
Ash Echoes – Joint Training: Legacy of the Abyss
Written by Reineau
Introduction
With the release of the newest chapter “Mercy Upon Us”, the third Nexus called the ‘Otherworld’ becomes available to the Global server, and with it comes a huge powerspike for everybody!
This joint training, taking place at this time of transition, suddenly becomes a lot more manageable with a wide variety of builds, sometimes even trivializing it depending on the team you decide to bring. If you want to clear it while as soon as possible however, the new Nexus won’t be available which can make the fight take longer, although the things to pay attention to fortunately don’t increase.
Still, beware of the high damage output of the Boss as not paying attention could result in the two-shot of your
Tips for 360% Difficulty
There isn’t much to be mindful of, but the few things that are troublesome can very quickly lead to a game over, sometimes without any means of recovering mid-fight.
- Be extremely wary of the zones that appear around the Terminal and the Water Orbs (during phase 3), as Echomancers get periodically CCed if they stand in those zones. If that happens, you’ll have to deal enough damage to the bubble imprisoning your character before being able to reposition them;
This is the Zone in which Echomancers get imprisoned
- During phase 2, extra enemies are spawned, first on the top left of the Terminal, then on the Bottom right of it. The easiest way to deal with this phase is to quickly burst down the tiny version of the boss, as its HP is extremely low. Doing so will prevent all, or most of the enemies from spawning, however it also directly movies you to phase 3 which can make it more difficult if you have no AoE ready;
- Phase 3 is another dangerous moment, as 6 Water Orbs are created at fixed locations on the map, rendering the Bosses invulnerable until all 6 have been destroyed. During that time, a continuous barrage of small AoE attacks will litter the battlefield, however they’re not nearly as inconvenient as the imprisonment zones generated around the Orbs. Having access to 2 large, powerful AoEs is preferred to get through this phase in a couple of seconds, otherwise it’s recommended to proceed with caution from bottom to top (behind the Terminal to in front of the Bosses), clearing some space to avoid the Zones;
The 6 Water Orbs (called “Illusory Foams”) and the timer (at the end of the red text) indicating the time you have left before the Boss’ nuke and the automatic change to phase 4
- The final phase of the fight takes us back to a much simpler scenario, where all that’s needed is to burst the Bosses quicker than they can deal damage to you.
Example Teams
Plenty of teams can easily clear this Joint Training, so long as they meet the defensive requirements to tank the Boss’ high damage output, said teams including, but not limited to, Feng, Corrosion, Uni, Cen Ying,
Uni
Even at lower Dupes than what is shown here, the Uni electroconduct setup works perfectly in this encounter. Use Uni’s skill 2 close to the Boss at the start of the battle, then a dozen or so seconds later nuke it with a skill 1 + Ult combo, taking care of the first phase. After that, another skill 1 can single-handedly get you through phase 2.
Kylin and Uni have what it takes to go through all Orbs even without Uni’s Ult but if you’re unsure, take your time to recover your skills/Ult before moving forward.
Sambheka isn’t necessary if you generate your zones with Uni, so you may consider a dedicated AoE Echomancer to take Begonia’s place as 4th active member.
Next is the lower power version, all that changed between the two are the timings to nuke and the time it takes to clear: Don’t use Boss immediately, stall phase one for all your units to be close to Ult, then Boss > swap Boreas in > Boreas buffs Uni > Freda off buff > Uni S1 + Ult if needed > S1 again. The terminal skill should be ready for phase 3 to easily pop the Water Orbs, using Kylin’s Ult, Uni’s basic attacks etc. If needed, you can even swap Boreas out for Begonia who can also help with the Orbs.
Cen Ying
Cen Ying is still going strong, with the sheer amount of AoE DPS she can output the only thing you need to be wary of is the damage of the tidal waves released from the sides of the ship periodically.
You’ll likely have no problem beating the first two phases without using Cen Ying’s Ult, which is perfect to quickly clear 4/6 Orbs if you put Cen Ying next to your Terminal. By doing so, she’ll get imprisoned but will get out of that bubble by herself from her Ult’s damage.