
Etheria Restart Patch Notes – Yeli (Constant)
MT – 2025/06/25 03:00 AM (UTC-5), expected to last 1 hour
Update Compensation: Hydra Crystal x 200
New Featured Animus Debut – Yeli
This update introduces 1 new Animus to both [Extre-Affinity Summon] and [Permanent Summon]
UP [Eternal Night – Yeli] (Constant)
Role: Yeli is an output-focused character centered around pursuit attacks, delivering lethal strikes to enemies with continuous follow-up after critical hits. She also possesses self-dispel, critical hit buffs, and AoE defense reduction, making her stand out in both PVE and PVP modes.



Animus Summon – Butterfly Waltz
The launch times have been synchronized to occur simultaneously; please be aware of your region’s time zone.
- Global Server: 2025/06/26 00:00 – 2025/07/09 23:59 (UTC-5)
- EU Server: 2025/06/26 06:00 – 2025/07/10 05:59 (UTC+1)
- Asia Server: 2025/06/26 13:00 – 2025/07/10 12:59 (UTC+8)
Event Content: During the event, summoning an SSR Animus in [Butterfly Waltz] guarantees the limited SSR Animus [Eternal Night – Yeli].
[Butterfly Waltz] is an [Extre-Affinity Summon]. In [Extre-Affinity Summon] pools, a limited SSR Animus is guaranteed within 80 pulls.

New Animus Archive
[Eternal Night – Yeli] Archive Preview
New Animus Outfits
Added [Eternal Night – Yeli] outfit <Jade>
Release Time:
- Global Server: 2025/06/26 00:00 (UTC-5)
- EU Server: 2025/06/26 06:00 (UTC+1)
- Asia Server: 2025/06/26 13:00 (UTC+8)
Acquisition Method: Available for purchase in the Animus outfit section
New Gameplay Release
[Cage Rumble]
Event time: 2025/06/26 4:00 – 2025/07/10 3:59 (SVT)
(Will automatically unlock on the second day after the update.)
Gameplay Introduction: Cage Rumble is a multi-boss, solo challenge mode designed for all Hyperlinkers. You’ll act individually to organize teams, freely combining your lineup to strategically take on a series of bosses in progressive battles. Earn battlewill points based on your performance to claim generous reward, and compete on the leaderboard for higher rankings!

Gameplay Update:
[Anisync Echoes]
- Stages 37–42 are now available.
- New stage story: “Animus-Doki” added
Issue Fixes
◆ Gameplay:
- Fixed an issue where the remaining time display for the [Cubic Game] event entrance was incorrect.
- Fixed occasional display anomalies in the [Cubic Game] event.
- Fixed an issue where card descriptions in [Cubic Game] could not be scrolled upward.
- Fixed an issue where the remaining time display for the [Shell Story] event entrance was incorrect.
- Fixed certain random events in [Shell Story] not being triggered.
- Fixed an exception caused by entering non-compliant content when creating or editing [Union] introductions.
- Fixed an incorrect reset time display for [Union] Union Quests.
- Fixed an issue where changes in. [Union] members were not refreshed in real time.
- Fixed a display error in the application time for newly applied members in the [Union] application list.
- Fixed an issue in [Union-Anchor Recon] where the Boss Wyrm’s [Self-Upgrade] skill was incorrectly shown as a buff in its description.
- Fixed an issue in [Anisync Echoes] where some stage Boss mechanism tips were inconsistent with actual effects. <12 Dahlia>, <24 Shadowflame·Hoyan>, and <30 NicoNana> will now be affected by [DoT].
- Fixed an issue in [EtherNet Rally] where some stage Boss mechanism tips were inconsistent with actual effects. In the EtherNet Core, <Dahlia> and <NicoNana> will now be affected by [DoT].
- Corrected an error in Boss Sharon’s mechanism tips in the Link Section of [EtherNet Rally]; Sharon in the Link Section is not immune to all debuffs. The description has been updated to state she is immune to all control effects except [Taunt].
- Fixed an issue in [Ember Trek] where Animus could gain a small amount of experience upon stage victory. Challenging [Ember Trek] will no longer grant any experience.
- Fixed an issue where certain cards did not take effect against the Boss <Shadowflame·Hoyan> in [Ember Trek].
- Fixed an issue in [Ember Trek] where summoned monsters could not be affected by cards.
- Fixed an issue where the battle countdown timer displayed abnormally in [Fearless Arena].
- Fixed an issue in [Fearless Arena] where some <Arena Badge> tasks did not reset properly.
- Fixed a navigation error caused by rapidly tapping in the [Etherena] Formation screen.
- Fixed an issue in [Summit Arena] where inviting a player to a room would incorrectly display that the invitee was offline.
- Fixed an issue in [Summit Arena] where player rankings were not displayed completely.
- Fixed a conflict issue that could occur during [Continuous Battle].
- Fixed an abnormal display issue with certain buff cards in [Infinity Train].
- Fixed a display issue caused by exiting directly from the formation screen in [Infinity Train].
- Corrected a discrepancy in the [Wild] buff display and skill description for Boss <NicoNana> in [Grim Pursuit]; it should increase damage by 15% every two actions.
- Corrected the skill name for Boss <Rengokutsu> in [Grim Pursuit].
- Corrected a discrepancy between the Boss mechanics tips and actual effects for <Rengokutsu> on Nightmare and Hell difficulty in [Grim Pursuit]. On these difficulties, <Rengokutsu> is not immune to [DoT] and turn meter reduction effects. The descriptions for Nightmare and Hell difficulty immunities to [DoT] and turn meter reduction have been removed.
- Corrected inconsistencies between Boss skills, mechanics tips, and actual effects for <Sharon> on Nightmare and Hell difficulty in [Grim Pursuit]. On these difficulties, <Sharon> is not immune to [DoT]. The “immune to [DoT]” description has been removed from both the Nightmare and Hell difficulty Boss skills and mechanics tips.
- Fixed display errors when checking team shells in [Champion’s Call].
- Fixed timing issues with guessing record data updates and reward distribution in [Champion’s Call].
- Corrected a skill description issue for [Enemy – Gluttony Thorn].
◆ Animus & Shells:
- Fixed an issue where [Animus-Helkid]’s skill <Crystal Strike> did not increase [Shroud Barrier] shield amount.
- Fixed a potential desynchronization issue for buff notifications of [Animus-Lilith]’s skills <Graceful Finale> and <Tea Time>.
- Fixed an abnormal target issue when [Animus-Viper]’s passive and counterattack effects triggered each other.
- Fixed the [Prowess] system for some skills of Animus <Massiah>, <Lilith>, <Heinrich>, <Kloss>, and <Cachi the Guard>, ensuring the correct stat increase is applied.
- Fixed a display issue with attribute updates when removing Modules in [Equipment Presets].
- Fixed number misalignment issues on the [Shell] upgrade interface.
- Fixed the display order of attack and defense on the [Shell] upgrade panel.
- Fixed an issue where [Shell] <Alicorn> could not correctly dispel the silence effect.
- Fixed inconsistency between the buff tips and skill description for [Shell] <Golden Lion> and <Revelation>.
- Fixed an issue where [Shell] <Amber> would fail to trigger upon death while under a control effect.
- Fixed a special case where [Shell] <Amber> could prevent a character from dying.
- Corrected the faction affiliation for [Animus-Mio].
◆ Others:
- Fixed an error that occurred when switching game languages in [Player Card].
- Fixed an issue where the third badge could not be equipped in [Player Card].
- Fixed an issue where the duration for some newly obtained avatars in [Player Card] was not reset.
- Fixed a line break display issue when reporting in [Chat].
- Fixed an issue where the blue dot for private messages in [Chat] was not displayed in the quick menu.
- Fixed an incorrect prompt when [Stability] drops below 18.
- Fixed a display hierarchy issue with some dropdown menus in [Settings].
- Fixed an issue where Buff icons could occasionally disappear during battle.
- Fixed an issue with abnormal behavior when selecting with a game controller.
- Fixed abnormal display issues for some models.
- Corrected some multilingual display issues.
- Corrected some text errors.
- Fixed an issue where checking the turn meter from the BUFF panel in battle could sometimes display inaccurate information.
Optimizations & Adjustments
◆ [United Front] Adjustments & Optimizations
- Simplified world map information and improved overall visual presentation.
- Added battlefield interface information, battle reports, and additional victory details.
- Added new war flags and emblem designs for certain ranks.
- Fixed an issue where Vice Presidents could not remove members during the formation phase.
- Optimized the contribution ratio of Co-op Points from core strongholds and others.
- Improved the gameplay rules description.
- Enhanced gameplay stability.
◆ Other Optimizations & Adjustments
- Increased [Daily Quests] rewards.
- Increased [Etherena] ranking rewards, expanding from top 100 to top 200.
- Increased [Summit Arena] ranking rewards, expanding from top 100 to top 200.
- Adjusted how [Monthly Supply Card] daily rewards are distributed.
- Adjusted the completion requirements for some tasks in [Hyperlink Charter] <Shell Tuning3>.
- Adjusted the requirement to complete the runner-up mission in [Fearless Arena] to 2 times.
- Reduced the ultimate skill damage of Shadow Guard (Disorder) in [Phantom Theater].
- Optimized blue dot notification display rules in [Union].
- Improved visual performance of [Animus – Helkid]’s Live2D.
- Optimized skill display effects for [Animus – Borgne].
- Optimized the handling of leftover tokens in [Shell Story]; they will now be converted to Etheria Coins and delivered via in-game mail.
- Optimized the handling of leftover tokens in [Dazzler Pulse]; they will now be converted to Etheria Coins and delivered via in-game mail.
- Optimized the information layout of [Shell] tip pop-ups.
- Optimized the battle start message in [Battle].
- Added UI animation effects to the [Champion’s Call] interface.
- Added a protection mechanism against rapid consecutive clicks in [Redeem Code].
- Added unlock prompt feature for level-based items
- Optimized partial illustration material effects
- Improved in-game illustration rendering
- Improved the stability of [Union-Anchor Recon] gameplay.
- Improved the stability of [Shell Story] gameplay.
- Improved the stability of [Champion’s Call] gameplay.
- Improved battle settlement speed and gameplay stability in [Fearless Arena].
- Reduced difficulty of Break Point<Tiamat> in [EtherNet Rally – EtherNet Core]
- Reduced difficulty of Break Point<NicoNana> in [EtherNet Rally – EtherNet Core]
- Optimized the operation method for adding upgrade materials in [Animus – Upgrade].
- Improved overall game stability and loading efficiency, especially under poor network conditions.