Disclaimer

This is an early review for Dorothy, so her rating can change in the future as we will able to do more testing.

Dorothy details

  • Rarity: SSR
  • Burst: I
  • Weapon: AR
  • Class: Supporter
  • Element: Water
  • Manufacturer: Pilgrim
  • Squad: Inherit

Dorothy skills

Skill 1 – Holy Fire

■ Activates when firing the last bullet. Affects all allies.

Cooldown of Burst Skill 1.56 sec.

■ Affects when firing the last bullet during Manifestation. Affetcs all allies.

When attacking part of an enemy, damage dealt to that part ▲ 50.68% lasts for 5 sec.

Dorothy’s Skill 1 already tells you how broken that character will be.

While there are characters that can decrease the cooldown of Burst skills, they need to enter Full Burst mode to do it – and Dorothy just needs to empty her magazine.

The second part of the skill gives a massive 50% bonus damage dealt to Boss parts, which will make destroying them much much easier. Similar to D, this is treated as a separate multiplier so the damage you gain thanks to it is pretty high.

Skill 2 – Baptism (CD – 20 Seconds)

■ Affects all enemies

Scorch to Dust: Deals 216% of ATK as distributed damage.

When you look at the skill alone, it’s just average. The 20-second cooldown and only 216% ATK modifier at max level are just okay, but when you go back to the skill after checking the Burst… Well.

Also, the distributed damage part is really important – if there are 10 monsters on the screen, each will receive only 21.6% ATK worth of damage, which makes the skill much better against Bosses.

Burst Skill – Paradise Lost

Cooldown – 20 seconds

■ Affects Self.

Manifestation: Changes the cooldown of Skill 2 to 2 sec. Lasts for 10 sec.

Gains Pierce for 10 sec.

■ Affects a designated enemy.

Brand: Accumulates total damage dealt to enemies during the duration, and then deals that accumulated damage to all enemies as distributed damage once the duration ends. The maximum accumulated damage is 8900.83% of the caster’s ATK. Lasts for 10 sec.

The first part of the skill reduces the cooldown of Skill 2 to only 2 seconds which means she will be able to use it 5 times in the window. So the 216% ATK skill just transformed into 1080% ATK damage over 10 seconds.

And if you think that’s stupid, wait till you read the second part of the Burst.

Dorothy will mark an enemy with a Brand and for 10 seconds all damage dealt by herself and all her teammates will be added together. Then when the Brand expires, all accumulated damage will be spread out between all enemies present on the battlefield.

Which is great when there’s just one enemy present because he will be nuked for stupid amounts of damage, but any additional monsters will ‘steal’ some of it. This makes Dorothy stronger against Bosses without those pesky ads, but she still works there super well.

We also need to do more testing, but it seems that currently only the base accumulated damage is added together and any debuffs or sources of additional damage aren’t included in those calculations. Furthermore, a notice was released that confirm that OL ATK bonus not being included is a bug and will be fixed – which means Dorothy will become even stronger after that.

Also, keep in mind that the power deficit decreases all your stats which drastically reduces the total damage Dorothy can output with the Burst.

Summary

Dorothy is broken.

Here, there’s your summary, now go and pull her!

But kidding aside, finally, after so long, Liter is no longer the go-to Burst I character, and Dorothy now provides the players with a super good alternative. Dorothy shines especially against Bosses with multiple parts, and while her damage output suffers in the story considering how her Brand damage is split between all monsters, she’s still a force to be reckoned with.

Ratings

  • Story – SS
  • Bosses – SSS
  • PVP – B

Should you pull?

Yes, yes, yes! You will regret skipping her.

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