for 12 sec.Grants the <Curse of Carrot> effect: If a target hit by the <Curse of Carrot> skill has 4 stacks of Carrot Stare, it takes 6% increased total damage for 12 seconds.
2Total damage received increase changes to 9%The increased damage from <Curse of Carrot> changes to 9%.
3Total damage received increase changes to 12%The increased damage from <Curse of Carrot> changes to 12%.
4Total damage received increase changes to 15%. Adds 1 stack of Carrot Stare after the “Curse of Carrot” skill effect is applied.The increased damage from <Curse of Carrot> changes to 15%, and its duration changes to 15 seconds.
After the <Curse of Carrot> skill is applied, 1 additional stack of <Carrot Stare> is granted.
5Total damage received increase changes to 18%The increased damage from <Curse of Carrot> changes to 18%.
6Total damage received increase changes to 21%The increased damage from <Curse of Carrot> changes to 21%.
7Total damage received increase changes to 24%. Number of stacks required to amplify total damage received by the target changes to 3 stacks.The increased damage from <Curse of Carrot> changes to 24%, and its duration changes to 18 seconds.
The number of <Carrot Stare> stacks required to trigger <Curse of Carrot> is reduced to 3 stacks.

Jade

ㅇ Changed to have a stronger effect by charming enemies when certain conditions are met.

ㅇ The existing probability-increasing buff has been reconfigured into an effect that provides a beneficial effect to all allies and a detrimental effect to enemies.

<Main Skill : Golden Loop>

LevelBeforeAfter
1Accelerates the jewel to inflict damage equal to 260% of ATK to the nearest enemy. Has a 30% chance to deal additional damage equal to 160% of ATK.Drops a ring of jewels from the sky, dealing 280% ATK damage to the nearest target and enemies within 3.5m, and reduces their DEF by 30% for 6 seconds.
If the target has 3 or more stacks of <Ecstasy>, all enemies in the area also have their ATK reduced by 30% for 6 seconds.
2Damage changes to 280%, additional damage changes to 170%.Damage increases to 300%, and DEF reduction increases to 35%.
3Damage changes to 300%, additional damage changes to 180%. Adds an effect that removes 2 enemy buff(s).Damage increases to 320%, and now removes 2 buffs from enemies.

<Sub Skill : Unrefusable Offer>

LevelBeforeAfter
1There’s nothing money cannot buy. Deals damage equal to 120% of ATK to the enemy with the highest ATK and Charms it to attack its allies for 6 seconds. “The price was far too high to resist.” Deals 240% ATK damage to the enemy with the highest ATK and inflicts <Charm> for 6 seconds, causing them to attack their own allies.
If the target has 2 or more stacks of <Ecstasy>, the <Charm> effect is upgraded to <Temptation>, increasing the damage they deal by 10%. (Targets under <Temptation> can still use their main skill.)
2Damage changes to 140%.Damage increases to 260%, and the damage dealt under <Temptation> increases to 20%.
3Damage changes to160%. Additionally, this skill cannot be avoided.Damage increases to 280%, and the damage dealt under <Temptation> increases to 30%.

<Sub Skill : Jewel Bullet>

LevelBeforeAfter
1Throws large and sharp jewel pieces to inflict damage equal to 160% of ATK to the nearest enemy. Has a 30% chance to deal additional damage equal to 110% of ATK.Throws large and sharp jewel fragments at the enemy with the highest ATK, dealing 200% ATK damage.
If the target has 5 stacks of <Ecstasy>, a giant jewel is dropped on their head, dealing 120% ATK damage to all enemies within a 2.5m radius and stunning them for 2 seconds.
2Damage changes to 175%, additional damage changes to 115%.Damage increases to 220%, and AoE damage increases to 130%.
3Damage changes to 190%, additional damage changes to 120%. Adds an effect that removes 1 enemy buff(s).Damage increases to 240%, AoE damage increases to 140%, and an effect that reduces the target’s DEF by 20% is added.

<Passive Skill : Future Fortune → Ecstasy>

ㅇ The skill name has been changed from 「Future Fortune」 to 「Ecstasy」.

LevelBeforeAfter
1Her strong luck affects not only herself but also her surroundings. When Jade is on the battlefield, all allies gain a special buff that increases the activation rate of skill’s additional effects by 20% and her Crit Rate increases by 10%.Enemies hit by Jade fall into an <Euphoria> state for 10 seconds, reducing their Evasion by 2% and Crit Rate by 3%. (Up to 5 stacks)
2Additional effect activation rate increase changes to 25%, Crit Rate increase changes to 15%.Evasion reduction changes to 3%, and Crit Rate reduction changes to 4%.
3Additional effect activation rate increase changes to 30%, Crit Rate increase changes to 20%.Evasion reduction changes to 4%, and Crit Rate reduction changes to 5%.

<Ultimate Skill : Let the Forbidden Door Open>

LevelBeforeAfter
1Shoots a light that turns enemies into gold from Jade’s secret vault to inflict damage of 270% of ATK to all enemies and stuns them for 2 seconds. After that, increases ATK for all allies by 25% for 12 seconds.Fires a golden light from Jade’s secret vault that turns enemies into gold, dealing 350% ATK damage to all enemies and granting all allies the <Brilliant Gold Light> effect for 12 seconds, which increases damage dealt by 20%.
If an enemy is defeated while <Brilliant Gold Light> is active, the duration of the effect is refreshed for all allies.
2Damage changes to 295%.Damage changes to 370%, and the damage increase from <Brilliant Gold Light> changes to 25%.
3Damage changes to 320%, ATK increase changes to 35%, Stun duration changes to 3 seconds.Damage changes to 390%, and the damage increase from <Brilliant Gold Light> changes to 30%.

<Artifact Skill – Golden Breeze>

LevelBeforeAfter
1Adds an effect to “Future Fortune” that increases ATK by 5%, and additional skill activation rate increases to 15%. Mana recovery for “Jewel Bullet” increases by 1000.Empowers all allies with the power of gold, increasing ATK and Crit DMG by 5%. Allies under the <Brilliant Gold Light> effect receive double the bonus.
2ATK increase changes to 7.5%ATK and Crit DMG increase changes to 7.5%.
3ATK increase changes to 10%ATK and Crit DMG increase changes to 10%.
4ATK increase changes to 12.5%. Using the “Golden Loop” skill grants a 30% chance to deal 180% additional damage.ATK and Crit DMG increase changes to 15%.
5ATK increase changes to 15%ATK and Crit DMG increase changes to 17.5%.
6ATK increase changes to 17.5%ATK and Crit DMG increase changes to 20%.
7ATK increase changes to 20%. Chance of additional skill damage for “Golden Loop” and “Jewel Bullet” increases by 10%.ATK and Crit DMG increase changes to 25%.

Eileen

ㅇ Certain effects that previously only applied to stealth units will now apply to all allies.

ㅇ Effects that steal enemy buffs have been consolidated into a bundled effect.

ㅇ The <Everything’s Mine!> effect has been updated to also steal ATK increase buffs from bosses.

<Sub Skill : Don’t Just Stand There!>

ㅇ To prevent cases where the target has no Mana, the effect has been changed to restore Mana even if none is missing.

ㅇ Damage has been increased, and the stealth condition has been removed.

LevelBeforeAfter
1Eileen cuts through her nearest enemy with her dagger, dealing 100% ATK damage and decreasing the enemey’s mana by 1600. If she is stealthed, she deals additional 100% ATK damage, and deals another 100% ATK damage of there are no enemies within 3m of the target.Eileen slashes through the nearest enemy with her dagger, dealing 300% ATK damage and reducing their Mana by 1600.
2Damage changes to 110%, additional damage changes to 110%Damage increases to 350%, and Mana reduction increases to 1800.
3Damage changes to 120%, additional damage changes to 120%, deals additional 120% ATK damage if the enemy’s mana is below 20%, steals all of the enemy’s manaDamage increases to 400%, Mana reduction increases to 2000, and she also restores 2000 Mana.

< Sub Skill : Everything’s Mine!>

ㅇ The skill now activates even when not in Stealth, though the buff effect is slightly reduced.

ㅇ Buffs are now granted to all allies even if the target is not in Stealth.

ㅇ An effect that removes beneficial effects from enemies has been added, and the skill’s range is changed to 2.5m.

LevelBeforeAfter
1Eileen spins near the nearest enemy, dealing 130% ATK damage to enemies within 2m. If she is stealthed, she steals a buff effect from the enemy and permanently transfers the buff to all stealthed allies (up to 3 stracks).

ATK/Crit Rate – 20%
Accuracy/Crit DMG – 40%
Speed/Life Steal – 10%
Eileen quickly spins toward the nearest enemy, dealing 240% ATK damage to enemies within 2.5m. If the target has certain buffs, all related effects are permanently granted to all allies (up to 3 stacks).

[Eligible Buff Types and Values]
ATK / Crit Rate / Crit DMG: 10%
Accuracy / Speed / Life Steal: 5%
2Damage changes to 140%.Damage changes to 260%.
3Damage changes to 150%, deals additional 150% damage if only one enemy got hit.Damage changes to 280%, and removes 2 buffs from the target.

<Passive Skill : Here We Go! Try to Catch Me!>

ㅇ The level 1 effect is changed to increase Speed by 20%.

ㅇ A new effect has been added that deals bonus damage when attacking the enemy with the lowest Max HP, making her more effective at targeting enemy DPS units.

LevelBeforeAfter
1Eileen gets stealthed for 10 upon starting the battle, increasing her speed by 10% while she is stealthed. Her normal attacks target the enemy with the lowest max HP. If Eileen is alone, she becomes <Discovered>, during which she can get hit even when she is stealthed.Eileen becomes stealthed for 10 seconds at the start of battle, increasing her Speed by 20% while stealthed. Her normal attacks target the enemy with the lowest Max HP and deal 140% ATK damage.
2Speed increase changes to 15%.Damage changes to 160%.
3Speed increase changes to 20%.Damage changes to 180%.

<Ultimate: Checkmate!>

ㅇ Skill description is improved.

ㅇ The 3m range condition is deleted.

LvBeforeAfter
1Eileen aims for the back of the enemy with the lowest HP. She slashes down from the sky, dealing 180% damage to an area 2.5m near her target. Her main target receives an additional 180% damage, and 270% more damage if there are no enemies within 3m of the target.Eileen slashes through the enemy with the lowest current HP, dealing 630% damage to the main target and 260% damage to enemies within a 2.5m radius around the target.
2Damage changes to 200%, damage against main target changes to 200%, additional damage dealt to isolated main target changes to 300%.Main target damage changes to 700%, and AoE damage changes to 300%.
3Damage changes to 220%, damage against main target changes to 220%, additional damage dealt to isolated main target changes to 330%. Deals an additional 110% damage if the target enemy’s Mana is below 30% and steals all of the enemy’s Mana.Main target damage changes to 770%, and AoE damage changes to 340%.
If the target’s Mana is below 30%, main target damage changes to 880%, and all of the target’s Mana is stolen.

<Artifact Skill: Leader of Spades>

LvBeforeAfter
1Increases ATK and Crit Rate of all stealthed allies by 5%.There’s no escaping Spade’s gaze.
When Eileen is placed in the back row, if the target within range has specific buffs when she uses her main skill, she applies debuffs corresponding to those buffs.

<Specific Buffs>
ATK / Crit Rate / Crit DMG

<Debuff Effects>
ATK / Crit Rate / Crit DMG -10%
2ATK and Crit Rate increase changes to 7.5%.Debuff duration changes to 8 seconds.
3ATK and Crit Rate increase changes to 10%.Debuff duration changes to 10 seconds.
4ATK and Crit Rate increase changes to 12.5%. In addition, becomes stealthed for 4 seconds when using the “Don’t just stand there!” if there are no other enemies within 3m of the target.Debuff duration changes to 12 seconds, debuff value changes to -15%, and the debuff is applied regardless of Eileen’s position.
5ATK and Crit Rate increase changes to 15%.Debuff duration changes to 14 seconds.
6ATK and Crit Rate increase changes to 17.5%.Debuff duration changes to 16 seconds.
7ATK and Crit Rate increase changes to 20%. In addition, becomes immune to crowd control effects (excluding taunt) if she is stealthed.Debuff duration changes to 20 seconds, and the debuff value changes to -20%.

Naiah

<Main Skill : Time to Say Good Night>

ㅇ Sleep duration section changes to 2/4/6 per Level.

ㅇ Sleep debuff chances is changed to 100%.

ㅇ Damage is increased.

LvBeforeAfter
1Sings a lullaby that induces unbearable sleep, dealing damage equal to 260% of ATK to the enemy with the highest ATK and 3m around the enemy. Inflicted targets are put to sleep for 4 seconds at a 50% chance.Sings a lullaby that induces unbearable sleep, dealing damage equal to 300% of ATK to the enemy with the highest ATK and to enemies within 3m around the target.
Puts affected targets to <Sleep> for 2 seconds.
2Damage changes to 280%.Damage changes to 320%, <Sleep> duration changes to 4 seconds.
3Damage changes to 300%, sleep duration changes to 6.Damage changes to 340%, <Sleep> duration changes to 6 seconds.

<Sub Skill : Dream-Eating Fairy>

ㅇ Improved to deal greater damage when the target is in a sleep state.

LvBeforeAfter
1Naiah’s dream fairy, Mag, eats up other’s dreams. Deals damage equal to 180% of ATK to the enemy with the highest ATK. If the enemy is sleeping, absorbs HP equal to 12% of the target’s max HP (the DMG proportion to HP cannot exceed 300% of Naiah’s ATK).Deals damage equal to 240% of ATK to the enemy with the highest ATK.
If the target is under <Sleep>, the dream is devoured: damage changes to 280%, and removes 3 buffs from the target.
2Damage changes to 200%, HP absorption changes to 13%.Damage changes to 260%, and damage against sleeping targets changes to 300%.
3Damage changes to 220%, HP absorption changes to 14%. HP absorption ignores enemy DEF.Damage changes to 280%, and damage against sleeping targets changes to 320%.

<Sub Skill : Deep Sleep>

ㅇ Changed to a delay-activated AoE Sleep.

ㅇ Sleep debuff chances is changed to 100%.

ㅇ Damage is increased.

LvBeforeAfter
1Dive into your dream. Attacks the enemy with the highest ATK, dealing damage equal to 160% of ATK, and puts it to sleep for 4 seconds at a 50% chance.Dive into your dream. Deals 200% ATK damage to the enemy with the highest ATK and applies <Drowsy> for 6 seconds.
If the effect is not removed within 6 seconds, <Sleep> is applied for 4 seconds to the target and all enemies within 3.5m.
2Damage changes to 180% of ATK.ATK damage changes to 220%.
3Damage changes to 200% of ATK. Sleep duration changes to 6 seconds.ATK damage changes to 240%.

<Passive: Dream Powder>

ㅇ Modified to continuously decrease the damage of enemies that have been affected by sleep.

LvBeforeAfter
1Naiah’s attacks make the enemy drowsy. Her normal attacks grant the “Dream Powder” buff to herself. When she has 6 stacks of “Dream Powder,” her next normal attack will put the enemy into sleep for 3.5 seconds.While Naiah is on the battlefield, enemies affected by <Sleep> gain the <Drowsy> debuff, which reduces their damage dealt by 2% for every 2 seconds they remain asleep. (Up to 10 stacks, dispellable)
2The number of sleep-inducing “dream Powder” stacks changes to 5 stacks.The damage reduction changes to 3%.
3The number of sleep-inducing “dream Powder” stacks changes to 4 stacks. Sleep duration changes to 5 seconds.The damage reduction changes to 4%.

<Ultimate: To the Endless Dreams>

ㅇ The damage multiplier rate is changed.

ㅇ The level 3 effect: Sleep duration 6 seconds, will be changed to a basic effect.

LvBeforeAfter
1Lock your enemies in an eternal dream. Deals damage equal to 300% of ATK to all enemies and puts them to sleep for 4 seconds. Deals additional 100% ATK damage to enemies who are already asleep.Locks enemies in an eternal dream.
Deals damage equal to 300% of ATK to all enemies and puts them to Sleep for 6 seconds.
Deals 450% of ATK damage to enemies already asleep. (Base 300% + Additional 150% = Total 450%)
2Damage changes to 325%, additional damage changes to 115%.Damage changes to 350%, and damage to sleeping enemies changes to 500%.
3Damage changes to 350%, duration changes to 130%, sleep duration changes to 6.Damage changes to 400%, and damage to sleeping enemies changes to 550%.

Erika

ㅇ A effect that increases the hp restore effect applied to allies will be added to the Artifact skill to improve all allies viability.

ㅇ The effects based on the chances of Eureka! skill will be deleted and changed as follows.

<Sub: Eureka!>

LvBeforeAfter
1Creates a potion from an idea that suddenly came up. Increases her ATK by 14% for 8 seconds and gains a special <Eureka!> buff that activates skill’s additional effect. Additionally grants a 30% chance to receive the Eureka!!! special buff effect.Creates a new potion from a sudden idea, restoring 2,500 Mana.
Increases her ATK by 15% for 8 seconds and permanently enters the <Eureka!> state, enhancing all skill effects. (Removable)
If she is already in <Eureka!>, the state upgrades to <Eureka!!!>, further enhancing all skills and continuously healing all allies for 80% of ATK every 2 seconds while the effect lasts. (Removable)
2ATK increase changes to 17% for Eureka!!! to activate changes to 40%ATK increase changes to 20%, and HP restoration changes to 85% of ATK.
3ATK increase changes to 20% for Eureka!!! to activate changes to 50%ATK increase changes to 25%, and HP restoration changes to 90% of ATK.        

<Artifact Skill: Genius Alchemist>

LvBeforeAfter
1When using the “Eureka!” skill, her mana is additionally restored by 500 and her Speed is increased by 10% for 8 seconds. Also adds an effect to the “Magnum Opus” and “Giant Potion” skills which removes 2 debuff effect from the target.When using the <Eureka!> skill, her Speed is increased by 10% for 8 seconds, and while in the <Eureka!> or <Eureka!!!> state, all allies gain the <Stone of Life> effect, which increases healing received by 20%.
The <Magnum Opus> and <Giant Potion> skills additionally remove 2 debuff effects from the target.

That’s all we have prepared for today.

We hope this balance patch will encourage the use of Souls that haven’t seen much action until now.

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