Etheria Restart – Official Launch Patch Notes

The following details outline the planned updates for the official launch version. Please note that the actual content upon launch is subject to in-game implementation.

New Animus Debut

This update introduces two new Animuses to the permanent Summon pool.

Elusive and unpredictable, the Mist Fairy! The new SSR-tier Animus: Riddle Encyclopedia·Mio [Constant] arrives in Etheria: Restart.

A quirky and mischievous apprentice in the Union, sometimes spoiled and willful, she yearns to make her first friend.

Role: A control-focused Animus specializing in Freeze and Steal Turn Meter mechanics.

The SR-tier Animus: Grim Fist·Mizuki Makoto [Odd] joins Etheria: Restart.

A solitary martial artist, she lives by orders as her guiding principle. Strength is her only trusted safeguard, concealing the unease within her heart.

Role: Mizuki Makoto is a defensive [Supporter] Animus, wielding Dispel as her spear and counterattacks as her shield.

New Event Gameplay

United Front

Rally Union members to become the strongest Union in the United Front!

Once a Union reaches level 6, United Front will be unlocked, starting approximately two weeks after Etheria: Restart’s official launch, with one Event per week thereafter. Matched Unions will compete by launching simulated attacks on each other’s defenses to earn cooperative battle points. The Union with the highest points will claim victory. Wins and losses affect Union rank, and higher ranks unlock advanced Union Badges and Union banners.

Shell Story

Assemble Shells to explore Shell Paradise and collect Wish Beads to fulfill your dreams!

Use energy dice to progress through Shell Rally, gathering seven Wish Beads in the paradise to make a wish and claim the grand Shell Paradise prize!

Prismatic Wish Machine

Wish time is here—draw exclusive Chaku-ring outfits at the Prismatic Wish Machine!

Use Prismatic Chips to draw Chaku-ring outfits, with hidden grand prizes awaiting you!

Core Gameplay Expansion

Anisync Echoes now includes exclusive Lingluo story content and unlocks challenge groups 10–12.

Ember Trek introduces Hard mode challenges.

New System Features and Key Adjustments

  • Adjusted the guaranteed SSR Animus pull count for [Limited Summon] from 100 to 80 pulls.
  • Pull history can now be filtered to view all pools or the current pool’s pull records; fixed the issue where [Hyperlink Summon] records were not refreshing in real-time.
  • Added Hydra Voucher as a purchasable item via [Official Website Recharge], allowing players to buy sufficient vouchers at once for continuous in-game bundle or item purchases.
  • Added a region protection period for [Summit Arena], matching players only within the same region for the first 15 days after official launch.
  • Added a ban protection mechanism for [Summit Arena] matches where both players are above Diamond 1 rank, enabling pre-ban of one Animus and ban protection for a third Animus.
  • Added Attribute bonus preview for Animus Ascension.
  • Added early exit settlement rules for [Infinity Train], allowing players to claim rewards based on the current point stage upon early exit.
  • Added language selection option during [Union] creation.
  • Added clearance time and team composition displays for <Anisync Echoes> and <Ember Trek> modes in Leaderboard.
  • Added level display for avatars in the Friends interface.
  • Added a sharing function upon first obtaining each SSR Animus.
  • Added a keyboard layout compatible with French keyboards.
  • Added support for cross-region friend addition and private messaging.

Appearance and Outfit Adjustments

  • Added dynamic avatar frames and pre-registration avatar frames for the public test.
  • Added avatars for select Animus units to the [Namecard] feature.
  • Added configuration for hidden styles in [Wardrobe – Chaku-ring Outfits].
  • Optimized the character model effects for [Crimson Duchess·Veronika].
  • Adjusted the acquisition method for the [Blade of Verdict·Massiah] Pale Horizon skin.
  • Adjusted the model for the protagonist’s Cozy outfit.
  • Adjusted the visual design of Wardrobe card faces.
  • Adjusted the pricing of select skins in [Wardrobe.]

Combat Balance Adjustments

In this official launch version update, we have adjusted the skill mechanics and Prowess coefficients of select Animus units to balance their performance in PVP and PVE.

We extend our gratitude to players for their active feedback during the previous test phases. Based on the combat data collected, these optimizations aim to enhance the diversity and balance of team compositions.

Following the official launch, we will continue to monitor combat data and make cautious adjustments to ensure players enjoy a better experience with diverse strategies and fair matches.

The specific adjustments are detailed below:

Combat-Related Adjustments

  • Animus units ascended to 5 stars, and 6 stars will each gain an additional 5 points to their base SPD attribute.
  • Improved combat stability, fixing potential error reports and icon display issues.

Animus-Specific Adjustments

The following adjustments reflect the final effect changes at max skill level (Lv5).

  • [Grim Penalty·Khloros]
    • Adjusted [Doom’s Resurge] (S3) – Deals 400% → 480% damage to a single enemy and applies [Doom Toll]. Each time [Doom’s Resurge] is cast, the skill’s damage output permanently increases by an additional 25%, up to a maximum of 100%. If this skill kills the target, the target cannot be revived for the remainder of the battle.
  • [Crimson Duchess·Veronika]
    • Adjusted [Spirit Circle] (S3) – Deals 420% damage to a single enemy, with an 80% chance to steal all of the target’s buffs, then has a 50% → 100% chance to spread all of her buffs to all allies (calculated individually for each buff), and additionally applies [Soul Ward] for 1 turn.
  • [Spirit Water·Mia]
    • [Cascade] (S2) – Skill CD reduced by 1 turn, from 5 → 4.
    • [Sunny Sky] (S3) – Heals all allies for 25% → 30% of her maximum HP, reduces all allies’ Animus and Shell skill CD by 1 turn, extends all buffs by 1 turn, and shortens all Debuffs by 1 turn (excluding control effects).
  • [Alluring Enchantress·Xiada]
    • [Wavering Soul] (S3) – Deals 220% damage to all enemies, with a 60% chance to apply [DEF ↓] for 2 turns; for each evolution of her Soul Flames, this skill’s current and maximum CD is reduced by 1 turn, and it deals an additional instance of 80% → 90% damage.
  • [Abyssal Nightmare·Tiamat]
    • [Thunder Spear] (S1)  – Upon reaching 8 stacks of [Bloodbath], enters [Ultimate Form], recovering 30% → 10% of her maximum HP and immediately gaining an [Extra Turn].
    • Each stack of [Bloodbath] increases healing received by 4% → 3%, up to a maximum of 20 stacks, and cannot be [Dispel]led.
  • [Wily Revenant·Rahu]
    • [Flame Stream] (S1) – Deals damage to a single enemy equal to 320% → 350% of his DEF, with a 60% chance to apply [DEF ↓] for 1 turn.
    • [Flame Authority] (S3) – Passive effect [Wrathful Form]: Each stack increases his DEF by 4% → 5%, up to a maximum of 12 stacks, and cannot be [Dispel]led.
    • Passive effect [Wrathful Form]: At 8 stacks, for every 4% DEF higher than the target, his Basic Attack damage output increases by 1%, up to a maximum of 30% → 40%.
  • [Cantus Maris·Lingluo]
    • [Whirlpool] (S1) – Rock Star: Before each heal, has a 65% → 75% chance to [Purify] 1 Debuff from the target; if the target has no Debuffs, has a 65% → 75% chance to apply [Whale Prayer] for 2 turns.
  • [Doom Blossom·Rosa]
    • [Insane Crash] (S1) – Deals 3 instances of 70% damage to a single enemy; if the final strike is a [CRIT], has a 50% chance to push back the target’s [Turn Meter] by 10% → 8%.
  • [Nocturnal Prayer·Borgne]
    • [Nightbane] (S2 Passive) – At the start of battle, increases the HP cap by an amount equal to 500% → 560% of his ATK, and each attack adds damage equal to 30% of his maximum HP.
    • [Starcaller] (S3) – When more than 4 enemy units are alive, deals 440% → 480% AoE damage to all enemies, with a 100% chance to Dispel 1 buff from each target; for each enemy unit defeated, deals an additional instance of 100% damage.
  • [Puppet Master·Lilith]
    • [Graceful Finale] (S2) – Deals damage to all enemies equal to 20% → 24% of her maximum HP, with a 100% chance to apply [SPD ↓] to all targets for 2 turns, detonates [Graceful Mischief] on the primary target, and pushes back its [Turn Meter] by 100%.
  • [Phantom Hacker·Kloss]
    • [Data Merge] (S1) – [Hacking Progress]: Each stack increases damage taken by 5%, reduces damage dealt by an additional 10%, and lowers SPD by 4%, up to a maximum of 3 stacks.
    • [Hack In!]: Cannot be inflicted with [Hacking Progress], increases damage taken by 25%, reduces damage dealt by an additional 40%, lowers SPD by 20%, and cannot be Purified.
    • [Formatting] (S3) – Deals 260% AoE damage to all enemies, with a 100% chance to apply [DEF ↓] and [SPD ↓] for 2 turns, and a 100% chance to apply 2 stacks of [Hacking Progress] to the primary target and 1 stack to other targets.
  • [Oblivion Flame·Freya]
    • [Dream Whisper] (S1) – [Dream Whisper] Passive: Each time an enemy is inflicted with a Debuff, there is a 70% chance to push back its [Turn Meter] by 4%, triggering up to 3 times per turn for each enemy.
  • [Crimson Waltz·Turandot]
    • [Whirling Blades] (S2) – Deals 4 instances of 70% damage to a single enemy, with each attack having a 30% chance to push back the target’s [Turn Meter] by 30% → 25% and a 40% chance to [Dispel] 1 buff from the target.
  • [Illusion’s Reality·Chiaki]
    • [Swift Swallow] (S1) – Deals 240% damage to a single enemy, heals the two allies with the lowest HP percentage for 12% → 15% of their maximum HP, and applies 1 stack of [Origami Guardian], lasting 5 turns.
    • [Origami Puppet] (S2) – Heals a single ally for 40% → 50% of their maximum HP and applies 3 stacks of [Origami Guardian], lasting 5 turns.
    • [Origami Hymn] (S3) – Heals all allies for 24% → 30% of their maximum HP, with an additional 1.2% healing effect for every 2% HP lost by the target, and applies 2 stacks of [Origami Guardian], lasting 5 turns.
  • [Dual Thorn·Dinah]
    • [Blade Mastery] (S1) – Deals 240% damage to a single enemy, with a 40% chance to [Steal Turn Meter] by 25% → 15%.
    • [Blade Torrent] (S2) – [Erosion] Passive: Upon receiving the next [CRIT] damage, consumes 1 stack to add true damage equal to 60% of the attacker’s ATK, and increases the attacker’s [Turn Meter] by 10% → 6%. Dual Thorn·Dinah cannot trigger this effect.
  • [Mastermind Manager·Kraken]
    • [Financial Tsunami] (S3) – Deals 240% AoE damage to all enemies, with a 75% → 65% chance to push back the target’s [Turn Meter] by 35% → 30% and a 60% → 50% chance to apply [Freeze] for 1 turn. If the target’s [Turn Meter] is fully depleted after the pushback, the [Freeze] probability increases to 100%.
  • [Virtuous Maiden·Sania]
    • [Dewy Essence] (S2 Passive) – At the end of a turn, if Sania is in an incapacitated state, heals the two allies with the lowest HP percentage and [Purify]es 1 Debuff, with healing equal to 16% → 14% of her maximum HP; additionally, for every 1% of HP Sania loses, her healing effect increases by 0.8% → 0.6%.
    • [Forest Heart] (S3) – Fixed an issue where Sania could still trigger passive healing while under [Stun], [Freeze], [Petrify], or [Slumber].
  • [Pure Dimension·Marvell]
    • [Disintegrated] (S1) – Deals 240% damage to a single enemy, with a 50% → 40% chance to [Steal Turn Meter] by 25% → 15%.
    • [Stasis Strike] (S3) – Deals 280% AoE damage to all enemies, with a 100% chance to apply [SPD Down] and [RES ↓] for 2 turns, and a 60% chance to push back the target’s [Turn Meter] by 50% → 40%.
    • Skill [CD] increased by 1 turn, from 4 → 5.
  • [Necro Miner·Victor]
    • [Returner’s Determination] (S2 Passive) – For every 10% of HP lost, increases damage dealt by 15% → 9% and reduces damage taken by 6%.
    • [Puppet’s Fury] (S3) – Fixed an issue where [Puppet’s Fury] could stack multiple [Shields].
  • [Lynx·Dorothy]
    • [All-Purpose Casket] (S2) – Fixed an issue where this skill was not being cast during auto-battle.
  • [Researcher·No. 41]
    • [Boosting Potion] (S3) – Pushes forward all allies’ [Turn Meter] by 35% → 20% and applies [ATK ↑] for 2 turns.

Shell-Specific Adjustments

The following adjustments reflect the final effect changes for Awakened Shell skills.

  • [White Fang]
    • After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 140% → 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.
  • [Artisan]
    • Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 440% → 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
    • Cannot stack with similar effects applied by other Shells.
  • [Codex of Magic]
    • Skills cannot have their [CD] reduced.
  • [Amber]
    • Skills cannot have their [CD] reduced.
  • [Halloween]
    • Fixed an issue with incorrect actual trigger probability.
  • [Twilight Knight]
    • Before the main body acts, deals 200% → 160% damage to the enemy with the lowest HP percentage and further reduces their [DEF] by 60% for the current turn.
  • [Diamond Heart]
    • Before the main body acts, it increases its [DEF] by 550 for 2 turns, and applies a [Shield] equal to 360% → 300% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
    • Cannot stack with similar effects applied by other Shells.

System-Related Optimizations and Adjustments

Animus Interface

  • Adjusted the numerical display sorting in the <Shell> upgrade interface.
  • Adjusted the text display color in the [Animus Profile]
  • Fixed an issue where rapid consecutive <Prowess> upgrades caused abnormal red dot notifications.
  • Fixed an issue where rapid consecutive <Module> upgrades caused interface anomalies.
  • Fixed data anomalies during the viewing of [Animus Guides].
  • Improved compatibility of the [Animus Interface].

Instance-Related Adjustments (Grim Pursuit/Threshold/Investigation/GP Outpost)

  • Adjusted the display adaptation of the base map for the entrance difficulty of the [GP Outpost].
  • Fixed an issue where the mechanism popup for the Shadowrunner Boss in [Grim Pursuit] could not be closed.

Arena-Related Adjustments {Etherena/Summit Arena/Fearless Arena)

  • Optimized the visual effect of reward distribution in [Etherena].
  • Improved the rule description text clarity for [Summit Arena].
  • Adjusted the [Summit Arena] shop opening rules to reset based on the season cycle.
  • Modified the <Leaderboard> refresh time rules for [Fearless Arena], with settlements based on each region’s end time.
  • Fixed an issue where quick operations in [Etherena] caused abnormal animation playback.
  • Fixed an occasional issue where reward tasks in [Etherena] were overwritten.
  • Fixed an issue where illegal characters in [Summit Arena] battle reports were not displayed.
  • Fixed an issue where battle records in [Fearless Arena] failed to refresh properly after exceeding 10 entries.

Phantom Theater Adjustments

  • Optimized team formation preparation rules and text prompts.
  • Fixed an issue with abnormal leaderboard data updates.
  • Fixed an error caused by cross-week refreshes.
  • Fixed an issue where swapping challenge targets prevented locating the deployed team formation.
  • Fixed an issue with abnormal reward effect displays on the settlement interface.

Ember Trek Adjustments

  • Optimized the interaction distance of specific controls within stages.
  • Adjusted the position of the chat window on the main interface.
  • Balanced the numerical stats of stage monsters.
  • Fixed an error when opening the minimap on stage 17.
  • Fixed an issue with abnormal leaderboard data updates.
  • Fixed an issue where the stage card buff text could not be dragged.

Champion’s Call Adjustments

  • Adjusted the layout of the betting interface.
  • Fixed an issue with the abnormal positioning of information at the gameplay entrance.
  • Fixed an issue with abnormal icon display during first-time participation.
  • Fixed an issue where betting records displayed incorrectly for semifinal/final bets.
  • Fixed an issue with the abnormal display of the event end time.
  • Fixed an issue where viewing battle reports caused the abnormal display of the matchup chart.
  • Fixed an issue where team names were incorrect when viewing battle reports.
  • Fixed an issue with the incorrect display of the prediction stage.

Cyber Shadows Adjustments

  • Fixed an issue with abnormal formatting on the collection interface.
  • Fixed an issue where clicking cards had a chance to be ineffective.

Infinity Train

  • Fixed an issue with the abnormal duration of reflective coating across waves.
  • Fixed display errors in wave settlement and wave completion.
  • Fixed an issue preventing Animus Borgne from being deployed.

Cubic Game

  • Fixed an issue causing abnormalities when navigating to other gameplay modes.
  • Fixed an issue with the abnormal sorting of reward displays.

Ethernet Rally

  • Optimized map routes and crate drop mechanics.
  • Optimized the effects of select amplified card buffs.
  • Optimized post-clearance performance across multiple regions.
  • Improved clarity of amplified card descriptions.
  • Adjusted the numerical distribution of loot.
  • Fixed an issue with the incorrect display of amplified cards.
  • Fixed an issue with incorrect waypoints in the newbie guide.
  • Fixed an issue where the Boss stage settlement displayed all Animus units.
  • Fixed an issue allowing abnormal deployment operations for already-cleared teams in Boss stages.
  • Fixed an issue with incorrect default team selection for Boss stage challenges.
  • Fixed an issue with incorrect challenge status in Boss stages.
  • Fixed an issue with repeated pop-ups of loot windows in Boss stages.
  • Fixed an issue where map routes failed to display correctly.

Other Optimizations and Adjustments

Main Quest

  • Fixed an issue where quickly defeating monsters occasionally failed to display loot prompts.
  • Fixed an issue where stage navigation intermittently got stuck.
  • Fixed an issue where story animations did not play correctly after switching accounts.

Union Adjustments

  • Optimized key bindings for controller inputs.
  • Adjusted the maximum daily [check-in] frequency.
  • Adjusted the upper limit for assist reward frequency in [Anchor Recon].
  • Fixed an issue causing occasional display abnormalities upon entering the Union interface.
  • Fixed an issue with display abnormalities when the Leaderboard data was excessive.
  • Fixed an issue where banner modifications failed to preview correctly.
  • Fixed an issue where the [Companion Panel] reward pop-up occasionally did not display.
  • Fixed an issue with abnormal Animus display in [Anchor Recon].
  • Fixed the buff descriptions for [Anchor Recon] Bosses.

Chat Adjustments

  • Fixed an issue with the abnormal display of chat channel hierarchy.
  • Fixed an issue where historical messages were not received after relogging.
  • Fixed an issue where the private chat record order was disrupted after relogging.
  • Fixed an issue where some [Union] chat messages displayed abnormally after relogging.
  • Fixed an issue with sending multiple messages in private chat on the PC version.
  • Fixed an issue with the abnormal display of dynamic avatars.

Continuous Battle Adjustments

  • Optimized the size of the floating window interface and the display of loot quantities.
  • Fixed an issue causing occasional battle failures.
  • Fixed a conflict between the auto-battle floating window and the matchmaking status.
  • Fixed an issue causing abnormalities after closing and relogging into the game.

Shop Adjustments

  • Adjusted the sorting rules for item rarity.
  • Fixed an issue with abnormal red dot notifications.
  • Fixed an issue with choppy page scrolling.

Battle Report Adjustments

  • Fixed an issue causing abnormalities when playing battle reports at increased speed.
  • Fixed an occasional issue with abnormal loading of Shell data.

Leaderboard Adjustments

  • Optimized the display style of the <Phantom Theater> and <Union> tabs.

Namecard Adjustments

  • Adjusted the layout of user information.
  • Fixed an issue with the incorrect display of <Summit Arena> season information.
  • Fixed an error occurring when changing <Badges>.
  • Fixed an issue with abnormal data when viewing other players’ information.

◆Hyperlink Charter

  • Adjusted the completion conditions for select tasks.

Equipment Preset

  • Fixed an issue where the Matrix quantity column was not taking effect.
  • Fixed an issue where the Shell appearance did not change after one-tap equipment swapping.

Miscellaneous Adjustments

  • Optimized server timezone and local time calibration.
  • Optimized cross-day display states for select gameplay modes.
  • Optimized graphical resources for select interfaces.
  • Improved accuracy of multiple multilingual translations.
  • Enhanced display compatibility of multilingual text in interfaces.
  • Fixed an issue with incorrect countdown display for [Daily Quest] refresh on the global server.
  • Fixed an issue where [Email] language switching did not take effect.
  • Fixed an issue where the server login interface and server list statuses were inconsistent.
  • Improved screen compatibility, adding support for 4:3 screen ratios.
  • Enhanced game stability for weak network conditions.
  • Improved overall game stability and the functionality of various system processes.

Thank you all for your support and feedback! The Official Launch of the game will mark the beginning of a new chapter. We will continue to enhance game quality, listen to player suggestions, and work together to create a deeper and more enjoyable Hyperlinker world.

Some content is still being optimized, and the final effects will be subject to the launch version. More exciting content awaits your exploration of the game!

Etheria: Restart is now open for pre-registration in South Korea, Japan, Mainland China, Taiwan, Hong Kong, and Macau regions. We warmly invite players from these regions to pre-register! Stay tuned to Etheria: Restart’s official social medias for specific launch dates in these regions.

Once again, thank you all, Hyperlinkers, for your enthusiastic support and patience. We look forward to reuniting with you in the world of Etheria on June 5!

What’s your Reaction?
+1
1
+1
1
+1
0
+1
0
+1
2
+1
1
+1
2

Write a Reply or Comment

Your email address will not be published. Required fields are marked *