There will be undergoing balance adjustments for some Nikkes in the update on June 15th, and some skills will be revised. Please refer below for detailed updates.
- Edited description terms of some skills for easier comprehension.
- Added description terms for some skills. Fixed an issue where some skills that should be activated when attacks are launched are only activated when hits are landed. Applies to:
- Product 12’s Skill 1: Action: Increase ATK
- Brid’s Skill 1: Acceleration
- Poli’s Skill 1: Brave Call
- Rupee’s Skill 2: Mileage
- Anne: Miracle Fairy’s Skill 1: Fairy Dance
- Fixed an issue where Sin’s Skill 1: Full Stop is categorized and applied as debuff instead of buff.
- Adjusted Guillotine’s skill values as follows:
- Lowered activation condition of Skill 1: Residual Heat from landing 100 normal attacks to landing 30 normal attacks
- Increased Critical Damage of Skill 2: Malice from 14.46% to 14.69% (with Lv.10 as the benchmark)
- Raised the increase of ATK according to HP loss from 0.2% to 0.96% (with Lv.10 as the benchmark)
- Fixed an issue where Taunt and/or Attract of Nikkes cannot take effect immediately when Raptures cast skills (manifested as red circles gathering).
- Fixed an issue where the description of Rosanna’s Burst Skill is unclear.
- Before: Attacker enemy unit(s)
- After update: Prioritizes Attacker enemy unit(s)
- Fixed an issue where the additional damage buff of Snow White’s Skill 1: Determination does not take effect when shooting decoys. Nikkes using decoys:
- Rei
- Delta
- Fixed an issue where some skills that are activated when attacks are launched are labeled as activated when hits are landed.
- Sin’s Skill 1: Full Stop
- Guilty’s Skill 1: Mind If I Borrow This?
- Guilty’s Skill 2: Time to Play
- Drake’s Skill 2: Thunderbolt
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