Source: You can find the Dev Notes by going here.

[Artifact Skill Balance Adjustment]

[Jade’s Artifact Skill: Golden Breeze]

  • ATK increase boost of Jade’s artifact skill Golden Breeze will be slightly increased to bring up Jade’s overall ATK.
TierBeforeAfter
Epic(Basic)Adds an effect to “Future Fortune” that increases ATK by 3%, and additional skill activation rate increases to 15%.Adds an effect to “Future Fortune” that increases ATK by 4%, and additional skill activation rate increases to 15%. Using “Jewel Bullet” recovers 1,000 Mana.
Epic+ATK increase changes to 4.5%.ATK increase changes to 6%.
LegendATK increase changes to 6%.ATK increase changes to 8%.
Legend+ATK increase changes to 9%.ATK increase changes to 10%. Using “Golden Loop” has a 30% chance to deal additional damage equal to 180% of ATK.
EternalATK increase changes to 10.5%.ATK increase changes to 12%.
Eternal+ATK increase changes to 12%.ATK increase changes to 14%.
OriginATK increase changes to 15%.ATK increase changes to 16%. Activation rates of skills “Jewel Bullet” and “Golden Loop” increase by 10%.

[Dora’s Artifact Skill: Bearminator]

  • Attack and chance to survive in the penalty area where HP needs to be kept low will increase for Dora’s artifact skill Bearminator. 
TierBeforeAfter
Epic(Basic)Adds an effect to “Bearly Alive” which increases Physical/Magic Resistance by 8%.Adds an effect to “Bearly Alive” which increases Physical/Magic Resistance by 10%. Using “Bear With Me” grants a shield equal to 20% of your maximum HP that cannot be canceled, and HP Recovery -50% while the shield is active.
Epic+Physical/Magic Resistance increase changes to 12%.Physical/Magic Resistance increase changes to 15%.
LegendPhysical/Magic Resistance increase changes to 16%.Physical/Magic Resistance increase changes to 20%.
Legend+Physical/Magic Resistance increase changes to 24%.Physical/Magic Resistance increase changes to 25%. Using “Bear With Me” grants shield effects equal to 30% of HP.
EternalPhysical/Magic Resistance increase changes to 28%.Physical/Magic Resistance increase changes to 30%.
Eternal+Physical/Magic Resistance increase changes to 32%.Physical/Magic Resistance increase changes to 35%.
OriginPhysical/Magic Resistance increase changes to 40%. Adds immunity to crowd control effects.Physical/Magic Resistance increase changes to 40%. Adds immunity to crowd control effects.

[Haru Artifact Skill: Camouflage]

  • The basic effect of Haru’s artifact skill Camouflage that is too defensively-focused will be changed to an effect that increases the power of the main skill White Molar of Death.
TierBeforeAfter
Epic(Basic)Activating “Pack Hunter” increases Haru’s Physical/Magic Resistance by 8%. Haru cannot be designated as target of attacks while under the effect of “Camouflage.”“White Molar of Death” deals 40% more damage and activating “Pack Hunter” increases Haru’s Physical/Magic Resistance by 20%. Haru cannot be designated as a target of attacks while under the effect of “Camouflage.”
Epic+Physical and Magic Resistance increase changes to 12%“White Molar of Death” deals 60% additional damage.
LegendPhysical and Magic Resistance increase changes to 16%“White Molar of Death” deals 80% additional damage.
Legend+Physical and Magic Resistance increase changes to 24%“White Molar of Death” deals 100% additional damage. Physical/Magic Resistance increase changes to 30%.
EternalPhysical and Magic Resistance increase changes to 28%“White Molar of Death” deals 120% additional damage.
Eternal+Physical and Magic Resistance increase changes to 32%“White Molar of Death” deals 140% additional damage.
OriginPhysical and Magic Resistance increase changes to 40%“White Molar of Death” deals 160% additional damage. Physical/Magic Resistance increase changes to 40%.

[Renee Artifact Skill: Burning Up!]

  • To resolve the problem of Renee being a strength-focused character and therefore having a low default Crit Rate, Renee’s artifact skill Burning Up will receive a Crit Rate increase.
TierBeforeAfter
Epic(Basic)Every time you use normal attacks or skills, you get a special buff that increases Crit Rate by 1.2%. When you get 10 stacks, all attacks deal additional damage equal to 80% ATK (up to 10 stacks).Every time you use normal attacks or skills, you get a special buff that increases Crit Rate by 1.5%. When you get 10 stacks, all attacks deal additional damage equal to 80% ATK (up to 10 stacks).
Epic+Crit Rate increase changes to 1.8%.Crit Rate increase changes to 2.25%.
LegendCrit Rate increase changes to 2.4%.Crit Rate increase changes to 3%.
Legend+Crit Rate increase changes to 3.6%.Crit Rate increase changes to 3.75%.
EternalCrit Rate increase changes to 4.2%.Crit Rate increase changes to 4.5%.
Eternal+Crit Rate increase changes to 4.8%.Crit Rate increase changes to 5.25%.
OriginCrit Rate increase changes to 5.4%.Crit Rate increase changes to 6%.

[Nicole Artifact Skill: Fatal Feather]

  • The issue where Nicole suffered a great loss because she could not use her main skill with a Feather Brand debuff activated will be reinforced, and Feather Brand will now be kept more frequently in her artifact skill Fatal Feather.
TierBeforeAfter
Epic(Basic)Adds an effect which increases Crit DMG by 12% for targets with the “Feather Brand” debuff. Adds an effect which increases Crit DMG by 15% for targets with the “Feather Brand” debuff.  Using “Sharp Feather” recovers 1,000 Mana.
Epic+Incoming Crit DMG increase changes to 18%.Incoming Crit DMG increase changes to 22.5%.
LegendIncoming Crit DMG increase changes to 24%.Incoming Crit DMG increase changes to 30%.
Legend+Incoming Crit DMG increase changes to 36%.Incoming Crit DMG increase changes to 37.5%. Speed increases by 12.
EternalIncoming Crit DMG increase changes to 42%.Incoming Crit DMG increase changes to 45%.
Eternal+Incoming Crit DMG increase changes to 48%.Incoming Crit DMG increase changes to 52.5%.
OriginIncoming Crit DMG increase changes to 60%.Incoming Crit DMG increase changes to 60%. Speed increases by 20.

[Vivienne Artifact Skill: Endless Winds]

  • In order to reinforce the long cooldown in the artifact skill Endless Winds, the amount of restored mana will be slightly increased.
TierBeforeAfter
Epic(Basic)Returns 500 Mana when “Cutting Wind Blade” is used.Returns 600 Mana when “Cutting Wind Blade” is used.
Epic+Restored Mana changes to 750.Restored Mana changes to 900.
LegendRestored Mana changes to 1000.Restored Mana changes to 1,200.
Legend+Restored Mana changes to 1250.Restored Mana changes to 1,500.
EternalRestored Mana changes to 1500.Restored Mana changes to 1,800.
Eternal+Restored Mana changes to 1750.Restored Mana changes to 2,100.
OriginRestored Mana changes to 2250.Restored Mana changes to 2,400.

[Ultimate Skill Balance Adjustment]

[Claire Ultimate Skill: St. Catherine’s Holy Sword]

  • Claire’s Ultimate Skill St. Catherine’s Holy Sword will be made stronger overall to utilize Claire more aggressively.
LevelBeforeAfter
1Judge the enemy with the power of light. Deals damage equal to 250% of ATK + 250% of DEF to the nearest enemy and 2.5m around it, and Stuns the target for 2 seconds.Judge the enemy with the power of light. Deals damage equal to 300% of ATK + 300% of DEF to the nearest enemy and 2.5m around it, and Stuns the target for 2 seconds.
2Damage changes to 280% of ATK + 280% of DEF.Damage changes to 325% of ATK + 325% of DEF.
3Damage changes to 310% of ATK + 310% of DEF, Stun duration changes to 3.5 seconds.Damage changes to 350% of ATK + 350% of DEF, Stun duration changes to 3.5 seconds.

[Clara Ultimate Skill: Hole-in-one!!]

  • Clara’s Ultimate Skill Hole-in-one!! will be improved as it had less HP recovery amount compared to other heal-type ultimate skills of other Souls.
LevelBeforeAfter
1Stop fighting for a moment and takes time to refresh. Recovers the HP of all allies by 60% of ATK and adds an effect which heals by 60% of ATK for 10 seconds.Stop fighting for a moment and takes time to refresh. Recovers the HP of all allies by 120% of ATK and adds an effect which heals by 60% of ATK for 10 seconds.
2Recovery changes to 65%, heal over time changes to 65%.Recovery changes to 130%, heal over time changes to 65%.
3Recovery changes to 70%, heal over time changes to 70%. Allies are immune to crowd control effect for 8 seconds.Recovery changes to 140%, heal over time changes to 70%. Allies are immune to crowd control effect for 8 seconds.

[Chloe Ultimate Skill: Shield of Thunder and Storm]

  • Chloe’s ultimate skill Shield of Thunder and Storm will be improved to have the skill feel more powerful.
LevelBeforeAfter
1A blow that strikes enemies like a meteor, dealing damage equal to 300% of DEF to the nearest enemy and enemies within a 2.5m radius, knocking them down and stunning them for 2.5 seconds.A blow that strikes enemies like a meteor, dealing damage equal to 400% of DEF to the nearest enemy and enemies within a 2.5m radius, knocking them down and stunning them for 2.5 seconds.
2Damage changes to 350%.Damage changes to 475%.
3Damage changes to 400%.  Stun duration changes to 4 seconds.Damage changes to 550%.  Stun duration changes to 4 seconds.

[Miriam Ultimate Skill: Eradicating Bullet]

  • Miriam’s ultimate skill Eradicating Bullet dealt less damage compared to other ultimate skills that can attack enemies in the back row, and the Magic Bullet special buff could cause a bad effect on the attack cycle, so the damage dealt will be adjusted and Mana Recovery will be added.
LevelBeforeAfter
1Deals damage equal to 320% of ATK to the nearest enemy in a straight 3m wide area and obtains 2 “Magic Bullet” special buffs (up to 7 stacks).Deals damage equal to 380% of ATK to the nearest enemy in a straight 3m wide area and obtains 2 “Magic Bullet” special buffs (up to 7 stacks). Recovers 3,000 additional Mana.
2Damage changes to 345%.Damage changes to 410%.
3Damage changes to 370%. Changes the number of “Magic Bullet” special buffs obtained to 4.Damage changes to 440%. Changes the number of “Magic Bullet” special buffs obtained to 4. Mana recovery changes to 6,000.

[Nicole Ultimate Skill: Unescapable Rain of Death]

  • Nicole’s ultimate skill Unescapable Rain of Death’s basic damage will be greatly increased so that Nicole can provide more offensive support, and instead of additional damage the skill will now grant a Feather Brand effect.
LevelBeforeAfter
1Nicole and Maedori attack with a perfect combination. Deals damage equal to 250% ATK to the nearest enemy and enemies within 4.5m. Deals additional damage equal to 110% ATK if the target is under the “Feather Brand” effect.Nicole and Maedori attack with a perfect combination. Deals damage equal to 340% ATK to the nearest enemy and enemies within 4.5m and applies “Feather Brand” to the enemy.
2Damage changes to 270%, additional damage changes to 120%.Damage changes to 360%.
3Damage changes to 290%, additional damage changes to 130%. Additionally deals damage that ignores 20% of the target’s DEF.Damage changes to 380%. Additionally deals damage that ignores 20% of the target’s DEF.

[Renee Ultimate Skill: Supercompressed Energy Burst]

  • Renee’s ultimate skill Supercompressed Energy Burst had power inferior to the similar Haru’s ultimate skill even with the Gear Up buff active, so Renee’s ultimate skill’s power has been greatly increased.
LevelBeforeAfter
1Forcefully condenses energy then shoots it to the nearest enemy, dealing damage equal to 300% of ATK and pushing the enemy far away. Deals 150% additional damage if the “Gear Up” buff is active.Forcefully condenses energy then shoots it to the nearest enemy, dealing damage equal to 400% of ATK and pushing the enemy far away. Deals 200% additional damage if the “Gear Up”  buff is active.
2Damage changes to 320%, additional damage changes to 160%.Damage changes to 430%, additional damage changes to 220%.
3Damage changes to 340%, additional damage changes to 170%. Adds an effect which stuns the target for 4 seconds if the “Gear Up” buff is active.Damage changes to 460%, additional damage changes to 240%. Adds an effect which stuns the target for 4 seconds if the “Gear Up” buff is active.

[Nini Ultimate Skill: Clash of the Universe]

  • Nini’s ultimate skill Clash of the Universe appeared inferior to the similar Jiho’s ultimate skill due to low damage applied to make it hard to notice the power of crowd control, so Nini’s ultimate skill damage will be greatly increased.
LevelBeforeAfter
1Throws countless amount of sealing charms. Deals damage equal to 270% ATK to the nearest enemy and 2.5m area around it, and silences the target for 10 secondsThrows countless amount of sealing charms. Deals damage equal to 390% ATK to the nearest enemy and 2.5m area around it, and silences the target for 10 seconds
2Damage changes to 300%.Damage changes to 420%.
3Damage changes to 330%.  Silence duration changes to 12 seconds.Damage changes to 450%.  Silence duration changes to 12 seconds.

[Adrienne Ultimate Skill: Evil-Ending Spear of Judgment]

  • Adrienne’s Ultimate Skill Evil-Ending Speak of Judgment will have damage increased so that you can charge into the enemy line and inflict higher damage in conjunction with the main skill.
LevelBeforeAfter
1The power of justice pierces through the enemies. Moves towards the enemy with the highest ATK, dealing damage equal to 300% to targets within 3m, and then lifts the target into the air.The power of justice pierces through the enemies. Moves towards the enemy with the highest ATK, dealing damage equal to 360% to targets within 3m, and then lifts the target into the air.
2Damage changes to 330%Damage changes to 380%.
3Damage changes to 360%. Adds an effect which stuns targets within range for 3 sec.Damage changes to 400%. Adds an effect which stuns targets within range for 3 sec.


As addressed earlier, we are planning to implement a second balance patch after the first shortly. We will be informing you of this with a separate announcement including content update information as well. We will endeavor to listen to your feedback more closely and improve the game together.
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