Etheria Restart Patch Notes – Yeli (Constant)

MT – 2025/06/25 03:00 AM (UTC-5), expected to last 1 hour

Update Compensation: Hydra Crystal x 200

New Featured Animus Debut – Yeli

This update introduces 1 new Animus to both [Extre-Affinity Summon] and [Permanent Summon]

UP [Eternal Night – Yeli] (Constant)

Role: Yeli is an output-focused character centered around pursuit attacks, delivering lethal strikes to enemies with continuous follow-up after critical hits. She also possesses self-dispel, critical hit buffs, and AoE defense reduction, making her stand out in both PVE and PVP modes.

Animus Summon – Butterfly Waltz

The launch times have been synchronized to occur simultaneously; please be aware of your region’s time zone.

  • Global Server: 2025/06/26 00:00 – 2025/07/09 23:59 (UTC-5)
  • EU Server: 2025/06/26 06:00 – 2025/07/10 05:59 (UTC+1)
  • Asia Server: 2025/06/26 13:00 – 2025/07/10 12:59 (UTC+8)

Event Content: During the event, summoning an SSR Animus in [Butterfly Waltz] guarantees the limited SSR Animus [Eternal Night – Yeli].

[Butterfly Waltz] is an [Extre-Affinity Summon]. In [Extre-Affinity Summon] pools, a limited SSR Animus is guaranteed within 80 pulls.

New Animus Archive

[Eternal Night – Yeli] Archive Preview

New Animus Outfits

Added [Eternal Night – Yeli] outfit <Jade>

Release Time:

  • Global Server: 2025/06/26 00:00 (UTC-5)
  • EU Server: 2025/06/26 06:00 (UTC+1)
  • Asia Server: 2025/06/26 13:00 (UTC+8)

Acquisition Method: Available for purchase in the Animus outfit section

New Gameplay Release

[Cage Rumble]

Event time: 2025/06/26 4:00 – 2025/07/10 3:59 (SVT)

(Will automatically unlock on the second day after the update.)

Gameplay Introduction: Cage Rumble is a multi-boss, solo challenge mode designed for all Hyperlinkers. You’ll act individually to organize teams, freely combining your lineup to strategically take on a series of bosses in progressive battles. Earn battlewill points based on your performance to claim generous reward, and compete on the leaderboard for higher rankings!

Gameplay Update:

[Anisync Echoes]

  1. Stages 37–42 are now available.
  2. New stage story: “Animus-Doki” added

Issue Fixes

◆ Gameplay:

  1. Fixed an issue where the remaining time display for the [Cubic Game] event entrance was incorrect.
  2. Fixed occasional display anomalies in the [Cubic Game] event.
  3. Fixed an issue where card descriptions in [Cubic Game] could not be scrolled upward.
  4. Fixed an issue where the remaining time display for the [Shell Story] event entrance was incorrect.
  5. Fixed certain random events in [Shell Story] not being triggered.
  6. Fixed an exception caused by entering non-compliant content when creating or editing [Union] introductions.
  7. Fixed an incorrect reset time display for [Union] Union Quests.
  8. Fixed an issue where changes in. [Union] members were not refreshed in real time.
  9. Fixed a display error in the application time for newly applied members in the [Union] application list.
  10. Fixed an issue in [Union-Anchor Recon] where the Boss Wyrm’s [Self-Upgrade] skill was incorrectly shown as a buff in its description.
  11. Fixed an issue in [Anisync Echoes] where some stage Boss mechanism tips were inconsistent with actual effects. <12 Dahlia>, <24 Shadowflame·Hoyan>, and <30 NicoNana> will now be affected by [DoT].
  12. Fixed an issue in [EtherNet Rally] where some stage Boss mechanism tips were inconsistent with actual effects. In the EtherNet Core, <Dahlia> and <NicoNana> will now be affected by [DoT].
  13. Corrected an error in Boss Sharon’s mechanism tips in the Link Section of [EtherNet Rally]; Sharon in the Link Section is not immune to all debuffs. The description has been updated to state she is immune to all control effects except [Taunt].
  14. Fixed an issue in [Ember Trek] where Animus could gain a small amount of experience upon stage victory. Challenging [Ember Trek] will no longer grant any experience.
  15. Fixed an issue where certain cards did not take effect against the Boss <Shadowflame·Hoyan> in [Ember Trek].
  16. Fixed an issue in [Ember Trek] where summoned monsters could not be affected by cards.
  17. Fixed an issue where the battle countdown timer displayed abnormally in [Fearless Arena].
  18. Fixed an issue in [Fearless Arena] where some <Arena Badge> tasks did not reset properly.
  19. Fixed a navigation error caused by rapidly tapping in the [Etherena] Formation screen.
  20. Fixed an issue in [Summit Arena] where inviting a player to a room would incorrectly display that the invitee was offline.
  21. Fixed an issue in [Summit Arena] where player rankings were not displayed completely.
  22. Fixed a conflict issue that could occur during [Continuous Battle].
  23. Fixed an abnormal display issue with certain buff cards in [Infinity Train].
  24. Fixed a display issue caused by exiting directly from the formation screen in [Infinity Train].
  25. Corrected a discrepancy in the [Wild] buff display and skill description for Boss <NicoNana> in [Grim Pursuit]; it should increase damage by 15% every two actions.
  26. Corrected the skill name for Boss <Rengokutsu> in [Grim Pursuit].
  27. Corrected a discrepancy between the Boss mechanics tips and actual effects for <Rengokutsu> on Nightmare and Hell difficulty in [Grim Pursuit]. On these difficulties, <Rengokutsu> is not immune to [DoT] and turn meter reduction effects. The descriptions for Nightmare and Hell difficulty immunities to [DoT] and turn meter reduction have been removed.
  28. Corrected inconsistencies between Boss skills, mechanics tips, and actual effects for <Sharon> on Nightmare and Hell difficulty in [Grim Pursuit]. On these difficulties, <Sharon> is not immune to [DoT]. The “immune to [DoT]” description has been removed from both the Nightmare and Hell difficulty Boss skills and mechanics tips.
  29. Fixed display errors when checking team shells in [Champion’s Call].
  30. Fixed timing issues with guessing record data updates and reward distribution in [Champion’s Call].
  31. Corrected a skill description issue for [Enemy – Gluttony Thorn].

◆ Animus & Shells:

  1. Fixed an issue where [Animus-Helkid]’s skill <Crystal Strike> did not increase [Shroud Barrier] shield amount.
  2. Fixed a potential desynchronization issue for buff notifications of [Animus-Lilith]’s skills <Graceful Finale> and <Tea Time>.
  3. Fixed an abnormal target issue when [Animus-Viper]’s passive and counterattack effects triggered each other.
  4. Fixed the [Prowess] system for some skills of Animus <Massiah>, <Lilith>, <Heinrich>, <Kloss>, and <Cachi the Guard>, ensuring the correct stat increase is applied.
  5. Fixed a display issue with attribute updates when removing Modules in [Equipment Presets].
  6. Fixed number misalignment issues on the [Shell] upgrade interface.
  7. Fixed the display order of attack and defense on the [Shell] upgrade panel.
  8. Fixed an issue where [Shell] <Alicorn> could not correctly dispel the silence effect.
  9. Fixed inconsistency between the buff tips and skill description for [Shell] <Golden Lion> and <Revelation>.
  10. Fixed an issue where [Shell] <Amber> would fail to trigger upon death while under a control effect.
  11. Fixed a special case where [Shell] <Amber> could prevent a character from dying.
  12. Corrected the faction affiliation for [Animus-Mio].

◆ Others:

  1. Fixed an error that occurred when switching game languages in [Player Card].
  2. Fixed an issue where the third badge could not be equipped in [Player Card].
  3. Fixed an issue where the duration for some newly obtained avatars in [Player Card] was not reset.
  4. Fixed a line break display issue when reporting in [Chat].
  5. Fixed an issue where the blue dot for private messages in [Chat] was not displayed in the quick menu.
  6. Fixed an incorrect prompt when [Stability] drops below 18.
  7. Fixed a display hierarchy issue with some dropdown menus in [Settings].
  8. Fixed an issue where Buff icons could occasionally disappear during battle.
  9. Fixed an issue with abnormal behavior when selecting with a game controller.
  10. Fixed abnormal display issues for some models.
  11. Corrected some multilingual display issues.
  12. Corrected some text errors.
  13. Fixed an issue where checking the turn meter from the BUFF panel in battle could sometimes display inaccurate information.

Optimizations & Adjustments

◆ [United Front] Adjustments & Optimizations

  1. Simplified world map information and improved overall visual presentation.
  2. Added battlefield interface information, battle reports, and additional victory details.
  3. Added new war flags and emblem designs for certain ranks.
  4. Fixed an issue where Vice Presidents could not remove members during the formation phase.
  5. Optimized the contribution ratio of Co-op Points from core strongholds and others.
  6. Improved the gameplay rules description.
  7. Enhanced gameplay stability.

◆ Other Optimizations & Adjustments

  1. Increased [Daily Quests] rewards.
  2. Increased [Etherena] ranking rewards, expanding from top 100 to top 200.
  3. Increased [Summit Arena] ranking rewards, expanding from top 100 to top 200.
  4. Adjusted how [Monthly Supply Card] daily rewards are distributed.
  5. Adjusted the completion requirements for some tasks in [Hyperlink Charter] <Shell Tuning3>.
  6. Adjusted the requirement to complete the runner-up mission in [Fearless Arena] to 2 times.
  7. Reduced the ultimate skill damage of Shadow Guard (Disorder) in [Phantom Theater].
  8. Optimized blue dot notification display rules in [Union].
  9. Improved visual performance of [Animus – Helkid]’s Live2D.
  10. Optimized skill display effects for [Animus – Borgne].
  11. Optimized the handling of leftover tokens in [Shell Story]; they will now be converted to Etheria Coins and delivered via in-game mail.
  12. Optimized the handling of leftover tokens in [Dazzler Pulse]; they will now be converted to Etheria Coins and delivered via in-game mail.
  13. Optimized the information layout of [Shell] tip pop-ups.
  14. Optimized the battle start message in [Battle].
  15. Added UI animation effects to the [Champion’s Call] interface.
  16. Added a protection mechanism against rapid consecutive clicks in [Redeem Code].
  17. Added unlock prompt feature for level-based items
  18. Optimized partial illustration material effects
  19. Improved in-game illustration rendering
  20. Improved the stability of [Union-Anchor Recon] gameplay.
  21. Improved the stability of [Shell Story] gameplay.
  22. Improved the stability of [Champion’s Call] gameplay.
  23. Improved battle settlement speed and gameplay stability in [Fearless Arena].
  24. Reduced difficulty of Break Point<Tiamat> in [EtherNet Rally – EtherNet Core]
  25. Reduced difficulty of Break Point<NicoNana> in [EtherNet Rally – EtherNet Core]
  26. Optimized the operation method for adding upgrade materials in [Animus – Upgrade].
  27. Improved overall game stability and loading efficiency, especially under poor network conditions.
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