[Tower of Origin Postponement]

We first want to apologize as the Tower of Origin originally planned for May 25 update will be delayed by 1 week to June 1 due to the development schedule. Besides Tower of Origin, content planned for May 25 will be updated as normal including Dimensional Labyrinth revisions and Evil Soul Subjugation. 

[Upcoming Content for May 25]

[Soul]

  • The 3D modelings of Ayame and Vivienne will be renewed.
  • Epilogue will be added into Velanna’s Love story. The Epilogue is available after playing Velanna’s True Ending.

[New Content]

  • Guild Raid with the new Guild Raid boss Ludra is coming up.
    • Guild Raid (Ludra) Period: Jun. 01 08:00 UTC—Jun. 7, 23:59 UTC
  • New content Evil Soul Subjugation will be added.
    • Evil Soul Subjugation sets you out on a subjugation of corrupted Souls from a timeline where the Souls ‘could not meet the Savior’ as they will appear as bosses to defeat.
    • The first corrupted Soul you must face is and you can progress with the subjugation for 1 week.
      • Subjugation Period: May 25 after maintenance—May 31, 23:59 UTC 
    • Please refer to the Evil Soul Subjugation details in the Dev’s Note revealed earlier <HERE>.

[Dimensional Labyrinth Revision]

  • Dimensional Labyrinth will have an introduction story added.
  • The existing automatic monster leveling methods will be discarded, and you will now select the desired stage among several stages.
    • Please refer back to the Dev’s Note revealed previously on the upcoming Labyrinth revisions <HERE>.

[Arena/Champs Arena]

  • Defense formations in Arena will also follow the way of using duplicated decks as in Champs Arena.
  • It will be revised so that you will be able to claim your Login Time Rewards (rewards given for keeping your rank) at Champs Arena panel via [Adventure] > [Arena] tap.

[Gate Breakthrough]

  • On the first day of a Soul Pick-up event, the type-specific gate for that Soul’s type will be open temporarily.

[Town]

  • It will be changed so that you can zoom in only after using the <View Change> function while interacting with an object.
  • While you are sitting in a chair in Town, you can use the <Call Soul> function which will call upon the Soul to come and sit next to you.
  • Soul’s rest areas will be added to the Commercial District of your Town. Souls in the Rest Slots under Soul’s Rest list will be seen in the rest area.
  • A new interaction feature with part-time job buildings will be added. Press the <Use> button next to an empty part-time job building and your controlling character will go inside and perform part-time jobs (Note it’s just pretending… you won’t be doing the actual part-time jobs).  
  • You can view information about and interact with objects placed in other Saviors’ Towns.
  • The issue of the angle of rotation being reset when putting down objects continuously will be fixed.

[New Soul Link]

  • New Soul Link will be added.
SoulSoul Link Title
Talia + Naiah + ErikaSweet Sleep, Sweet Dreams
Velanna + AyameBloomed From Kindness

[Misc.]

  • New products that can be purchased with Gold in the General Shop will be added.
  • In the battle formation selection screen, <Teams> will be renamed to <Soul Presets>. You can reorder each Team or overwrite the current Team using this function.
  • <Keepsake Presets> feature will be added to the battle formation selection screen. You can use the Keepsake Presets feature to pre-equip your Souls in advance and call them when needed accordingly.
  • You cannot give excessive gifts at once to try to exceed the required Bond Points to reach the maximum Bond level.
  • Bond Point gauge will be revised to increase faster when giving multiple gifts at once.

[Soul Balance Patch]

  • The issue where Ayame’s skill <Alluring Mirror> would apply damage increase buff to targets immune to being charmed will be fixed.
  • The Main Skills that deal damage over time effect will now stack.
SoulsSkill Name
CherrieKiss of Fire
HonglanGlacial Shower
JacquelineStrategy: Burst Harpoon
ErushaDance of Svarga
RebeccaYellow Anti-Recovery Injection
NiniYin Yang Bagua Zhang
AyameAlluring Mirror
RoseFlames of Judgement

[Artifact Skill Balance Adjustments]

[Soonie: Water Roar]

  • To prevent being knocked down by a barrage of attacks from <Onboard Crossfire>, a barrier will be applied.
TierBeforeAfter
Epic(Basic)When battle begins, a healing over time effect restores HP by 1% of max HP every 2 sec.When battle begins, a healing over time effect restores HP by 1% of max HP every 2 seconds. Grants a barrier effect equal to 15% of max HP for 12 seconds when using “Onboard Crossfire.”
Epic+Heal over time changes to 1.5%.Heal over time changes to 1.5%.
LegendHeal over time changes to 2.0%.Heal over time changes to 2.0%.
Legend+Heal over time changes to 3.0%.Heal over time changes to 3.0%. Changes barrier effect from “Onboard Crossfire” to 22.5% of max MP.
EternalHeal over time changes to 3.5%.Heal over time changes to 3.5%.
Eternal+Heal over time changes to 4.0%.Heal over time changes to 4.0%.
OriginHeal over time changes to 5.0%.Heal over time changes to 5.0%. Changes barrier effect from “Onboard Crossfire” to 30% of max MP.

[Flynn: Frenzy Explosion]

  • Single damage dealt deemed low due to the slow attack speed will be increased.
TierBeforeAfter
Epic(Basic)Add an effect to “Better Alone!” that increases Crit Rate by 6%.Adds an effect that increases Crit Rate by 8% for the “Better Alone!” skill, and deals 60% ATK additional damage to targets hit by normal attacks while the “Mmm, Gun Powder!” skill is active.
Epic+Crit Rate increase changes to 9%.Crit Rate increase changes to 12%.
LegendCrit Rate increase changes to 12%.Crit Rate increase changes to 16%.
Legend+Crit Rate increase changes to 18%.Crit Rate increase changes to 20%. Additional damage for enemies hit by normal attacks while the “Mmm, Gun Powder!” skill is active changes to 90% ATK.
EternalCrit Rate increase changes to 21%.Crit Rate increase changes to 24%.
Eternal+Crit Rate increase changes to 24%.Crit Rate increase changes to 28%.
OriginCrit Rate increase changes to 30%.Crit Rate increase changes to 32%. Additional damage for enemies hit by normal attacks while the “Mmm, Gun Powder!” skill is active changes to 120% ATK.

[Ayame: Waiting for Nirvana]

  • Ayame’s Main Skill cycle will be expedited as Mana Recovery will be added to <Encroaching Night>. 
TierBeforeAfter
Epic(Basic)Add an effect that decreases enemy Mana by 100 every 2 sec if the enemy is within the area of “Encroaching Night.”Adds an effect that decreases enemy Mana by 150 every 2 sec if the enemy is within the area of “Encroaching Night,” and restores her own Mana by 150 every 2 sec while “Encroaching Night” is active.
Epic+Mana decrease changes to 150.Mana decrease and recovery changes to 225.
LegendMana decrease changes to 200.Mana decrease and recovery change to 300.
Legend+Mana decrease changes to 300.Mana decrease and recovery change to 375. 
EternalMana decrease changes to 350.Mana decrease and recovery change to 450.
Eternal+Mana decrease changes to 400.Mana decrease and recovery change to 525.
OriginMana decrease changes to 500.Mana decrease and recovery change to 600.

[Ultimate Skill Balance Adjustments]

[Cherrie: Super Spiritus]

  • Basic damage dealt will be increased as the basic damage dealt was low when considering the long warm-up required.
LevelBeforeAfter
1Blows up a liquor bottle containing refined alcohol to inflict damage equal to 230% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds.Blows up a liquor bottle containing refined alcohol to inflict damage equal to 300% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds.
2Damage changes to 250%, Burn damage changes to 70%.Damage changes to 320%, Burn damage changes to 70%.
3Damage changes to 270%, Burn damage changes to 75%, and Burn duration changes to 10 seconds.Damage changes to 340%, Burn damage changes to 75%, and Burn duration changes to 10 seconds.

[Flynn: Hit the Machine and It Will Work]

  • The ultimate still’s range and power will increase as its range was rather narrow and damage dealt was lower compared to other ultimate skills.
LevelBeforeAfter
1Flynn, engulfed in madness, fires a rocket, dealing damage equal to 330% of ATK to the nearest enemy and enemies within 2.5m around it, and stuns the target for 2 sec.Flynn, engulfed in madness, fires a rocket, dealing damage equal to 390% of ATK to the nearest enemy and enemies within 3.5m around it, and stuns the target for 2 sec.
2Damage changes to 360%.Damage changes to 420%.
3Damage changes to 390%. Adds an effect which restores Mana by 3000.Damage changes to 450%. Adds an effect which restores Mana by 3000.

[Prim: Finale: Where Did the Rabbit Go?]

  • Additional recovery methods will be added as Prim’s skill recovery was lacking compared to other healers typically in contents with higher difficulty.
LevelBeforeAfter
1A giant rabbit doll steps on the enemy, inflicting damage equal to 320% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds.A giant rabbit doll steps on the enemy, inflicting damage equal to 370% of ATK in a 3m circular area to the nearest enemy and those around it, stunning it for 3 seconds. In addition, it restores the HP of all allies by 220% of ATK.
2Damage changes to 345%Damage changes to 390%, recovery changes to 240%.
3Damage changes to 370%, Stun duration changes to 4.5 seconds.Damage changes to 410%, recovery changes to 260%, and stun duration changes to 4.5 seconds.

[Ayame: Sharp Scratching Shadow]

  • Basic damage will be slightly increased and additional damage inflicted on bleeding targets will be increased.
LevelBeforeAfter
1Ayame in the mirror attacks the enemy. Deals damage equal to 270% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds.Ayame in the mirror attacks the enemy. Deals damage equal to 300% of ATK to the nearest enemy in a 2.5m circular area and makes it bleed, dealing damage equal to 80% of ATK for 8 seconds.
2Damage changes to 295%, bleeding damage changes to 85%.Damage changes to 330%, bleeding damage changes to 85%.
3Damage changes to 320%, bleeding damage changes to 90%. Deals additional 100% damage if the target is already bleeding.Damage changes to 360%, bleeding damage changes to 90%. Deals additional 180% damage if the target is already bleeding.

We apologize once again for the postponement of Tower of Origin as a means to provide a more stable gameplay environment. Tower of Origin will be updated on June 1 along with the new guild raid boss Ludra, so we kindly ask for your patience and understanding.

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