Balance Adjustments for Certain Teammates’ Skill

  • The Skills of 9 teammates have been adjusted.
  • Teammates Subject to Adjustment: [Thorn] Viole, [Steel-Armored] Karaka, [Data] Zahard, [Insightful One] Laure, [Deep-Sea Fish] Hansung Yu, [Bora Bora] Prince, [Yellow Feathers] Gyetang, [Arsonist] Quaetro, [Maniacal] Xia Xia

Skill Adjustments

* The information above considers the skills in level 5.

TeammateSkillSkill Description
SSR+ [Thorn] VioleThorn▶ Before Viole activates the Thorn to increase his ATK by 80% and his Swiftness by 80 for 20s. In addition, he becomes immune to status effects. While the Thorn is active, Viole’s skills are enhanced and his basic attacks Jolt targets. However, his Energy is not restored until the Thorn is no longer active.
▶ After Viole activates the Thorn to increase his ATK by 80% and his Swiftness by 80 for 20s. In addition, he becomes immune to status effects. His Active Skill cooldowns are the reset. While the Thorn is active, Viole’s skills are enhanced and his basic attacks Jolt targets. However, his Energy is not restored until the Thorn is no longer active.
SSR+ [Steel-Armored] KarakaSteel Tree▶ Before Karaka utilizes his special Armor Inventory to become immune to status effects for 5s, decreases his DMG taken by 60%, and Provokes nearby enemies for 5s. He unleashes a windstorm in front of himself when the Armor Inventory is removed, dealing 200% of his ATK as DMG to enemies within range 4 times and Jolts them.
▶ After Karaka utilizes his special Armor Inventory to become immune to status effects for 5s, decreases his DMG taken by 80%, and Provokes nearby enemies for 5s. He unleashes a windstorm in front of himself when the Armor Inventory is removed, dealing 200% of his ATK as DMG to enemies within range 4 times and Jolts them.
SSR+ [Data] ZahardLecalicus▶ Before [Tier 3] Leviathan: Data Zahard Teleports to the rear and unleashes Leviathan towards the center of the map. The explosion deals 800% of his ATK as DMG to enemies in range, Burning them for 10s. Burned targets take 80% of his ATK as DMG every second. It then decreases the DEF of targets hit by 30% for 10s and Knocks Down everyone except for Data Zahard for 1s.
▶ After [Tier 3] Leviathan: Data Zahard Teleports to the rear and unleashes Leviathan towards the center of the map. The explosion deals 800% of his ATK as DMG to enemies in range, Burning them for 10s. Burned targets take 80% of his ATK as DMG every second. It then decreases the DEF of targets hit by 30% for 10s and Knocks Down all enemies for 2s.
SSR [Insightful One] LaureClose-Range Shinsu Manipulation Technique▶ Before Laure Dashes to the area where the enemies are most concentrated, dealing 800% of his ATK as DMG and Silencing the enemies in range for 4s.
▶ After Laure Dashes to the area where the enemies are most concentrated, dealing 900% of his ATK as DMG and Silencing the enemies in range for 4s.
Beauty Sleep▶ Before Laure recovers 200 Energy every second while asleep. His Attack is increased by 160% for 10s upon waking up.
▶ After Laure recovers 200 Energy every second while asleep. His Attack is increased by 200% for 10s upon waking up.
Cry of Piercing Water▶ Before Laure swings a giant shinsu sickle to deal 900% of his ATK as DMG to nearby enemies, pulling them into the center. He then jumps to the back of the battlefield. Laure is immune to status effects while jumping.
▶ After Laure swings a giant shinsu sickle to deal 1000% of his ATK as DMG to nearby enemies, pulling them into the center. He then jumps to the back of the battlefield.
SSR [Deep-Sea Fish] Hansung YuEndless Sky▶ Before Hansung Yu fires a powerful shinsu cannon to deal 80% of his ATK as DMG to the enemy 10 times, Knocking them Back.
▶ After Hansung Yu fires a powerful shinsu cannon to deal 120% of his ATK as DMG to the enemy 10 times, Knocking them Back.
Shinsu Cannon Barrage▶ Before Hansung Yu shoots 8 shinsu cannons at a random enemy, each dealing 120% of his ATK as DMg and Jolting them.
▶ After Hansung Yu shoots 8 shinsu cannons at a random enemy, each dealing 160% of his ATK as DMg and Jolting them.
Raging Rapids▶ Before Hansung Yu summons 3 waves, each dealing 240% of his ATK as DMG to enemies in range and then pushing them away. He decreases the enemy’s ATK SPD by 80 and MOV SPD by 40% for 6s upon landing the skill. Hansung Yu is immune to status effects while casting this skill.
▶ After Hansung Yu summons 3 waves, each dealing 320% of his ATK as DMG to enemies in range and then pushing them away. He decreases the enemy’s ATK SPD by 80 and MOV SPD by 40% for 6s upon landing the skill. Hansung Yu is immune to status effects while casting this skill.
SSR [Bora Bora] PrinceSplatter▶ Before Prince gathers shinsu in a needle and stabs the enemy. A shinsu whirlwind forms in the same direction, dealing 400% of his ATK as DMG to enemies in a straight line, then decreasing their Magic Resistance by 48% for 8s.
▶ After Prince gathers shinsu in a needle and stabs the enemy. A shinsu whirlwind forms in the same direction, dealing 620% of his ATK as DMG to enemies in a straight line, then decreasing their Magic Resistance by 48% for 8s.
Bora Bora Catch▶ Before Prince summons a reel and Locks nearby enemies for 4s, dealing 360% of his ATK as DMG, then decreasing their Magic Resistance by 48% for 12s.
▶ After Prince summons a reel and Locks nearby enemies for 4s, dealing 480% of his ATK as DMG, then decreasing their Magic Resistance by 48% for 12s.
Triple Field▶ Before Prince deploys a Triple Field around himself for 7s, dealing 620% of his ATK as DMGand decreasing the Swiftness of enemies in range by 48. When the Triple Field disappears, his Lighthouse explodes to deal 620% of his ATK as DMG to enemies in range, Jolting them.
▶ After Prince deploys a Triple Field around himself for 7s, dealing 800% of his ATK as DMGand decreasing the Swiftness of enemies in range by 48. When the Triple Field disappears, his Lighthouse explodes to deal 800% of his ATK as DMG to enemies in range, Jolting them.
SSR [Yellow Feathers] GyetangFeather Boost▶ Before Gyetang strengthens his feathers with shinsu, increasing the ATK coefficient of his basic attacks by 160% and his ATK SPD by 40 for 8s.
▶ After Gyetang strengthens his feathers with shinsu, increasing the ATK coefficient of his basic attacks by 200% and his ATK SPD by 120 for 8s.
Rain of Feathers▶ Before Gyetang fires a fan-shaped flare of feathers in front of himself, dealing 600% of his ATK as DMG to all enemies in range and decreasing their Magic Resistance by 40% for 5s. Gyetang becomes immune to status effects while using this skill.
▶ After Gyetang fires a fan-shaped flare of feathers in front of himself, dealing 600% of his ATK as DMG to all enemies in range and decreasing their Magic Resistance by 80% for 10s. Gyetang becomes immune to status effects while using this skill.
Gyetang for the Soul▶ Before Gyetang’s innate hardiness immediately removes debuffs from him that deal constant DMG, and his ATK SPD increases by 80 for 6s. (Cooldown: 10s)
▶ After Gyetang’s innate hardiness immediately removes debuffs from him that deal constant DMG, and his ATK SPD increases by 120 for 8s. (Cooldown: 10s)
SSR [Arsonist] QuaetroRing of Fire▶ Before Quaetro creates a Ring of Fire and a barrier equal to 40% of his MAX HP for 7s. Enemies that touch the Ring of Fire take 120% of his ATK as DMG every second. In addition, his ATK increases by 40% while the Ring of Fire is active.
▶ After Quaetro creates a Ring of Fire and a barrier equal to 80% of his MAX HP for 7s. Enemies that touch the Ring of Fire take 120% of his ATK as DMG every second. In addition, his ATK increases by 80% while the Ring of Fire is active.
Master of Flame▶ Before Quaetro Burns enemies struck by his skills, decreasing their HP Recovery by 30% for 5s. Burned targets take 48% of his ATK as DMG every second.
▶ After Quaetro Burns enemies struck by his skills, decreasing their HP Recovery by 50% for 5s. Burned targets take 80% of his ATK as DMG every second.
SSR [Maniacal] Xia XiaManiacal▶ Before Xia Xia increases the ATK of Red Element allies by 24% at the start of the battle.
▶ After Xia Xia increases the ATK of Red Element allies by 32% at the start of the battle.

Additional Adjustments

SSR+ [Thorn] Viole ● The Invincibility effect of Exclusive Equipment Skill Lv. 4 has been adjusted to be applied immediately after the indicator and cutscene ends.
SSR [Insightful One] Laure ● [Shinsu Shield] skill is activated at the start of the battle, and then [Close-Range Shinsu Manipulation Technique] skill is activated.
SSR [Deep-Sea Fish] Hansung Yu ● Hansung Yu’s Basic Attack DMG increases by 25%.
SSR [Yellow Feathers] Gyetang ● Gyetang’s Basic Attack DMG increases by 25%.
SSR [Bora Bora] Prince ● The range of [Triple Field] skill is increased by 1.25 times.  ● [Splatter] skill activates faster than [Bora Bora Catch] skill.

Fixes

  • Fixes the issue where [Flail] Tin’s Active, “Sharp Mace” does not make the enemy Bleed.
  • Fixes the issue where [Punk] Blarouge’s EVA buff icon is displayed incorrectly.
  • Fixes the issue where [Arsonist] Quaetro’s Active “Flame Torrent” is cast in a different direction from the target.
  • Fixes the issue where the allies’ HP is recovered even if their debuff is not removed when [Fast Ship] Evan uses his Active Skill “Hunger”.
  • Fixes the issue where [Data] Khun Mascheny’s HP does not decrease and her Passive Skill is activated when she receives DMG that reduces her HP to 40% or less at once.
  • Fixes the issue where the cooldown of the [Yellow Feathers] Gyetang’s Active “Feather Boost” is not reset when the cutscene for the Special Move “Gyetang Shuriken” is played, even if there are 3 or more enemies hit by the Gyetang Shuriken.
  • Fixes the issue where [Flame User] Yihwa Yeon’s Critical Hit Rate, Critical DMG Increase Rate, ACC, and Increased DMG Dealt to certain elements were not applied when the barrier created with the ‘Yeon Family Flare’ skill deals damage to enemies.
  • Changes were made and now the damage font is not displayed when [Data] Zahard is attacked by the enemy while he is Invincible.
  • Teammate skills or Exclusive Equipment that grant Invincibility status have been revised to display a font with the ‘Invincibility’ notation when attacked by enemies in that state.
  • Fixes the issue where the Poisoning of the [Honey Bee] Vespa’s Special Move could not be prevented with the Debuff Immunity skill.
  • Fixes the issue where the buff icon is occasionally displayed incorrectly.
  • Fixes the issue when loading times were occasionally long during battles and in the lobby.
  • Changes were made and now Regulars can view the teammates’ stats applied through Pocket Certificates in the teammates’ stat details.
  • Fixes the issue where the effects of Buff Cards were removed with the buff or debuff removal skills in the Conquest Mode.
  • Fixes the issue where effects did not overlap when acquiring Buff Cards with the same effect in the Conquest Mode.
  • Fixes the issue where the camera settings are automatically changed to ‘OFF’ when moving to the next round in a multi-deck battle.
  • Fixes the issue where the black dot appears in [Demonic Fragment] Hoaqin’s eye.
  • Fixes the issue where the Defense Formation information used in the qualifier round of the High Ranker Arena is displayed incorrectly if the team formation used at the time has not been modified.
  • Fixes the issue where the Ranking Grade was displayed incorrectly, while the Ranking Grade was applied normally when reaching the maximum DMG standard for a certain Ranking in Underground Laboratory.
  • Fixes the issue when obtaining A-Rank stats in all slots on page 2 of the Tri-Essence Facility, the “Awaken” button is activated on page 1, and an error pop-up is displayed when tapping the “Awaken” button.
  • Fixes the issue where the Defense Formation information is displayed incorrectly when setting up a High Ranker Arena Defense Formation by changing the location to a slot where teammates cannot be added and saving it.
  • Changes some parts of the CDN data download video.
  • Reduction of the DMG the Boss receives from Regulars and application of new stats.
    •  The DMG the boss receives from Regulars is partially reduced and new stats can be applied starting from Tier 36 of the Normal / Ranking / Alliance Expedition Boss battle. Borders are applied to Boss profiles to help recognize the Tier.
    • The DMG the event boss receives from Regulars is partially reduced and new stats can be applied starting from the certain Tier of the Event Boss battle.
  • Fixes certain Teammates’ illustrations.
  • Changes the design of SSR+ Selection Chest.
    • Only the design of the item will change, and no components will be modified.

BeforeAfter
What’s your Reaction?
+1
1
+1
0
+1
0
+1
0
+1
0
+1
0
+1
0

Write a Reply or Comment

Your email address will not be published. Required fields are marked *